wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.

This commit is contained in:
H. Verbeet 2007-02-15 13:32:25 +01:00 committed by Alexandre Julliard
parent 1a07d3142c
commit 75ebf29e1b
2 changed files with 6 additions and 6 deletions

View File

@ -590,7 +590,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
(pRect->bottom > This->currentDesc.Height))
{
WARN(" Invalid values in pRect !!!\n");
return D3DERR_INVALIDCALL;
return WINED3DERR_INVALIDCALL;
}
if (This->resource.format == WINED3DFMT_DXT1) { /* DXT1 is half byte per pixel */
@ -1330,7 +1330,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
TRACE("(%p)->(%p)\n",This,hDC);
if (!(This->Flags & SFLAG_DCINUSE))
return D3DERR_INVALIDCALL;
return WINED3DERR_INVALIDCALL;
/* we locked first, so unlock now */
IWineD3DSurface_UnlockRect(iface);
@ -2415,7 +2415,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
if( dstSwapchain->backBuffer && ((IWineD3DSurface *) This == dstSwapchain->frontBuffer) &&
SrcSurface == dstSwapchain->backBuffer[0] ) {
D3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
WINED3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
/* The idea behind this is that a glReadPixels and a glDrawPixels call
* take very long, while a flip is fast.

View File

@ -164,7 +164,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
{
ERR("(%p) Surface already locked\n", This);
/* What should I return here? */
return D3DERR_INVALIDCALL;
return WINED3DERR_INVALIDCALL;
}
if (!(This->Flags & SFLAG_LOCKABLE))
@ -217,7 +217,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
(pRect->bottom > This->currentDesc.Height))
{
WARN(" Invalid values in pRect !!!\n");
return D3DERR_INVALIDCALL;
return WINED3DERR_INVALIDCALL;
}
if (This->resource.format == WINED3DFMT_DXT1)
@ -1377,7 +1377,7 @@ HRESULT WINAPI
IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface)
{
ERR("Unsupported on X11 surfaces\n");
return D3DERR_INVALIDCALL;
return WINED3DERR_INVALIDCALL;
}
/*****************************************************************************