wined3d: Restore the display mode when releasing a swapchain.
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@ -1288,6 +1288,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
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object->orig_width = GetSystemMetrics(SM_CXSCREEN);
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object->orig_height = GetSystemMetrics(SM_CYSCREEN);
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object->orig_fmt = pixelformat_for_depth(GetDeviceCaps(hDc, BITSPIXEL) * GetDeviceCaps(hDc, PLANES));
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/** MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
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* then the corresponding dimension of the client area of the hDeviceWindow
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@ -104,6 +104,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface,
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/*IWineD3DSwapChain parts follow: */
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static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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WINED3DDISPLAYMODE mode;
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/* release the ref to the front and back buffer parents */
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if(This->frontBuffer) {
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@ -123,6 +124,18 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
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}
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}
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/* Restore the screen resolution if we rendered in fullscreen
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* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
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* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
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* before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
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*/
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if(This->presentParms.Windowed == FALSE) {
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mode.Width = This->orig_width;
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mode.Height = This->orig_height;
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mode.RefreshRate = 0;
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mode.Format = This->orig_fmt;
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IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
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}
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DestroyContext(This->wineD3DDevice, This->context);
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HeapFree(GetProcessHeap(), 0, This);
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@ -1318,6 +1318,7 @@ typedef struct IWineD3DSwapChainImpl
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BOOL wantsDepthStencilBuffer;
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D3DPRESENT_PARAMETERS presentParms;
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DWORD orig_width, orig_height;
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WINED3DFORMAT orig_fmt;
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long prev_time, frames; /* Performance tracking */
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