wined3d: Do not print the fixed / unfixed vertices warning with shaders.

This commit is contained in:
Stefan Dösinger 2007-02-20 22:42:34 +01:00 committed by Alexandre Julliard
parent 1936fd99ee
commit fb1469c47d
1 changed files with 4 additions and 2 deletions

View File

@ -178,7 +178,6 @@ void primitiveDeclarationConvertToStridedData(
TRACE("Stream is up %d, %p\n", element->Stream, This->stateBlock->streamSource[element->Stream]);
streamVBO = 0;
data = (BYTE *)This->stateBlock->streamSource[element->Stream];
if(fixup && *fixup) FIXME("Missing fixed and unfixed vertices, expect graphics glitches\n");
} else {
TRACE("Stream isn't up %d, %p\n", element->Stream, This->stateBlock->streamSource[element->Stream]);
if(!isPreLoaded[element->Stream]) {
@ -189,7 +188,10 @@ void primitiveDeclarationConvertToStridedData(
data = IWineD3DVertexBufferImpl_GetMemory(This->stateBlock->streamSource[element->Stream], 0, &streamVBO);
if(fixup) {
if( streamVBO != 0) *fixup = TRUE;
else if(*fixup) FIXME("Missing fixed and unfixed vertices, expect graphics glitches\n");
else if(*fixup && This->stateBlock->vertexShader == NULL) {
/* This may be bad with the fixed function pipeline */
FIXME("Missing fixed and unfixed vertices, expect graphics glitches\n");
}
}
}
stride = This->stateBlock->streamStride[element->Stream];