Stefan Dösinger
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ddc868c4a0
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d3d9/tests: Add simple DrawRectPatch tests.
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2013-01-25 11:31:15 +01:00 |
Stefan Dösinger
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aaa11492db
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wined3d: Ignore clears if count = 0 and rects != NULL.
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2013-01-23 19:16:32 +01:00 |
Stefan Dösinger
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ab36ab7d11
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d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
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2013-01-16 20:27:09 +01:00 |
Stefan Dösinger
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4d5c8b6fe7
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d3d9/tests: Add a software vertexprocessing buffer discard test.
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2013-01-15 16:25:28 +01:00 |
Stefan Dösinger
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c57511ce4a
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d3d9: Return D3D_OK from the palette setters.
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2013-01-14 17:29:59 +01:00 |
Henri Verbeet
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3197e36413
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d3d9/tests: Merge surface.c into device.c.
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2013-01-11 18:14:07 +01:00 |
Henri Verbeet
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0c9713bb65
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d3d9/tests: Merge texture.c into device.c.
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2013-01-11 18:14:07 +01:00 |
Henri Verbeet
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dd9efc9852
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d3d9/tests: Merge shader.c into device.c.
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2013-01-11 18:14:07 +01:00 |
Henri Verbeet
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5fd8529363
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d3d9/tests: Merge query.c into device.c.
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2013-01-10 12:30:18 +01:00 |
Henri Verbeet
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afca55649d
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d3d9/tests: Merge buffer.c into device.c.
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2013-01-10 12:30:10 +01:00 |
Henri Verbeet
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52a24e8297
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d3d9/tests: Merge volume.c into device.c.
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2013-01-10 12:30:02 +01:00 |
Stefan Dösinger
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aeee527ebd
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d3d9/tests: Move the clipplane + shader test inside the capability check.
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2012-12-06 13:02:11 +01:00 |
Stefan Dösinger
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b11e499c0b
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d3d9/tests: Give the texture transform test a defined colorop.
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2012-12-06 13:02:04 +01:00 |
Stefan Dösinger
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320b33e57b
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d3d9/tests: Skip some texture transform tests if shaders are unsupported.
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2012-12-06 13:01:56 +01:00 |
Henri Verbeet
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2f307a14f0
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d3d9/tests: Add tests for device resets in d3d9ex.
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2012-11-20 11:44:36 +01:00 |
Henri Verbeet
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84da62d993
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d3d9/tests: Create the d3d9ex object in create_device().
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2012-11-20 11:44:31 +01:00 |
Henri Verbeet
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8180b9000a
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d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
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2012-11-19 11:47:08 +01:00 |
Henri Verbeet
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b52118d53d
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d3d9/tests: Also test that render states get reset in test_reset().
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2012-11-16 11:40:02 +01:00 |
Sam Edwards
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e21a4b291c
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d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
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2012-11-07 11:59:21 +01:00 |
Henri Verbeet
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32f8548d67
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d3d9/tests: Avoid LPDIRECT3DSURFACE9.
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2012-10-30 09:49:18 +01:00 |
Henri Verbeet
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64ffe6476e
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d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
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2012-10-30 09:49:15 +01:00 |
Henri Verbeet
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369fb5185f
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d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
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2012-10-30 09:49:13 +01:00 |
André Hentschel
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31ca59f0b5
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d3d9/tests: Fix copy-paste error (coverity).
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2012-10-24 19:37:56 +02:00 |
Jacek Caban
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9bb70e2739
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d3d9/tests: Use proper helpers for iface calls.
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2012-08-28 14:41:10 +02:00 |
Michael Stefaniuc
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b410bc3a1a
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d3d9/tests: Simplify some logic operations.
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2012-08-17 16:25:58 +02:00 |
Henri Verbeet
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09443f14e7
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wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
Henri Verbeet
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2c8834dffd
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d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-28 01:39:27 +02:00 |
Henri Verbeet
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d74a587b1b
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d3d9/tests: Add a test for resource bindings after reset.
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2012-06-18 17:48:26 +02:00 |
Józef Kucia
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cafab89093
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d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
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2012-05-22 17:43:59 +02:00 |
Michael Stefaniuc
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3d9a4e8921
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d3d9/tests: Remove stray ok() call.
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2012-05-21 12:43:26 +02:00 |
Henri Verbeet
|
82b3dbdefb
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d3d9/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:40 +01:00 |
Matteo Bruni
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94953f165a
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d3d9/tests: Add shader model 2 fog tests.
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2012-03-09 17:26:21 +01:00 |
Matteo Bruni
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393b2f137c
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d3d9/tests: Reenable a VS fog test.
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2012-03-09 17:26:06 +01:00 |
Henri Verbeet
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9ad6f2e1f4
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d3d9/tests: Add some tests for resetting the device window.
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2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
8f6ddf789e
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d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:56:02 +01:00 |
Matteo Bruni
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f69f2aa347
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wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Matteo Bruni
|
ec0c7a1605
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d3d9/tests: Add some RESZ tests.
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2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
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d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
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2012-01-19 17:08:09 +01:00 |
Matteo Bruni
|
9fb3e0fb62
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d3d9/tests: Multisampled depth buffer tests.
|
2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
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d3d9/tests: Fix NP2 check.
|
2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
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d3d9/tests: Add more INTZ tests.
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2012-01-10 10:48:34 +01:00 |
Alexandre Julliard
|
7533f9bead
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d3d9/tests: Convert a file to utf-8.
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2012-01-03 12:37:20 +01:00 |
Matteo Bruni
|
8dee7989f2
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d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Eric Pouech
|
1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
|
171c18a5bb
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d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
a51b03f16e
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d3d9/tests: Add a test for texture creation from system memory.
|
2011-12-02 11:51:19 +01:00 |
Henri Verbeet
|
1ac6f487d5
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d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Marcus Meissner
|
d255efbde1
|
d3d9: Check that surface is allocated (Coverity).
|
2011-11-25 17:12:25 +01:00 |
Stefan Dösinger
|
7eefed1410
|
wined3d: YUY2 and UYVY are block based.
|
2011-11-07 14:32:16 +01:00 |