Henri Verbeet
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86d090ee8e
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d3d9/tests: Add a depth blit test.
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2011-04-06 21:17:53 +02:00 |
Henri Verbeet
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f212a56819
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d3d9/tests: Add a test for partial depth buffer copies.
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2011-04-05 11:13:56 +02:00 |
Henri Verbeet
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f8f83ff2f7
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wined3d: Remove COM from the shader implementation.
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2011-03-31 12:37:46 +02:00 |
Henri Verbeet
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3d4fe0b750
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wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30 12:18:03 +02:00 |
Henri Verbeet
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49725ba583
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wined3d: Get rid of IWineD3DVertexShader.
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2011-03-30 12:17:51 +02:00 |
Henri Verbeet
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fd8e18bd2b
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
Henri Verbeet
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b8c40f3a7e
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wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-18 15:59:04 +01:00 |
Henri Verbeet
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f1ec3820d7
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wined3d: Get rid of IWineD3DTexture.
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2011-03-17 10:40:52 +01:00 |
Stefan Dösinger
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5e9884a488
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d3d9: Test depth stencil size mismatches.
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2011-03-16 16:31:54 +01:00 |
Henri Verbeet
|
ed0037854a
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wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
e51f6b644d
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d3d9: Use IDirect3DVolume9_AddRef to increment the volume's refcount.
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2011-03-15 17:14:07 +01:00 |
Henri Verbeet
|
4a10bbc76d
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
Henri Verbeet
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e409b83bcb
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wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4c3d55f10e
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
3494106d77
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wined3d: Get rid of IWineD3DCubeTexture::Unmap().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
|
3ac924a2da
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wined3d: Get rid of IWineD3DCubeTexture::Map().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
|
13b05b9dbe
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wined3d: Get rid of IWineD3DTexture::Unmap().
|
2011-03-14 12:39:27 +01:00 |
Henri Verbeet
|
b77a661515
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wined3d: Get rid of IWineD3DTexture::Map().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
|
adb1e10979
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wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-11 11:40:47 +01:00 |
Henri Verbeet
|
5f73f41f35
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wined3d: Get rid of IWineD3DVolume::GetDesc().
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2011-03-11 11:40:37 +01:00 |
Henri Verbeet
|
2b18192e7a
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
Henri Verbeet
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4fd03150f6
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
Henri Verbeet
|
8809ebdf79
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wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
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2011-03-10 12:53:04 +01:00 |
Henri Verbeet
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ab8a9f27f9
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d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE.
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2011-03-09 12:29:23 +01:00 |
Henri Verbeet
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63b72d789d
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wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
|
2011-03-09 12:29:04 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Austin English
|
66f5234f3e
|
d3d9/tests: Make sure to use return values (LLVM/Clang).
|
2011-02-17 18:33:42 +01:00 |
Matteo Bruni
|
c04f8ce055
|
d3d9/tests: Add a test for clip planes.
|
2011-02-15 17:24:26 +01:00 |
Peter Urbanec
|
766e732fb3
|
d3d9/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:39 +01:00 |
Stefan Dösinger
|
eadae86c85
|
d3d9: Use a proper window class for the query test.
|
2011-02-07 10:05:00 -06:00 |
Henri Verbeet
|
a5fe3610ad
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wined3d: Remove COM from the query implementation.
|
2011-02-04 15:25:32 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
82a4373cd0
|
wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
|
2011-02-02 12:23:34 +01:00 |
Henri Verbeet
|
36d4268e3c
|
wined3d: Remove COM from IWineD3D.
|
2011-02-02 12:22:42 +01:00 |
Henri Verbeet
|
0fb6005fa8
|
d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang).
|
2011-02-02 12:21:20 +01:00 |
Stefan Dösinger
|
af641eb4fd
|
d3d9: Add an sRGB format test.
|
2011-02-01 12:04:35 +01:00 |
Stefan Dösinger
|
73c4fbcc51
|
d3d9: Work around an odd nvidia windows bug.
|
2011-02-01 12:03:24 +01:00 |
Stefan Dösinger
|
d9591d69f4
|
d3d9: Use a proper window class in the device tests.
|
2011-02-01 12:03:03 +01:00 |
Henri Verbeet
|
4125fa62b9
|
d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang).
|
2011-02-01 12:01:06 +01:00 |
Henri Verbeet
|
4b109ff1f8
|
wined3d: Remove COM from the stateblock.
|
2011-01-31 12:24:58 +01:00 |
Henri Verbeet
|
69ea0884ab
|
d3d9: Check the correct swapchain in IDirect3DDevice9Impl_GetSwapChain() (LLVM/Clang).
|
2011-01-28 11:58:09 +01:00 |
Henri Verbeet
|
34bd603b9e
|
d3d9/tests: Add a test for the NULL format.
|
2011-01-27 14:14:04 +01:00 |
Henri Verbeet
|
5c7c31fc87
|
d3d9: Remove some useless ERRs (LLVM/Clang).
|
2011-01-26 15:00:11 +01:00 |
Henri Verbeet
|
91ac0c37b1
|
wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
|
2011-01-25 12:32:38 +01:00 |
Greg Geldorp
|
5c9ce61e9b
|
d3d9/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:25 +01:00 |
Henri Verbeet
|
ac2afd08ae
|
d3d9/tests: Don't draw undefined data in stream_test().
|
2010-12-07 11:33:20 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |