Commit Graph

131 Commits

Author SHA1 Message Date
Henri Verbeet 871967d0fb d3dx9: Avoid LPVOID. 2013-09-04 11:37:06 +02:00
Matteo Bruni 613d27ebeb d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile. 2013-09-03 16:58:37 +02:00
Matteo Bruni 1f6173a69f d3dx9: Add / improve traces in some shader-related functions. 2013-09-03 16:58:34 +02:00
Henri Verbeet 76e35a2939 d3dx9: Avoid LPCVOID. 2013-09-03 16:58:18 +02:00
Henri Verbeet 75511e351c d3dx9: Avoid LPCSTR. 2013-09-02 18:02:48 +02:00
Henri Verbeet 2a24b11af5 d3dx9: Avoid LPWSTR. 2013-09-02 18:02:46 +02:00
Henri Verbeet 82710124e3 d3dx9: Avoid LPCWSTR. 2013-08-30 11:19:05 +02:00
Henri Verbeet 7175367ad5 d3dx9: Avoid some needless casts. 2013-08-30 11:18:57 +02:00
Henri Verbeet c2eabf9e68 d3dx9: Get rid of some unused vtbl forward declarations. 2013-08-22 10:26:51 +02:00
Rico Schüller 1099bb5e76 d3dx9: Improve ID3DXConstantTable::SetDefaults(). 2013-07-29 15:01:31 +02:00
Christian Costa a8728893b7 d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader. 2013-07-29 14:11:08 +02:00
Rico Schüller bdec3f951b d3dx9: Add support for structs to ID3DXConstantTable. 2013-07-27 11:49:07 -05:00
Rico Schüller 8231c8ef50 d3dx9: Improve ID3DXConstantTable::Set*(). 2013-07-22 17:17:15 +02:00
Rico Schüller 918abfef6a d3dx9: Merge get/is_valid_constant(). 2013-07-22 17:16:28 +02:00
Rico Schüller e6e09eb465 d3dx9: Improve shader constant table parsing. 2013-07-22 17:16:22 +02:00
Christian Costa a119f2666a d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader. 2013-07-22 17:16:03 +02:00
Michael Stefaniuc 20f1016bc8 d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:26 +01:00
Rico Schüller c1d1d74614 d3dx9: Use lowercase hexadecimal values. 2013-01-11 11:58:34 +01:00
Rico Schüller 7ff6afd091 d3dx9: Remove unused variable. 2013-01-08 16:35:33 +01:00
Rico Schüller e7cd340e8a d3dx9: Constify some variables. 2013-01-08 16:35:33 +01:00
Rico Schüller 87ef00fc34 d3dx9: Use sizeof variable, not type. 2013-01-08 16:35:33 +01:00
Rico Schüller 6cb4301021 d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
Rico Schüller a847b9dddb d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
Rico Schüller bc4a4f5f3b d3dx9: Handle invalid byte code in D3DXFindShaderComment(). 2013-01-08 16:35:31 +01:00
Henri Verbeet 69eeb35e51 d3dx9: Avoid LPD3DXINCLUDE. 2012-11-26 11:50:15 +01:00
Henri Verbeet 63acbcbf8a d3dx9: Avoid LPD3DXCONSTANTTABLE. 2012-11-23 14:40:24 +01:00
Henri Verbeet 4ba6974345 d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
Rico Schüller 82a800c128 d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL. 2012-09-26 14:40:51 +02:00
Rico Schüller 3eb26010d8 d3dx9: Fix shader constant byte calculation. 2012-09-26 14:40:50 +02:00
Rico Schüller 7d08ae9b29 d3dx9: Make '\0' the default case in get_constant_by_name(). 2012-09-04 15:04:23 +02:00
Rico Schüller b999ab16b3 d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs. 2012-09-04 15:04:09 +02:00
Rico Schüller 792cd67bf1 d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc(). 2012-09-03 15:52:07 +02:00
Rico Schüller 77632f0880 d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex(). 2012-08-28 20:24:35 +02:00
Rico Schüller edb802a847 d3dx9: Remove min() in set_matrix_array(), uses always the desc value. 2012-08-28 20:24:34 +02:00
Rico Schüller b5b0520723 d3dx9: Handle D3DXPC_VECTOR in set_matrix_array(). 2012-08-28 20:24:34 +02:00
Rico Schüller a4dde8151b d3dx9: Improve set_matrix_array(). 2012-08-28 20:24:33 +02:00
Rico Schüller 8c8b4c356c d3dx9: Remove "too many constants" fixme. 2012-08-27 13:42:31 +02:00
Rico Schüller 3dc48141d1 d3dx9: Add debug helper function for RegisterSet. 2012-08-27 13:42:30 +02:00
Rico Schüller 24ab70906b d3dx9: Use debug_d3dxparameter_class/type in traces. 2012-08-27 13:42:30 +02:00
Rico Schüller 053e5b59ec d3dx9: Fix RegisterCount calculation. 2012-08-27 11:33:11 +02:00
Rico Schüller 4d59b503de d3dx9: Implement ID3DXConstantTable::GetConstantElement(). 2012-08-27 11:32:52 +02:00
Rico Schüller fa7422bc4e d3dx9: Improve ID3DXConstantTable::GetConstantDesc(). 2012-08-27 11:32:47 +02:00
Rico Schüller ea4f402164 d3dx9: Improve ID3DXConstantTable::GetConstant(). 2012-08-27 11:32:42 +02:00
Rico Schüller 2204986797 d3dx9: Improve ID3DXConstantTable::GetConstantByName(). 2012-08-27 11:32:38 +02:00
Rico Schüller 1278843643 d3dx9: Improve is_valid_constant(). 2012-08-24 11:13:52 +02:00
Rico Schüller b565e8fb4f d3dx9: Parse structs and sub constants in ID3DXConstantTable. 2012-08-24 11:12:43 +02:00
Rico Schüller 8f83681723 d3dx9: Don't use an index as variable handle, it's not useable for subvariables. 2012-08-24 11:12:36 +02:00
Rico Schüller 0968331524 d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx(). 2012-08-24 10:26:08 +02:00
Rico Schüller 6676a729b4 d3dx9: Remove ctab_constant typedef. 2012-08-24 10:26:04 +02:00
Francois Gouget e282d418e3 d3dx9_36: Add a trailing '\n' to a couple of Wine traces. 2012-08-21 17:47:49 +02:00