Rico Schüller
|
f5f6bd7c3f
|
include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h.
|
2010-10-28 11:38:50 +02:00 |
Rico Schüller
|
7b034edf84
|
include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
|
2010-10-28 11:38:46 +02:00 |
Rico Schüller
|
84143c8ff5
|
include: Move D3D_NAME to d3dcommon.h.
|
2010-10-28 11:38:42 +02:00 |
Rico Schüller
|
5f5b6a3dc2
|
include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
|
2010-10-28 11:38:37 +02:00 |
Rico Schüller
|
2bfc3c70f7
|
include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h.
|
2010-10-26 11:52:41 +02:00 |
Rico Schüller
|
bc03f85f07
|
include: Move D3D_CBUFFER_TYPE to d3dcommon.h.
|
2010-10-26 11:51:41 +02:00 |
Rico Schüller
|
879f21471e
|
include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
|
2010-10-26 11:51:38 +02:00 |
Rico Schüller
|
9e0f26cdd6
|
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
|
2010-10-15 16:17:51 +02:00 |
Rico Schüller
|
8607be1f81
|
d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
930f7ed3c6
|
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
13893afb8e
|
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Matteo Bruni
|
e574c89f88
|
include: Update some d3d10shader.h definitions.
|
2010-08-30 11:26:28 +02:00 |
Matteo Bruni
|
a9e792d6d3
|
include: Fix some d3d10shader.h defines.
|
2010-08-04 12:09:37 +02:00 |
Rico Schüller
|
0d18e35b28
|
d3d10: Add a stub ID3D10ReflectShader implementation.
|
2010-07-23 12:43:24 +02:00 |
Rico Schüller
|
d2469219ac
|
d3d10: Add the ID3D10ShaderReflection interface.
|
2010-07-23 12:43:05 +02:00 |
Rico Schüller
|
bc38474028
|
d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface.
|
2010-07-23 12:43:03 +02:00 |
Rico Schüller
|
5daf7fef96
|
d3d10: Add the ID3D10ShaderReflectionVariable interface.
|
2010-07-23 12:42:50 +02:00 |
Rico Schüller
|
63d52a3811
|
d3d10: Add the ID3D10ShaderReflectionType interface.
|
2010-07-23 12:42:46 +02:00 |
Henri Verbeet
|
b74642ff0b
|
d3d10: Add a D3D10GetPixelShaderProfile() stub.
|
2009-11-04 13:07:57 +01:00 |
Henri Verbeet
|
274d21a443
|
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
|
2009-11-04 13:07:57 +01:00 |
Henri Verbeet
|
f4f6324248
|
d3d10: Add a D3D10GetVertexShaderProfile() stub.
|
2009-11-04 13:07:57 +01:00 |
Rico Schüller
|
390cc62e01
|
d3d10: Add the D3D10_CBUFFER_TYPE enum.
|
2009-09-30 15:42:08 +02:00 |
Henri Verbeet
|
d8f60a04e3
|
d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
|
2009-09-01 14:05:31 +02:00 |
Henri Verbeet
|
974ac06f73
|
d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
|
2009-08-31 12:41:21 +02:00 |
Henri Verbeet
|
dd64f9464b
|
d3d10: Add the D3D10_NAME enum.
|
2009-08-31 12:41:20 +02:00 |
Henri Verbeet
|
91f5b9a894
|
d3d10: Add the _D3D10_SHADER_MACRO struct.
|
2009-02-27 13:15:13 +01:00 |
Henri Verbeet
|
e8c308d450
|
d3d10: Add the D3D10_SHADER flags.
|
2009-02-27 13:15:10 +01:00 |
Henri Verbeet
|
75d2c807d6
|
d3d10: Add the ID3D10EffectType interface.
|
2009-02-25 12:37:06 +01:00 |