d3d10: Add the D3D10_NAME enum.
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@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
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D3D10_SVT_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
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typedef enum D3D10_NAME
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{
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D3D10_NAME_UNDEFINED = 0,
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D3D10_NAME_POSITION = 1,
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D3D10_NAME_CLIP_DISTANCE = 2,
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D3D10_NAME_CULL_DISTANCE = 3,
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D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
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D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
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D3D10_NAME_VERTEX_ID = 6,
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D3D10_NAME_PRIMITIVE_ID = 7,
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D3D10_NAME_INSTANCE_ID = 8,
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D3D10_NAME_IS_FRONT_FACE = 9,
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D3D10_NAME_SAMPLE_INDEX = 10,
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D3D10_NAME_TARGET = 64,
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D3D10_NAME_DEPTH = 65,
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} D3D10_NAME;
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typedef struct _D3D10_SHADER_MACRO
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{
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LPCSTR Name;
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