d3d10: Add the _D3D10_SHADER_MACRO struct.
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@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
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D3D10_SVT_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
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typedef struct _D3D10_SHADER_MACRO
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{
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LPCSTR Name;
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LPCSTR Definition;
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} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
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#endif /* __WINE_D3D10SHADER_H */
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