From 91f5b9a894ff3006b537e378fe84dfa56f2a87d1 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 27 Feb 2009 09:29:48 +0100 Subject: [PATCH] d3d10: Add the _D3D10_SHADER_MACRO struct. --- include/d3d10shader.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 8c3e46ea525..9e625d954fe 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE D3D10_SVT_FORCE_DWORD = 0x7fffffff } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; +typedef struct _D3D10_SHADER_MACRO +{ + LPCSTR Name; + LPCSTR Definition; +} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO; + #endif /* __WINE_D3D10SHADER_H */