include: Move D3D_CBUFFER_TYPE to d3dcommon.h.
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@ -85,12 +85,6 @@ typedef enum _D3D10_SHADER_INPUT_TYPE
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D3D10_SIT_SAMPLER = 3
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} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
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typedef enum D3D10_CBUFFER_TYPE
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{
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D3D10_CT_CBUFFER = 0,
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D3D10_CT_TBUFFER = 1
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} D3D10_CBUFFER_TYPE, *LPD3D10_CBUFFER_TYPE;
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typedef enum D3D10_NAME
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{
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D3D10_NAME_UNDEFINED = 0,
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@ -123,6 +117,9 @@ typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
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typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
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typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
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typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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@ -21,4 +21,6 @@
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#include "d3dcommon.h"
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typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
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#endif
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@ -88,3 +88,17 @@ typedef enum _D3D_SHADER_VARIABLE_CLASS
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D3D11_SVC_INTERFACE_POINTER,
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D3D_SVC_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_CLASS;
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typedef enum D3D_CBUFFER_TYPE
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{
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D3D_CT_CBUFFER,
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D3D_CT_TBUFFER,
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D3D_CT_INTERFACE_POINTERS,
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D3D_CT_RESOURCE_BIND_INFO,
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D3D10_CT_CBUFFER = 0,
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D3D10_CT_TBUFFER,
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D3D11_CT_CBUFFER = 0,
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D3D11_CT_TBUFFER,
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D3D11_CT_INTERFACE_POINTERS,
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D3D11_CT_RESOURCE_BIND_INFO,
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} D3D_CBUFFER_TYPE;
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