d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.

This commit is contained in:
Henri Verbeet 2009-08-31 09:57:50 +02:00 committed by Alexandre Julliard
parent dd64f9464b
commit 974ac06f73
1 changed files with 8 additions and 0 deletions

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@ -99,6 +99,14 @@ typedef enum D3D10_NAME
D3D10_NAME_DEPTH = 65,
} D3D10_NAME;
typedef enum D3D10_REGISTER_COMPONENT_TYPE
{
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
} D3D10_REGISTER_COMPONENT_TYPE;
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;