include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
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@ -114,21 +114,13 @@ typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
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typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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#define IID_ID3D10Include IID_ID3DInclude
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typedef enum D3D10_RESOURCE_RETURN_TYPE
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{
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D3D10_RETURN_TYPE_UNORM = 1,
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D3D10_RETURN_TYPE_SNORM = 2,
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D3D10_RETURN_TYPE_SINT = 3,
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D3D10_RETURN_TYPE_UINT = 4,
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D3D10_RETURN_TYPE_FLOAT = 5,
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D3D10_RETURN_TYPE_MIXED = 6
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} D3D10_RESOURCE_RETURN_TYPE;
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typedef struct _D3D10_SHADER_INPUT_BIND_DESC
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{
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LPCSTR Name;
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@ -23,4 +23,6 @@
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typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
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#endif
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@ -163,3 +163,29 @@ typedef enum D3D_REGISTER_COMPONENT_TYPE
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D3D10_REGISTER_COMPONENT_SINT32,
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D3D10_REGISTER_COMPONENT_FLOAT32,
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} D3D_REGISTER_COMPONENT_TYPE;
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typedef enum D3D_RESOURCE_RETURN_TYPE
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{
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D3D_RETURN_TYPE_UNORM = 1,
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D3D_RETURN_TYPE_SNORM,
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D3D_RETURN_TYPE_SINT,
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D3D_RETURN_TYPE_UINT,
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D3D_RETURN_TYPE_FLOAT,
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D3D_RETURN_TYPE_MIXED,
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D3D_RETURN_TYPE_DOUBLE,
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D3D_RETURN_TYPE_CONTINUED,
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D3D10_RETURN_TYPE_UNORM = 1,
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D3D10_RETURN_TYPE_SNORM,
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D3D10_RETURN_TYPE_SINT,
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D3D10_RETURN_TYPE_UINT,
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D3D10_RETURN_TYPE_FLOAT,
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D3D10_RETURN_TYPE_MIXED,
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D3D11_RETURN_TYPE_UNORM = 1,
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D3D11_RETURN_TYPE_SNORM,
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D3D11_RETURN_TYPE_SINT,
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D3D11_RETURN_TYPE_UINT,
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D3D11_RETURN_TYPE_FLOAT,
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D3D11_RETURN_TYPE_MIXED,
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D3D11_RETURN_TYPE_DOUBLE,
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D3D11_RETURN_TYPE_CONTINUED,
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} D3D_RESOURCE_RETURN_TYPE;
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