include: Fix some d3d10shader.h defines.
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@ -32,10 +32,16 @@
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#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
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#define D3D10_SHADER_NO_PRESHADER 0x0100
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#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
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#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
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#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
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#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
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#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
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#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
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#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
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#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
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#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
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#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
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#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
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#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
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#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
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typedef enum _D3D10_SHADER_VARIABLE_CLASS
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{
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