Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
de807eb21c
wined3d: Allow 10-bpc formats as render targets.
2012-01-09 12:21:53 +01:00
Henri Verbeet
fd8597b2bf
wined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03 23:40:50 +01:00
Matteo Bruni
fb38bad0c4
wined3d: Improve projection TEXTURETRANSFORMFLAGS handling in the ARB fragment ffp implementation.
2011-12-28 18:55:18 +01:00
Henri Verbeet
6623a8cfa9
wined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22 10:08:52 +01:00
Henri Verbeet
1ec609670f
wined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21 10:14:54 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
5bddd4427d
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-20 10:11:39 +01:00
Henri Verbeet
67bca436ee
wined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13 18:58:58 +01:00
Henri Verbeet
e6a4a86608
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-12 10:21:01 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
7459180a51
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-16 09:41:50 +01:00
Matteo Bruni
62a2ad3d0f
wined3d: Skip blending test on some texture formats.
...
It doesn't make sense to test NULL and P8, while the luminance formats
right now aren't really tested anyway (and "incidentally" that also
workarounds a Nvidia drivers bug).
2011-11-14 15:25:24 +01:00
Matteo Bruni
56c9952ee6
wined3d: Fix post-pixelshader blending test.
2011-11-14 15:25:24 +01:00
Stefan Dösinger
7eefed1410
wined3d: YUY2 and UYVY are block based.
2011-11-07 14:32:16 +01:00
Matteo Bruni
7b0ba5153f
wined3d: Test more thoroughly for post-pixelshader blending support, try on more texture formats.
2011-11-04 10:45:49 +01:00
Henri Verbeet
bc3c72f2cc
wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB.
2011-10-26 12:41:32 +02:00
Matteo Bruni
53bb382706
wined3d: Report more vertex texture formats.
2011-09-09 13:33:58 +02:00
Andrew Talbot
094dd38b00
wined3d: Remove unneeded address-of operators from function names.
2011-08-30 11:56:48 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Frédéric Delanoy
7e309601f3
dlls: Assorted spelling fixes.
2011-08-03 14:15:50 +02:00
Henri Verbeet
111e8fe77c
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_format_convert_from_float().
2011-08-03 09:23:16 +02:00
Henri Verbeet
e4d2d78500
wined3d: Pass a wined3d_state pointer to state handlers.
...
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
fcf4303e1a
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
Henri Verbeet
c0aa053a87
wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect().
2011-07-06 11:14:38 +02:00
Henri Verbeet
0df3db37ac
wined3d: Explicitly pass device and state to gen_ffp_frag_op().
2011-07-06 11:14:29 +02:00
Stefan Dösinger
d321959dd7
wined3d: Move FBO application into a state handler.
2011-07-05 17:33:35 +02:00
Henri Verbeet
5d6f29818f
wined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04 13:44:52 +02:00
Henri Verbeet
17eb3e2c74
wined3d: Initialize format block info with sane values for uncompressed formats.
2011-06-21 11:25:06 +02:00
Stefan Dösinger
19a1b74252
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17 15:37:31 +02:00
Stefan Dösinger
2e3cf68e0b
wined3d: Silence R16 and AL16 fourcc warnings.
2011-06-10 10:45:42 +02:00
Matteo Bruni
6647c8f72d
wined3d: Mark some texture formats as filterable.
2011-06-03 12:46:07 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Stefan Dösinger
774cb21a4d
wined3d: Heightscaled surfaces still have an integer size.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
1d7a05cb80
wined3d: Fix data types in RxGx snorm-unorm conversion.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
20b147bfeb
wined3d: Consistently store format bitcounts in BYTEs.
2011-05-16 16:35:30 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
75c8e9f7b4
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
d9d2fe31e3
wined3d: Filter sRGB capabilities during format initialization.
2011-02-28 11:09:25 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
c964134a59
wined3d: Add support for the NULL format.
2011-01-27 14:13:55 +01:00
Henri Verbeet
010e285b88
wined3d: WINED3DFMT_INTZ is a FOURCC format.
...
This is mostly for consistency, in practice ddraw code is never going to use
this format.
2011-01-24 14:43:26 +01:00
Matteo Bruni
ef0f358813
wined3d: Don't call glPointParameter with a random context.
2011-01-07 15:01:38 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Henri Verbeet
7a64870014
wined3d: Don't use floating point textures without ARB_texture_float.
...
The floating point formats from ARB_texture_rg are only defined when
ARB_texture_float is also supported. It would have been nice if the formats
table itself was able to express this, but as far as I'm aware this is only an
issue for ARB_texture_rg, so it's probably not worth changing.
2010-11-08 13:30:59 +01:00
Henri Verbeet
f0b0c1b1dd
wined3d: Add support for the INTZ format.
2010-11-05 17:15:36 +01:00
Henri Verbeet
58ecf706e2
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
2010-10-20 18:37:07 +02:00
Henri Verbeet
9224751a13
wined3d: Pass a wined3d_state structure to use_vs().
2010-09-28 17:33:17 +02:00
Henri Verbeet
23e286613f
wined3d: Directly pass the texture to texture_activate_dimensions().
2010-09-24 11:34:14 +02:00
Henri Verbeet
478a0aae38
wined3d: Pass a wined3d_state structure to is_invalid_op().
...
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Henri Verbeet
e31ea51bab
wined3d: Move the vertex declaration to wined3d_state.
2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
1ef4f075c1
wined3d: Introduce a separate structure for stateblock states.
...
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
0b15963b4e
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
ecc67757ab
wined3d: Introduce surface_color_fill().
...
This is also a first attempt at a more structured interface to blitter
operations.
2010-08-30 11:26:45 +02:00
Henri Verbeet
3b4d9ae112
wined3d: Simplify wined3d_format_convert_from_float().
2010-08-27 11:58:26 +02:00
Henri Verbeet
38137d7ce2
wined3d: Cleanup some 2-space indentation.
2010-08-27 11:58:13 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
9956ea7044
wined3d: Convert from floating point to specific surface formats.
...
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet
3fd66bc650
wined3d: Make some lookup tables const.
2010-08-23 12:04:36 +02:00
Henri Verbeet
125321d13c
wined3d: Don't print format IDs in decimal.
...
This is especially silly for FOURCC formats.
2010-08-18 09:41:07 +02:00
Henri Verbeet
d494dfb6c0
wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size().
2010-08-16 13:47:42 +02:00
Henri Verbeet
6a9476b609
wined3d: Correctly calculate the resource size for ATI2N surfaces.
2010-08-16 13:47:37 +02:00
Henri Verbeet
6cb38b9c93
wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
2010-08-03 11:06:51 +02:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Henri Verbeet
943fb2fb57
wined3d: Do RGB <=> sRGB transfers using FBO blits.
...
Concept based on a patch by Stefan.
2010-07-26 18:38:31 +02:00
Stefan Dösinger
6b794cbd64
wined3d: Only perform sRGB write correction on formats that advertise it.
2010-07-22 10:22:26 +02:00
Henri Verbeet
9976e078cb
wined3d: Add some missing flags to debug_d3dusage().
2010-07-21 09:32:55 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Henri Verbeet
79145e215b
wined3d: Add support for shadow samplers.
2010-05-17 13:19:53 +02:00
Henri Verbeet
c1ea8fb6c7
wined3d: Store the VTF format capability in the format table.
2010-04-29 10:19:39 -05:00
Henri Verbeet
be7b01589f
wined3d: Store the sRGB write format capability in the format table.
2010-04-29 10:19:39 -05:00
Henri Verbeet
c041781255
wined3d: Store the sRGB read format capability in the format table.
2010-04-29 10:19:39 -05:00
Henri Verbeet
163940540d
wined3d: Store the bumpmap format capability in the format table.
2010-04-29 10:19:39 -05:00
Henri Verbeet
958b523707
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
2010-04-25 07:26:51 -05:00
Roderick Colenbrander
4c87bc0c41
wined3d: Move A4L4 conversion to the formats table.
2010-04-14 18:00:47 +02:00
Roderick Colenbrander
cda78c01e6
wined3d: Move G16R16/R16G16F conversion to the formats table.
2010-04-14 18:00:47 +02:00
Roderick Colenbrander
e35f54ef1f
wined3d: Move R32G32F convertion to the formats table.
2010-04-13 17:56:35 +02:00
Roderick Colenbrander
5c635f4146
wined3d: Move D15S1 over to the formats table.
2010-04-13 17:56:32 +02:00
Roderick Colenbrander
6a081ef95a
wined3d: Move D24X4S4 to the formats table.
2010-04-13 17:56:29 +02:00
Roderick Colenbrander
485040bb5c
wined3d: Move D24FS8 to formats table.
2010-04-13 17:56:27 +02:00
Roderick Colenbrander
798ba56c1b
wined3d: Move L6V5U5 conversion to the formats table.
2010-04-13 17:56:24 +02:00
Roderick Colenbrander
7df7ce40c3
wined3d: Move X8L8V8U8 surface conversion to the format table.
2010-04-09 16:50:21 +02:00
Roderick Colenbrander
60c6294f84
wined3d: Move Q8W8V8U8 conversion to the format table.
2010-04-09 16:50:20 +02:00
Roderick Colenbrander
d7e1b973c7
wined3d: Start moving texture format fixups to the formats table.
2010-04-09 16:50:20 +02:00
Roderick Colenbrander
1f2976a302
wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override.
2010-04-06 13:55:02 +02:00
Henri Verbeet
2381c9529d
wined3d: Don't use GLSL if the supported version isn't at least 1.20.
2010-04-06 11:48:47 +02:00
Henri Verbeet
1289842da3
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
2010-04-02 10:36:06 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Henri Verbeet
af9510f400
wined3d: Remove some unused render states.
2010-04-02 10:35:44 +02:00
Roderick Colenbrander
f724843f14
wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places.
2010-03-30 13:53:54 +02:00
Stefan Dösinger
f74de3ab65
wined3d: Don't advertise float formats as supported by WGL.
2010-03-26 10:28:52 +01:00
Henri Verbeet
12608b0a0d
wined3d: Unify "gl_formats_template" naming with the other format info tables.
2010-03-19 14:31:51 +01:00
Henri Verbeet
3aaa6ee6e7
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
Roderick Colenbrander
27a96e477a
wined3d: Start moving paletted texture support to the blit_shader.
2010-03-19 13:15:21 +01:00
Roderick Colenbrander
fd99ab78c2
wined3d: Use draw_textured_quad in BltOverride.
2010-03-19 13:15:06 +01:00
Ričardas Barkauskas
a7aa4a87e2
wined3d: Fix ATI2N pitch and offset calculations.
2010-03-16 13:03:30 +01:00
Roderick Colenbrander
604caf0caa
wined3d: Remove oversize texture support.
2010-03-15 14:23:15 +01:00
Paul Andrew Panon
31573b21b9
wined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03 16:06:07 +01:00
Roderick Colenbrander
c0ef7a1a93
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
2010-03-03 12:53:51 +01:00
Roderick Colenbrander
922ad80f42
wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
2010-03-03 12:53:41 +01:00
Henri Verbeet
7ff576bbab
wined3d: Select the blitter during adapter initialization.
2010-02-03 13:54:02 +01:00
Henri Verbeet
cee8e9d881
wined3d: Select the shader backend during adapter initialization.
2010-02-02 14:11:02 +01:00
Henri Verbeet
fb21551b2d
wined3d: Select the fragment pipeline during adapter initialization.
2010-02-02 14:10:56 +01:00
Henri Verbeet
9bbccb7f80
wined3d: Add a debug function for state names.
2010-01-29 13:30:05 +01:00
Henri Verbeet
08c2a23599
wined3d: Just use the GL 1.1 texture format constants.
...
We assume GL 1.1 is available everywhere else.
2010-01-28 11:07:48 +01:00
Henri Verbeet
98568f0ba1
wined3d: Add support for ARB_vertex_array_bgra.
2010-01-26 12:08:27 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
e4d8a3f309
wined3d: Move the various backend selection utility functions to utils.c.
2009-11-18 11:16:43 +01:00
Henri Verbeet
7676c66431
wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
...
It has nothing to do with OpenGL, so shouldn't be in "gl_formats_template".
This fixes a regression introduced by e1469961d4
.
2009-11-17 15:14:54 +01:00
Henri Verbeet
db2273652d
wined3d: Add a format table for basic format flags like WINED3DFMT_FLAG_FOURCC.
2009-11-17 15:14:54 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
2447c8bc3e
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
2009-10-27 10:54:50 +01:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
42eb516d96
wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
2009-10-21 16:05:57 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
ec97383f6f
wined3d: Add support for ARB_framebuffer_object.
2009-09-23 12:37:00 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger
d6547c535b
wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
...
The KIL is quite expensive because it forces drivers to disable early Z
discard. It is cheaper to generate and switch between two shaders.
2009-09-08 13:03:03 +02:00
Henri Verbeet
6794a57073
wined3d: Return ~0U for wined3d_log2i(0).
2009-08-10 13:53:05 +02:00
Stefan Dösinger
c6d3e75482
wined3d: Not all cards support float16 filtering.
2009-08-06 17:26:31 +02:00
Henri Verbeet
da1e5573da
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
Henri Verbeet
43e6686a78
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
Henri Verbeet
69b7612265
wined3d: Get rid of struct glDescriptor.
...
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet
670d9ad90b
wined3d: Check if formats support blending when attached to an FBO.
...
Remove the post-pixelshader blending flag if the format doesn't. Note that the
patch doesn't enforce this restriction yet, it only adjusts the reported
format capabilities.
2009-07-02 12:00:38 +02:00
Henri Verbeet
6feb7c62ca
wined3d: Make sure the rtInternal format is supported.
2009-07-02 12:00:31 +02:00
Henri Verbeet
6df3f23bca
wined3d: Add some missing GL locking to init_format_fbo_compat_info().
2009-06-29 12:30:18 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Stefan Dösinger
85af0b2943
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
...
b2f09fd204
accidentally got the
device->vs_clipping check wrong. The FFP replacement should emulate
clipping if GL can't do this natively with vertex shaders, not the
other way. Also don't emulate clipping if we're using fixed function
vertex processing because (a) clipping is always supported by GL in
this case, and (b), fragment.texcoord[7] is undefined. (Or in the
worst case set to something bad by the app).
2009-06-23 15:53:00 +02:00
Henri Verbeet
e5e4d1e9a7
wined3d: Add an rtInternal fallback for WINED3DFMT_R16G16_UNORM.
2009-06-22 12:59:21 +02:00
Henri Verbeet
550a3bbf96
wined3d: Reuse the FBO for check_fbo_compat().
2009-06-18 15:17:27 +02:00
Henri Verbeet
7599520321
wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info().
...
Checking these is somewhat pointless since they should never be
color-renderable according to the FBO spec. This patch also happens to avoid
dereferencing a NULL pointer inside fglrx.
2009-06-12 17:33:15 +02:00
Henri Verbeet
1ad485ff83
wined3d: Improve some TRACEs in init_format_fbo_compat_info().
2009-06-11 11:53:54 +02:00
Henri Verbeet
61fd875bb4
wined3d: Store compression information about compressed formats.
2009-06-10 11:51:04 +02:00