wined3d: Add some missing GL locking to init_format_fbo_compat_info().

This commit is contained in:
Henri Verbeet 2009-06-29 10:11:22 +02:00 committed by Alexandre Julliard
parent 75529e6672
commit 6df3f23bca
1 changed files with 8 additions and 0 deletions

View File

@ -592,8 +592,12 @@ static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
ENTER_GL();
GL_EXTCALL(glGenFramebuffersEXT(1, &fbo));
GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
LEAVE_GL();
}
for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
@ -661,7 +665,11 @@ static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
ENTER_GL();
GL_EXTCALL(glDeleteFramebuffersEXT(1, &fbo));
LEAVE_GL();
}
}