wined3d: Allow 10-bpc formats as render targets.
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@ -715,7 +715,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3D_GL_EXT_NONE, NULL},
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{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
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GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
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WINED3D_GL_EXT_NONE, NULL},
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{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
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@ -731,7 +731,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3D_GL_EXT_NONE, convert_r16g16},
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{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
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GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
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WINED3D_GL_EXT_NONE, NULL},
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{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
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GL_RGBA, GL_UNSIGNED_SHORT, 0,
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