Commit Graph

26 Commits

Author SHA1 Message Date
Jan Sikorski a519188f63 d3d11: Don't grab wined3d lock for reference decrementing functions.
Except wined3d_texture_decref().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:32:26 +02:00
Jan Sikorski 02195f3ccf d3d11: Don't grab wined3d lock for reference incrementing functions.
Except wined3d_texture_incref().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:32:16 +02:00
Chip Davis e9250827cb d3d11: Introduce a function to convert a D3D11 input class to wined3d.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Paul Gofman fa990afbbc d3d11: Use stricmp() instead of _strnicmp(..., -1).
Fixes Epic Games Launcher crash with native ucrtbase.dll.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Alexandre Julliard d216374962 d3d11: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Piotr Caban 87553b009d d3d11: Don't use strcasecmp.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:50:40 +02:00
Józef Kucia b750934589 wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Józef Kucia bf293b70c9 d3d11: Add ID3D11Device2 stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:30 +02:00
Nikolay Sivov f01d1034d9 d3d11: Add ID3D11Device1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Henri Verbeet 600d6b0199 d3d11: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 2e877152de d3d11: Increment the device reference count in d3d11_input_layout_AddRef().
Since we release it in d3d11_input_layout_Release().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-12 16:42:57 +02:00
Józef Kucia 487d2e0279 wined3d: Add support for patch constant signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:13 +02:00
Józef Kucia 19f5732694 d3d11: Implement d3d{10, 11}_input_layout_GetDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 15:29:22 +02:00
Józef Kucia 7277000eb5 d3d11: Parse OSG5 output signatures.
Fixes geometry shaders compiled as gs_5_0.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-06 12:43:07 +02:00
Józef Kucia 7583bcfc22 d3d11: Factor out shader_find_signature_element() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:35 +01:00
Józef Kucia 0362b418fc d3d11: Make extracting input signature more robust.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-22 15:34:13 +01:00
Józef Kucia cac8f8dc42 d3d11: Avoid spurious FIXME messages about unhandled DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-22 15:34:12 +01:00
Józef Kucia ce63bd2945 d3d11: Compare semantic names ignoring case.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-22 23:05:21 +09:00
Henri Verbeet c27b83ec07 d3d11: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Józef Kucia 5ff257f226 d3d11: Implement d3d11_immediate_context_IASetInputLayout().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:19:55 +09:00
Józef Kucia 1cb181668e d3d11: Implement d3d11_device_CreateInputLayout(). 2015-09-15 20:04:30 +09:00
Józef Kucia 8361963f7b d3d11: Add ID3D11InputLayout interface stub. 2015-09-15 20:04:26 +09:00
Józef Kucia 2a17794ffa d3d11: Rename d3d10_input_layout to d3d_input_layout. 2015-09-15 20:04:16 +09:00
Józef Kucia 1bc7413946 d3d11: Rename d3d10_{get, set}_private_data functions to d3d_{get, set}_private_data. 2015-09-03 21:11:07 +09:00
Józef Kucia e29a0cf417 d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
Józef Kucia a9cb14dd71 d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00