d3d11: Make extracting input signature more robust.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cac8f8dc42
commit
0362b418fc
|
@ -31,6 +31,11 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
|
|||
if (tag != TAG_ISGN)
|
||||
return S_OK;
|
||||
|
||||
if (is->elements)
|
||||
{
|
||||
FIXME("Multiple input signatures.\n");
|
||||
shader_free_signature(is);
|
||||
}
|
||||
return shader_parse_signature(data, data_size, is);
|
||||
}
|
||||
|
||||
|
@ -42,6 +47,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
|
|||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&is, 0, sizeof(is));
|
||||
if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
|
||||
{
|
||||
ERR("Failed to parse input signature.\n");
|
||||
|
|
Loading…
Reference in New Issue