d3d11: Avoid spurious FIXME messages about unhandled DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -28,15 +28,10 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
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{
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struct wined3d_shader_signature *is = ctx;
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switch(tag)
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{
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case TAG_ISGN:
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return shader_parse_signature(data, data_size, is);
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if (tag != TAG_ISGN)
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return S_OK;
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default:
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FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
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return S_OK;
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}
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return shader_parse_signature(data, data_size, is);
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}
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static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
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