d3d11: Avoid spurious FIXME messages about unhandled DXBC chunks.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-22 09:40:54 +01:00 committed by Alexandre Julliard
parent 25e78e0412
commit cac8f8dc42
1 changed files with 3 additions and 8 deletions

View File

@ -28,15 +28,10 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
{
struct wined3d_shader_signature *is = ctx;
switch(tag)
{
case TAG_ISGN:
return shader_parse_signature(data, data_size, is);
if (tag != TAG_ISGN)
return S_OK;
default:
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
return S_OK;
}
return shader_parse_signature(data, data_size, is);
}
static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,