d3d11: Implement d3d11_immediate_context_IASetInputLayout().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -222,6 +222,7 @@ HRESULT d3d_input_layout_create(struct d3d_device *device,
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const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length,
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struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
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struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
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struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
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/* ID3D11VertexShader, ID3D10VertexShader */
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@ -202,7 +202,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D1
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static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
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ID3D11InputLayout *input_layout)
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{
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FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
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TRACE("iface %p, input_layout %p.\n", iface, input_layout);
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wined3d_mutex_lock();
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wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
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@ -379,6 +379,15 @@ HRESULT d3d_input_layout_create(struct d3d_device *device,
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return S_OK;
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}
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struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_input_layout_vtbl);
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return impl_from_ID3D11InputLayout(iface);
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}
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struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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{
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if (!iface)
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