d3d11: Implement d3d11_immediate_context_IASetPrimitiveTopology().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-14 02:08:11 +02:00 committed by Alexandre Julliard
parent 7fc43d3c09
commit 6d984251af
1 changed files with 13 additions and 1 deletions

View File

@ -39,6 +39,12 @@ static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D
return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
}
static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
REFIID riid, void **out)
{
@ -249,7 +255,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
D3D11_PRIMITIVE_TOPOLOGY topology)
{
FIXME("iface %p, topology %u stub!\n", iface, topology);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, topology %u.\n", iface, topology);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,