d3d11: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -79,6 +79,13 @@ HRESULT d3d_set_private_data(struct wined3d_private_store *store,
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HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
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REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
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static inline void *d3d11_calloc(SIZE_T count, SIZE_T size)
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{
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if (count > ~(SIZE_T)0 / size)
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return NULL;
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return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
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}
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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@ -54,8 +54,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
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return E_FAIL;
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}
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements));
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if (!*wined3d_elements)
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if (!(*wined3d_elements = d3d11_calloc(element_count, sizeof(**wined3d_elements))))
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{
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ERR("Failed to allocate wined3d vertex element array memory.\n");
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HeapFree(GetProcessHeap(), 0, is.elements);
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@ -121,8 +121,7 @@ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d
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return E_INVALIDARG;
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}
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e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
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if (!e)
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if (!(e = d3d11_calloc(count, sizeof(*e))))
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{
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ERR("Failed to allocate input signature memory.\n");
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return E_OUTOFMEMORY;
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