d3d11: Add ID3D11InputLayout interface stub.
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@ -207,9 +207,10 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
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/* ID3D10InputLayout */
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/* ID3D11InputLayout, ID3D10InputLayout */
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struct d3d_input_layout
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{
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ID3D11InputLayout ID3D11InputLayout_iface;
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ID3D10InputLayout ID3D10InputLayout_iface;
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LONG refcount;
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@ -94,6 +94,126 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
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return S_OK;
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}
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/* ID3D11InputLayout methods */
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static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
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REFIID riid, void **object)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11InputLayout_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
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*object = &layout->ID3D10InputLayout_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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ULONG refcount = InterlockedIncrement(&layout->refcount);
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TRACE("%p increasing refcount to %u.\n", layout, refcount);
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if (refcount == 1)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(layout->wined3d_decl);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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ULONG refcount = InterlockedDecrement(&layout->refcount);
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TRACE("%p decreasing refcount to %u.\n", layout, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(layout->wined3d_decl);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
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ID3D11Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&layout->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&layout->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&layout->private_store, guid, data);
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}
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static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
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{
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/* IUnknown methods */
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d3d11_input_layout_QueryInterface,
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d3d11_input_layout_AddRef,
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d3d11_input_layout_Release,
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/* ID3D11DeviceChild methods */
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d3d11_input_layout_GetDevice,
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d3d11_input_layout_GetPrivateData,
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d3d11_input_layout_SetPrivateData,
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d3d11_input_layout_SetPrivateDataInterface,
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};
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/* ID3D10InputLayout methods */
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static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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@ -106,55 +226,29 @@ static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLa
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
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{
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struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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TRACE("iface %p.\n", iface);
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if (refcount == 1)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(This->wined3d_decl);
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wined3d_mutex_unlock();
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}
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return refcount;
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return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
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{
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struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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TRACE("iface %p.\n", iface);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(This->wined3d_decl);
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wined3d_mutex_unlock();
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}
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return refcount;
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return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
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}
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/* ID3D10DeviceChild methods */
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@ -229,6 +323,7 @@ HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device
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struct wined3d_vertex_element *wined3d_elements;
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HRESULT hr;
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layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
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layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
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layout->refcount = 1;
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wined3d_mutex_lock();
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