Commit Graph

1831 Commits

Author SHA1 Message Date
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet f6b5dc246a wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
Henri Verbeet e0beab8b81 wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load(). 2013-11-22 11:37:20 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Francois Gouget dc22a57042 wined3d: Make wined3d_device_create_cursor_texture() static. 2013-11-20 11:28:13 +01:00
Henri Verbeet 505951e32d wined3d: Create a proper texture for the software cursor. 2013-11-18 11:20:40 +01:00
Henri Verbeet 94509fbd59 wined3d: Create a texture for the logo surface. 2013-11-14 16:21:02 +01:00
Henri Verbeet 1419d7389c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
Henri Verbeet f699b6da0b wined3d: Send sampler binding updates through the command stream. 2013-10-11 11:06:18 +02:00
Henri Verbeet 738de80d0c wined3d: Send constant buffer binding updates through the command stream. 2013-10-11 11:06:15 +02:00
Henri Verbeet 392a65fe09 wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
Henri Verbeet 3caefc8337 wined3d: Unify constant buffer binding points. 2013-10-10 10:44:57 +02:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Henri Verbeet 1f22246b84 wined3d: Send material updates through the command stream. 2013-10-09 11:11:00 +02:00
Henri Verbeet db68c43678 wined3d: Send clip plane updates through the command stream. 2013-10-09 11:10:58 +02:00
Henri Verbeet c6f8404bb6 wined3d: Send transformation matrix updates through the command stream. 2013-10-08 09:09:01 +02:00
Henri Verbeet b2e75e27f3 wined3d: Send sampler state updates through the command stream. 2013-10-08 09:08:59 +02:00
Henri Verbeet 8cf6d1a429 wined3d: Send texture state updates through the command stream. 2013-10-08 09:08:56 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Henri Verbeet 3f6d45bf14 wined3d: Send render state updates through the command stream. 2013-10-07 14:44:35 +02:00
Henri Verbeet 82cf8b2066 wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
Henri Verbeet 819e9dda28 wined3d: Send geometry shader binding updates through the command stream. 2013-10-04 12:45:21 +02:00
Henri Verbeet 368fcab2e8 wined3d: Send vertex shader binding updates through the command stream. 2013-10-04 12:45:18 +02:00
Henri Verbeet 052a863010 wined3d: Send texture binding updates through the command stream. 2013-10-03 12:55:09 +02:00
Henri Verbeet d61b14371a wined3d: Send index buffer binding updates through the command stream. 2013-10-03 12:55:04 +02:00
Henri Verbeet 264256970b wined3d: Send stream frequency updates through the command stream. 2013-10-03 12:54:59 +02:00
Henri Verbeet 57ec706dde wined3d: Send vertex buffer binding updates through the command stream. 2013-10-02 11:05:41 +02:00
Henri Verbeet 1f864bc9c3 wined3d: Send vertex declaration binding updates through the command stream. 2013-10-01 10:57:32 +02:00
Henri Verbeet fd5fc51bc5 wined3d: Send depth stencil binding updates through the command stream. 2013-10-01 10:57:29 +02:00
Henri Verbeet 438b672660 wined3d: Send render target binding updates through the command stream. 2013-10-01 10:57:27 +02:00
Henri Verbeet 0776060439 wined3d: Send scissor rect updates through the command stream. 2013-09-30 20:34:52 +02:00
Henri Verbeet 8a7744b06e wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
Henri Verbeet bc0f990b44 wined3d: Send viewport updates through the command stream. 2013-09-30 20:34:52 +02:00
Henri Verbeet baf285d46a wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
Henri Verbeet 708b938f64 wined3d: Send clear operations through the command stream. 2013-09-27 10:33:34 +02:00
Henri Verbeet 602c82bce8 wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet 4a9da034ab wined3d: Explicitly pass gl_info to state_init_default(). 2013-09-26 10:45:52 +02:00
Henri Verbeet abbc595fc1 wined3d: Initialize the fb state pointer in state_init(). 2013-09-26 10:45:50 +02:00
Henri Verbeet 6793fa7157 wined3d: Initialize the default state in device_init(). 2013-09-26 10:45:47 +02:00
Henri Verbeet 8866d733e4 wined3d: Introduce a function to initialize swapchain specific device state. 2013-09-25 11:49:08 +02:00
Francois Gouget cccba76091 wined3d: Make device_invalidate_shader_constants() static. 2013-09-24 19:08:35 +02:00
Henri Verbeet bff80b8bab wined3d: Copy some missing fields to the new swapchain desc in wined3d_device_reset().
The ones that matter are enable_auto_depth_stencil and
auto_depth_stencil_format. auto_restore_display_mode should never change in
practice.
2013-09-23 20:37:29 +02:00
Henri Verbeet 864b25e582 wined3d: Introduce a separate function for updating the viewport and scissor rects. 2013-09-23 20:37:05 +02:00
Henri Verbeet 49c6b87a32 wined3d: Only print a warning about render target usage in wined3d_device_set_render_target(). 2013-09-20 11:27:40 +02:00
Stefan Dösinger 59e0b841c7 wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
Stefan Dösinger 112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet fc85f4f7d6 wined3d: Never set the first render target to the front buffer in wined3d_device_init_3d(). 2013-09-13 10:57:00 +02:00
Henri Verbeet 3c023a5db5 wined3d: Just set the first render target to NULL in wined3d_device_reset(). 2013-09-13 10:56:52 +02:00
Henri Verbeet def0558b45 wined3d: Just set the first render target to NULL in wined3d_device_uninit_3d(). 2013-09-13 10:56:49 +02:00