Roderick Colenbrander
f8ed06ea3d
wined3d: Opengl 2.x compile fix.
2006-03-02 15:50:16 +01:00
Aric Cyr
252c4adb96
wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
...
This fixes texture colours in many D3D games (verified with Age Of Mythology).
2006-03-01 20:05:11 +01:00
Vitaly Budovski
63585380a9
wined3d: Implemented WINED3DRS_CCW_STENCIL* render states.
2006-02-28 12:22:16 +01:00
Vitaly Budovski
5c8c0059ab
wined3d: Implemented WINED3DRS_SCISSORTESTENABLE.
2006-02-28 12:21:00 +01:00
Vitaly Budovski
4b10288b5b
wined3d: Implemented WINED3DRS_SLOPESCALEDEPTHBIAS.
2006-02-28 12:20:01 +01:00
Vitaly Budovski
c9a1134ce3
wined3d: Implemented WINED3DRS_ANTIALIASEDLINEENABLE.
2006-02-28 12:19:11 +01:00
Vitaly Budovski
64ccecfbab
wined3d: Added D3D9 render states.
2006-02-28 12:14:25 +01:00
Vitaly Budovski
c8480e25e7
wined3d: Fixed some typos and prevented divide by 0.
2006-02-28 12:13:59 +01:00
H. Verbeet
7d97f29c24
wined3d: Don't use GetDevice in IWineD3DSurfaceImpl_GetContainer, as
...
it adds a reference to the device that shouldn't be there.
2006-02-27 12:20:09 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
...
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander
e64a2fdf9e
wined3d: Set the texture size for d3d8.
2006-02-16 12:10:21 +01:00
Stefan Dösinger
46e8d67787
wined3d: Update the glOrtho between 2 rhw draws if the viewport was changed.
2006-02-13 13:25:21 +01:00
H. Verbeet
7a4b59b0c2
wined3d: Don't keep a reference to the container, as it creates a
...
circular reference.
2006-02-13 13:23:58 +01:00
Francois Gouget
0ff18f58fa
wined3d: Protect float.h inclusion.
2006-02-13 13:23:42 +01:00
Jan Zerebecki
da2d1f883b
wined3d: Make the returned driver version similar to windows.
2006-02-11 12:16:29 +01:00
Jan Zerebecki
41e5478cdd
wined3d: Extend debug_d3drenderstate with missing states.
2006-02-11 12:15:31 +01:00
Louis Lenders
25c885e269
wined3d: Prevent crash in setup_light.
2006-02-11 12:14:19 +01:00
H. Verbeet
c2fe85e658
wined3d: Release the vertex declaration during stateblock cleanup.
2006-02-10 14:52:27 +01:00
H. Verbeet
bac34c35aa
wined3d: Release the container during surface / volume cleanup.
2006-02-10 14:52:20 +01:00
Christoph Frick
c99cab705e
wined3d: Support for WINED3DFMT_A8B8G8R8.
2006-02-09 12:07:40 +01:00
Christoph Frick
61f8ef7936
wined3d: Better warn/fixme for query handling.
2006-02-09 12:07:30 +01:00
Roderick Colenbrander
c7b58749a1
wined3d: Added CopyRects method (based on a patch by Oliver Stieber).
2006-02-07 16:51:39 +01:00
H. Verbeet
ff08986d01
wined3d: Always return the number of elements in the vertex
...
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
2006-02-07 12:26:34 +01:00
H. Verbeet
1c4a94b0ba
wined3d: Don't set the container to the device for standalone surfaces.
2006-02-07 12:26:26 +01:00
H. Verbeet
b994d057ac
wined3d/d3d9: Cleanup GetContainer for volumes.
2006-02-07 12:26:10 +01:00
H. Verbeet
2200f3e2ca
wined3d/d3d9: Cleanup GetContainer for surfaces.
2006-02-07 12:25:59 +01:00
Roderick Colenbrander
694efd7c6f
wined3d: Texture fixes.
...
Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
c6515ab307
wined3d: Update refcounts when storing references in IWineD3DStateBlockImpl_Capture.
...
Move TRACEs to the top of their code blocks.
2006-02-06 11:32:13 +01:00
H. Verbeet
b9193cc93f
wined3d: Release the correct vertexdeclaration in
...
IWineD3DDeviceImpl_SetVertexDeclaration.
2006-02-06 11:31:57 +01:00
H. Verbeet
fe7f2bad15
wined3d: Also update reference counts when we're recording a stateblock.
2006-02-06 11:31:17 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
...
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
H. Verbeet
bcfa7dcf7d
wined3d: Downgrade a FIXME to a TRACE.
2006-02-06 11:30:27 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Vitaly Budovski
3c17322e75
wined3d: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:07:36 +01:00
Roderick Colenbrander
da512ca655
wined3d: Add a break which got lost in the POINTSCALEENABLE fix.
2006-02-03 18:51:30 +01:00
Vitaly Budovski
8f3c98fdfd
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
2006-02-03 12:37:46 +01:00
Vitaly Budovski
dbff6d59e8
wined3d: Corrected implementation of WINED3DRS_POINTSCALEENABLE.
2006-02-03 12:34:44 +01:00
Vitaly Budovski
4279bcc5a8
wined3d: Implemented WINED3DRS_EDGEANTIALIAS.
2006-02-03 12:33:26 +01:00
Vitaly Budovski
6de3620a9c
wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS.
2006-02-03 12:31:02 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
H. Verbeet
f5c2e85b46
wined3d: Return the correct pixelshader in
...
IWineD3DDeviceImpl_GetPixelShader.
2006-01-20 16:13:12 +01:00
H. Verbeet
4bd8b60bd3
wined3d: A shader isn't guaranteed to have a vertex declaration, so
...
add a NULL check for that.
2006-01-20 16:13:03 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
...
IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
...
glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Francois Gouget
6526c3772d
Add trailing '\n's to ok() calls.
...
Remove spaces before '\n' in traces.
2006-01-03 12:10:37 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
...
Improved bounds checking.
2005-12-20 11:46:52 +01:00