Add trailing '\n's to ok() calls.

Remove spaces before '\n' in traces.
This commit is contained in:
Francois Gouget 2006-01-03 12:10:37 +01:00 committed by Alexandre Julliard
parent 19d8a272d3
commit 6526c3772d
2 changed files with 2 additions and 2 deletions

View File

@ -502,7 +502,7 @@ static void test_copy(void)
shfo.pTo = "testdir2\0";
retval = SHFileOperation(&shfo);
ok(retval == ERROR_SUCCESS, "Expected ERROR_SUCCESS, got %ld\n", retval);
ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist");
ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist\n");
/* try to copy files to a file */
clean_after_shfo_tests();

View File

@ -88,7 +88,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
if (This->textures[counter]) {
/* release our 'internal' hold on the texture */
if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) {
TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p \n", counter, This->textures[counter]);
TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p\n", counter, This->textures[counter]);
}
}
}