diff --git a/dlls/shell32/tests/shlfileop.c b/dlls/shell32/tests/shlfileop.c index fe753b74b1b..16a78a34ffd 100644 --- a/dlls/shell32/tests/shlfileop.c +++ b/dlls/shell32/tests/shlfileop.c @@ -502,7 +502,7 @@ static void test_copy(void) shfo.pTo = "testdir2\0"; retval = SHFileOperation(&shfo); ok(retval == ERROR_SUCCESS, "Expected ERROR_SUCCESS, got %ld\n", retval); - ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist"); + ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist\n"); /* try to copy files to a file */ clean_after_shfo_tests(); diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index be4ca95c95b..c1e3e940b75 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -88,7 +88,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { if (This->textures[counter]) { /* release our 'internal' hold on the texture */ if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) { - TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p \n", counter, This->textures[counter]); + TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p\n", counter, This->textures[counter]); } } }