wined3d: Always return the number of elements in the vertex

declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
This commit is contained in:
H. Verbeet 2006-02-07 12:26:34 +01:00 committed by Alexandre Julliard
parent 1c4a94b0ba
commit ff08986d01
1 changed files with 10 additions and 20 deletions

View File

@ -479,29 +479,19 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVert
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pNumElements = This->declaration9NumElements;
TRACE("(%p) : Returning numElements %ld\n", iface, *pNumElements);
TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements);
TRACE("Setting *pNumElements to %d\n", This->declaration9NumElements);
*pNumElements = This->declaration9NumElements;
/* Passing a NULL pData is used to just retrieve the number of elements */
if (!pData) {
TRACE("NULL pData passed. Returning D3D_OK.\n");
return D3D_OK;
}
/* The Incredibles and Teenage Mutant Ninja Turtles require this for NumElements == 0,
TODO: this needs to be tested against windows */
if(*pNumElements == 0) {
TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This);
*pNumElements = This->declaration9NumElements;
memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
return D3D_OK;
}
/* just in case there's a similar problem to The Incredibles and Teenage Mutant Ninja Turtles without pNumElements = 0 */
if (*pNumElements < This->declaration9NumElements) {
*pNumElements = This->declaration9NumElements;
FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %u\n", iface, *pNumElements, This->declaration9NumElements);
memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
return D3DERR_MOREDATA;
}
TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
TRACE("Copying %p to %p\n", This->pDeclaration9, pData);
memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
return D3D_OK;
}