Commit Graph

4393 Commits

Author SHA1 Message Date
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Henri Verbeet 1bf25cfe3f wined3d: Use debug_surflocation() in surface_load_location(). 2010-08-31 14:23:46 +02:00
Henri Verbeet 29371bf964 wined3d: Recognize some more Radeon cards. 2010-08-31 14:23:46 +02:00
Henri Verbeet 0a28300c49 wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ClearRendertargetView(). 2010-08-30 11:26:46 +02:00
Henri Verbeet c689280beb wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill(). 2010-08-30 11:26:45 +02:00
Henri Verbeet ecc67757ab wined3d: Introduce surface_color_fill().
This is also a first attempt at a more structured interface to blitter
operations.
2010-08-30 11:26:45 +02:00
Henri Verbeet 9363ea55ee wined3d: Simply use context_apply_draw_buffers() in context_apply_clear_state(). 2010-08-30 11:26:45 +02:00
Henri Verbeet 08101957ba wined3d: Explicitly pass render targets to context_apply_draw_buffers().
This avoids the special handling for blits.
2010-08-30 11:26:45 +02:00
Henri Verbeet 3b4d9ae112 wined3d: Simplify wined3d_format_convert_from_float(). 2010-08-27 11:58:26 +02:00
Henri Verbeet 38137d7ce2 wined3d: Cleanup some 2-space indentation. 2010-08-27 11:58:13 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet 42b814c7d1 wined3d: Remove the GetContainer() methods from the public wined3d interface.
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Henri Verbeet 22428d97e1 wined3d: Don't set a NULL container of type WINED3D_CONTAINER_TEXTURE.
Any container type other than WINED3D_CONTAINER_NONE implies a valid pointer
of the specified type. This fixes a regression introduced by
368e5eb87a.
2010-08-26 12:41:34 +02:00
Henri Verbeet 2af746b96e wined3d: Check the GLSL info log for all shaders. 2010-08-25 11:57:24 +02:00
Henri Verbeet 87e12b8b6a wined3d: Introduce a local variable for gl_info in IWineD3DSurfaceImpl_BltOverride(). 2010-08-25 11:57:12 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Henri Verbeet 50b5955288 wined3d: Use floating point colors in the blitter's color_fill functions. 2010-08-24 12:24:39 +02:00
Henri Verbeet 9956ea7044 wined3d: Convert from floating point to specific surface formats.
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet a455a918c1 wined3d: Explicitly pass the draw rect to device_clear_render_targets().
For regular clears this is the intersection of the viewport and scissor
rectangles, but color fills shouldn't be affected by those.
2010-08-24 12:24:28 +02:00
Stefan Dösinger fad5ff478d wined3d: Fix the wined3d_event_query_supported prototype. 2010-08-23 13:37:03 +02:00
Stefan Dösinger 79666d2b6d wined3d: Don't return a value from a void function. 2010-08-23 13:37:03 +02:00
Stefan Dösinger 612801d3aa wined3d: Use float functions in drawprim.c. 2010-08-23 13:37:02 +02:00
Stefan Dösinger 1d710bb4ca wined3d: The clipplane mask and texcoords are unsigned. 2010-08-23 13:37:02 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet 3fd66bc650 wined3d: Make some lookup tables const. 2010-08-23 12:04:36 +02:00
Henri Verbeet 910d3022c3 wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().
This fixes a regression introduced by 368e5eb87a.
2010-08-20 14:11:10 +02:00
Henri Verbeet 6e09d7bd60 wined3d: Cleanup device_resource_released().
In particular, releasing a resource that's in use by the device or the
stateblock is always an internal error in either wined3d or the relevant
wined3d client library.
2010-08-18 09:41:32 +02:00
Henri Verbeet 35b9d3dbd8 wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget(). 2010-08-18 09:41:26 +02:00
Henri Verbeet 125321d13c wined3d: Don't print format IDs in decimal.
This is especially silly for FOURCC formats.
2010-08-18 09:41:07 +02:00
Henri Verbeet f06b22a537 wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture(). 2010-08-18 09:39:42 +02:00
Henri Verbeet 368e5eb87a wined3d: Avoid IWineD3DSurface_GetContainer(). 2010-08-17 11:55:32 +02:00
Henri Verbeet 8292c687d8 wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. 2010-08-17 11:55:32 +02:00
Henri Verbeet 0b24db5db5 wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
Henri Verbeet b0fb388edb wined3d: A volume's container is always a volume texture. 2010-08-17 11:55:32 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 89e6a60732 wined3d: Remove SetContainer() from the public IWineD3DVolume interface. 2010-08-17 11:55:32 +02:00
Matteo Bruni b6637eb89f wined3d: Remove isInDraw hack from context_setup_target.
It is conceptually wrong and actually broken too (as the comment there
said). Just remove the hack now and properly fix any regression that
may come up later by explicitely acquiring the right context where
needed (so, in surface_internal_preload and its callees).
2010-08-16 17:28:58 +02:00
Matteo Bruni c1450356a7 wined3d: Fix context_apply_clear_state with ORM = backbuffer. 2010-08-16 17:28:58 +02:00
Matteo Bruni e0528084b1 wined3d: Call set_render_offscreen at the end of context_setup_target.
This fixes a regression caused by 20f51c29a9.
2010-08-16 17:28:57 +02:00
Henri Verbeet a16cf58494 wined3d: Fix a couple of typos. 2010-08-16 13:47:53 +02:00
Henri Verbeet b20df2a24c wined3d: Round up to complete compressed blocks in IWineD3DDeviceImpl_UpdateSurface().
This is mostly an issue for surfaces with dimensions smaller than their
format's block width/height.
2010-08-16 13:47:49 +02:00
Henri Verbeet d494dfb6c0 wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size(). 2010-08-16 13:47:42 +02:00
Henri Verbeet 6a9476b609 wined3d: Correctly calculate the resource size for ATI2N surfaces. 2010-08-16 13:47:37 +02:00
Henri Verbeet 3a36013065 wined3d: Print the correct resource location in surface_set_texture_name(). 2010-08-16 13:47:33 +02:00
Henri Verbeet 81603f18d8 wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit. 2010-08-16 13:47:28 +02:00
Henri Verbeet e1188b0c8e wined3d: Fix some misspellings of "surface". 2010-08-16 13:47:17 +02:00
Henri Verbeet 5f2fcfdd6b wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00