H. Verbeet
4f77c29bcf
wined3d: Track depth stencil location per-surface.
...
This gets rid of depth_copy_state in the device, and instead tracks
the most up to date location per-surface. This makes things a lot
easier to follow, and allows us to make a copy when switching depth
stencils in SetDepthStencilSurface().
2008-07-03 11:50:52 +02:00
Stefan Dösinger
1c7f39ed1e
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture reads.
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There is no need for _BLIT usage. RESOURCELOAD should be faster.
2008-07-02 12:24:54 +02:00
H. Verbeet
d5cbb8375e
wined3d: Use ModifyLocation() to force a reload on color key change.
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Just unsetting SFLAG_INTEXTURE doesn't work for FBOs because the
drawable and texture are the same there (and ModifyLocation() is the
correct way to do this anyway). Fixes another ddraw test failure with
FBO ORM.
2008-07-01 12:25:54 +02:00
H. Verbeet
8d6dc9daa7
wined3d: Move setting a palette up a couple of lines in BltOverride().
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This prevents a few failures in the ddraw tests when using FBOs due to
using P8 surfaces without a palette set.
2008-06-30 12:47:34 +02:00
H. Verbeet
469e791f00
wined3d: Invert "upsidedown" in fb_copy_to_texture_direct() and fb_copy_to_texture_hwstretch() rather than BltOverride().
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This inversion is specific to the blit implementation being used,
stretch_rect_fbo() doesn't need it.
2008-06-30 12:47:25 +02:00
Stefan Dösinger
6ab3d17104
wined3d: Remove a broken AddDirtyRect call.
2008-06-13 10:15:02 +02:00
H. Verbeet
35bdc00479
wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset.
2008-06-03 11:11:44 +02:00
Andrew Talbot
c58e59f40f
wined3d: Remove unneeded "extern" from function definition.
2008-05-22 11:29:05 +02:00
Alexander Dorofeyev
a25651138a
wined3d: Activate context for the right target in surface_blt_to_drawable.
2008-05-12 13:27:44 +02:00
Alexander Dorofeyev
e1c60caa42
wined3d: glFlush when updating front buffer.
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Fixes screen not updating or getting updated inconsistently when apps blit to
front buffer or lock it when RenderTargetLockMode=readtex, as happens in e.g.
Red Alert 2 and also in p8_primary_test in ddraw tests.
2008-05-12 13:27:40 +02:00
Alexander Dorofeyev
b8a5742358
wined3d: Set alpha to index even when there is no palette.
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Fixes a failure in p8_primary_test when running with opengl ddraw renderer.
2008-05-09 11:20:01 +02:00
Alexander Dorofeyev
6d86e7f861
wined3d: Use source colorkey when passed KEYSRC or KEYSRCOVERRIDE.
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Fixes failure in p8_primary_test when using opengl ddraw renderer.
2008-05-09 11:19:39 +02:00
Andrew Talbot
0de14c37e5
wined3d: Remove unused variables.
2008-04-30 10:25:47 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
Stefan Dösinger
1c9f1f8ddd
wined3d: Support framebuffer reading from texture_rectangle sources.
2008-04-24 11:43:18 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Alexander Dorofeyev
db36665be5
wined3d: Add missing check for p8 primary in surface_download_data.
2008-04-21 14:22:35 +02:00
Roderick Colenbrander
f2753d7189
wined3d: Add palette re-upload support for cards with hardware palette support.
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Before it was broken and when it worked it was slow due to unneeded
gpu -> cpu -> gpu copying.
2008-04-21 13:36:19 +02:00
Stefan Dösinger
a22203adeb
wined3d: Make the mag filter lookup a separate array.
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This makes it easier to make this a per texture / per adapter property.
Somewhen we should rename the remaining lookup type in the general
lookup table to wraplookup.
2008-04-09 11:48:30 +02:00
Stefan Dösinger
67e0943ba3
wined3d: Store the number of aux buffers in the context.
2008-04-09 11:47:24 +02:00
Stefan Dösinger
0de167db9e
wined3d: Put implicit surfaces into drawable on unload.
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If we mark the sysmem copy up to date we would have to take care about
allocating it. As explained in the comment, INDRAWABLE is a saner
choice
2008-04-08 11:59:28 +02:00
Alexander Dorofeyev
65f9abc88d
wined3d: Move PreLoad to avoid calling it with gl lock held.
2008-04-07 21:18:47 +02:00
Alexander Dorofeyev
7f2257ca55
wined3d: Add device->isInDraw checks in LoadLocation.
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Prevents calling ActivateContext while holding gl lock, e.g. when preloading
texture in sampler().
2008-04-07 21:18:36 +02:00
Alexander Dorofeyev
29b38bc886
wined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07 21:17:15 +02:00
Roderick Colenbrander
f04d870a8d
wined3d: Remove a PBO when a converted surface is detected.
...
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander
0efefef34b
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
2008-04-07 12:05:39 +02:00
Allan Tong
a68637b59b
wined3d: Call ActivateContext before any gl call in IWineD3DSurfaceImpl_Release.
2008-04-04 11:43:50 +02:00
Alexander Dorofeyev
d6ba069d9e
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
Alexander Dorofeyev
1c89795438
wined3d: Support index in alpha in BltOverride colorfill codepath.
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Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
2008-04-03 11:31:43 +02:00
Alexander Dorofeyev
b54553a253
wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
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Needed to prevent ActivateContext being called while holding gl lock.
2008-04-03 11:31:09 +02:00
Alexander Dorofeyev
1e6f02ed2b
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
2008-04-03 11:30:55 +02:00
Alexander Dorofeyev
088c34ec1c
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
2008-04-03 11:30:47 +02:00
Alexander Dorofeyev
d5b400307b
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
2008-04-03 11:30:38 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Alexander Dorofeyev
9b913b3b79
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
Alexander Dorofeyev
13ce219235
wined3d: Don't use device palettes in GetDC.
2008-03-25 11:53:39 +01:00
Alexander Dorofeyev
85fd313046
wined3d: Don't use device palettes in read_from_framebuffer.
2008-03-25 11:53:24 +01:00
Alexander Dorofeyev
16da594354
wined3d: Fix comment.
2008-03-25 11:53:01 +01:00
Roderick Colenbrander
3771341774
wined3d: Add a missing break to blt_to_drawable.
2008-03-24 12:08:12 +01:00
Alexander Dorofeyev
fc064cb04b
wined3d: Use primary_render_target_is_p8 in read_from_framebuffer.
2008-03-10 12:55:02 +01:00
Alexander Dorofeyev
8f8076c3f7
wined3d: Get rid of spurious err when locking with WINED3DLOCK_DISCARD.
2008-03-10 12:54:48 +01:00
Stefan Dösinger
825506d5ff
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
Roderick Colenbrander
0b3d880c8e
wined3d: Use the color key in glAlphaFunc in case of index_in_alpha.
2008-02-22 11:54:51 +01:00
Roderick Colenbrander
0cdccfc8b5
wined3d: Unify p8 render target detection code.
2008-02-22 11:54:40 +01:00
Roderick Colenbrander
a5444cb897
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
2008-02-22 11:54:31 +01:00
Roderick Colenbrander
98a0786096
wined3d: Don't flush in D3D RealizePalette without a palette.
2008-02-22 11:53:45 +01:00
Roderick Colenbrander
8f18eeea35
wined3d: Let flush_to_framebuffer_drawpixels use a valid rect.
2008-02-20 12:06:46 +01:00
Roderick Colenbrander
28464f9689
wined3d: Fix lack of indent in PreLoad.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
48275308ee
wined3d: Add a GL specific RealizePalette which also updates the drawable.
2008-02-19 13:39:25 +01:00
Alexander Dorofeyev
5346039d5a
wined3d: Take alpha from device palette entry for d3d 8 and later.
...
Adds support for D3D >= 8 style palettes that contain alpha. This fixes
rendering problems in games like Commandos 3 and Madden NFL 2004.
2008-02-19 13:39:24 +01:00