wined3d: Use ModifyLocation() to force a reload on color key change.
Just unsetting SFLAG_INTEXTURE doesn't work for FBOs because the drawable and texture are the same there (and ModifyLocation() is the correct way to do this anyway). Fixes another ddraw test failure with FBO ORM.
This commit is contained in:
parent
e213ac9aca
commit
d5cbb8375e
|
@ -2281,7 +2281,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
|
|||
IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL);
|
||||
/* Make sure the texture is reloaded because of the color key change, this kills performance though :( */
|
||||
/* TODO: This is not necessarily needed with hw palettized texture support */
|
||||
This->Flags &= ~SFLAG_INTEXTURE;
|
||||
IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
|
||||
} else {
|
||||
TRACE("surface is already in texture\n");
|
||||
return WINED3D_OK;
|
||||
|
|
Loading…
Reference in New Issue