wined3d: Remove a broken AddDirtyRect call.
This commit is contained in:
parent
95039659e1
commit
6ab3d17104
|
@ -628,7 +628,16 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
|
|||
TRACE("(%p) : setting textureName %u, target %i\n", This, textureName, target);
|
||||
if (This->glDescription.textureName == 0 && textureName != 0) {
|
||||
IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
|
||||
IWineD3DSurface_AddDirtyRect(iface, NULL);
|
||||
if((This->Flags & SFLAG_LOCATIONS) == 0) {
|
||||
/* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition.
|
||||
* This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad
|
||||
* during the offscreen rendering readback triggered the creation of the GL texture.
|
||||
* The change intended to keep the INDRAWABLE intact. To prevent unintended side effects
|
||||
* before release, set the INSYSMEM flag like the old AddDirtyRect did.
|
||||
*/
|
||||
WARN("Wine 1.0 safety path hit\n");
|
||||
This->Flags |= SFLAG_INSYSMEM;
|
||||
}
|
||||
}
|
||||
if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) {
|
||||
This->Flags &= ~SFLAG_NORMCOORD;
|
||||
|
|
Loading…
Reference in New Issue