Henri Verbeet
be415203c7
d2d1: Implement d2d_d3d_render_target_CreateMesh().
2014-09-16 12:24:22 +02:00
Henri Verbeet
c8f758a099
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
2014-09-15 12:13:50 +02:00
Henri Verbeet
240c454089
d2d1: Simplify clip stack handling.
2014-09-15 12:12:36 +02:00
Henri Verbeet
e90b49e2bc
d2d1/tests: Add a basic clipping test.
2014-09-08 11:36:20 +02:00
Henri Verbeet
a49fbeb841
d2d1: Implement initial clipping support.
2014-09-08 11:36:00 +02:00
Henri Verbeet
e2c7b442a1
d2d1: Implement d2d_d3d_render_target_Clear().
...
This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
2014-09-08 11:35:57 +02:00
Henri Verbeet
92a1ede37f
d2d1: Implement d2d_d3d_render_target_GetSize().
2014-09-08 11:35:45 +02:00
Henri Verbeet
fabfa59aea
widl: Handle aggregate returns in a MSVC compatible way.
...
Aggregates are returned through an implicit parameter after the this/interface
pointer. Note that this follows the C++ convention, affected methods are not
callable from C with the Microsoft headers.
2014-09-08 11:34:05 +02:00
Henri Verbeet
a64a3c8238
d2d1: Implement d2d_d3d_render_target_SetDpi().
2014-09-04 20:21:03 +02:00
Henri Verbeet
3e2a7493e0
d2d1: Implement d2d_d3d_render_target_GetDpi().
2014-09-04 20:21:03 +02:00
Henri Verbeet
5295edbd3a
d2d1: Implement d2d_d3d_render_target_GetPixelSize().
2014-09-03 11:22:33 +02:00
Henri Verbeet
53d0c20526
d2d1: Implement d2d_d3d_render_target_EndDraw().
...
Tag1/tag2 are "error tags". You set them with SetTags(), and if a subsequent
drawing operation generates an error, EndDraw() will return the error code and
tags that were set when the error occurred.
2014-09-03 11:22:31 +02:00
Henri Verbeet
5981ddab4d
d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().
2014-09-03 11:22:27 +02:00
Henri Verbeet
7976da345a
d2d1: Implement d2d_d3d_render_target_SetTransform().
2014-07-22 12:37:35 +02:00
Henri Verbeet
952b2575fd
d2d1: Implement d2d_d3d_render_target_GetTransform().
2014-07-22 12:37:31 +02:00
Henri Verbeet
6944803ccc
d2d1: Implement D2D1MakeRotateMatrix().
2014-07-18 19:13:38 +02:00
Henri Verbeet
c903192243
d2d1: Implement d2d_factory_CreateStrokeStyle().
2014-07-18 19:13:38 +02:00
Henri Verbeet
8583fc4a6c
d2d1: Implement d2d_d3d_render_target_CreateLinearGradientBrush().
2014-06-17 10:37:35 +02:00
Henri Verbeet
22a20e4016
d2d1: Implement d2d_d3d_render_target_CreateGradientStopCollection().
2014-06-17 10:37:33 +02:00
Henri Verbeet
cfde833140
d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().
2014-06-17 10:37:31 +02:00
Henri Verbeet
53d1bbf041
d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget().
2014-05-20 09:44:13 +02:00
Henri Verbeet
089832e6d5
d2d1: Implement D2D1CreateFactory().
2014-05-20 09:43:40 +02:00
Alexandre Julliard
ddfaafc16d
d2d1: Remove unnecessary DllMain implementation.
2014-05-16 11:33:40 +02:00
Henri Verbeet
67981d6db7
d2d1: Add a stub D2D1CreateFactory() implementation.
2014-02-18 11:45:20 +01:00