d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().

This commit is contained in:
Henri Verbeet 2014-09-03 07:48:21 +02:00 committed by Alexandre Julliard
parent 8fbdf4bcd9
commit 5981ddab4d
1 changed files with 1 additions and 1 deletions

View File

@ -434,7 +434,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
TRACE("iface %p.\n", iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,