From 5981ddab4da893e1bac49017ff357a3c9a5360fb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 3 Sep 2014 07:48:21 +0200 Subject: [PATCH] d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw(). --- dlls/d2d1/render_target.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index a7a822d83ea..d6db977d81b 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -434,7 +434,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface) { - FIXME("iface %p stub!\n", iface); + TRACE("iface %p.\n", iface); } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,