d2d1/tests: Add a basic clipping test.

This commit is contained in:
Henri Verbeet 2014-09-05 15:51:00 +02:00 committed by Alexandre Julliard
parent a49fbeb841
commit e90b49e2bc
4 changed files with 344 additions and 0 deletions

1
configure vendored
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@ -16842,6 +16842,7 @@ wine_fn_config_dll ctl3d.dll16 enable_win16
wine_fn_config_dll ctl3d32 enable_ctl3d32 implib
wine_fn_config_dll ctl3dv2.dll16 enable_win16
wine_fn_config_dll d2d1 enable_d2d1 implib
wine_fn_config_test dlls/d2d1/tests d2d1_test
wine_fn_config_dll d3d10 enable_d3d10 implib
wine_fn_config_test dlls/d3d10/tests d3d10_test
wine_fn_config_dll d3d10_1 enable_d3d10_1 implib

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@ -2751,6 +2751,7 @@ WINE_CONFIG_DLL(ctl3d.dll16,enable_win16)
WINE_CONFIG_DLL(ctl3d32,,[implib])
WINE_CONFIG_DLL(ctl3dv2.dll16,enable_win16)
WINE_CONFIG_DLL(d2d1,,[implib])
WINE_CONFIG_TEST(dlls/d2d1/tests)
WINE_CONFIG_DLL(d3d10,,[implib])
WINE_CONFIG_TEST(dlls/d3d10/tests)
WINE_CONFIG_DLL(d3d10_1,,[implib])

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@ -0,0 +1,5 @@
TESTDLL = d2d1.dll
IMPORTS = d2d1 d3d10_1 dxguid uuid user32 advapi32
C_SRCS = \
d2d1.c

337
dlls/d2d1/tests/d2d1.c Normal file
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@ -0,0 +1,337 @@
/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "d2d1.h"
#include "wincrypt.h"
#include "wine/test.h"
static void set_point(D2D1_POINT_2F *point, float x, float y)
{
point->x = x;
point->y = y;
}
static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, float bottom)
{
rect->left = left;
rect->top = top;
rect->right = right;
rect->bottom = bottom;
}
static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
{
color->r = r;
color->g = g;
color->b = b;
color->a = a;
}
static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp,
unsigned int w, unsigned int h, const char *ref_sha1)
{
static const char hex_chars[] = "0123456789abcdef";
HCRYPTPROV provider;
BYTE hash_data[20];
HCRYPTHASH hash;
unsigned int i;
char sha1[41];
BOOL ret;
ret = CryptAcquireContextW(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
ok(ret, "Failed to acquire crypt context.\n");
ret = CryptCreateHash(provider, CALG_SHA1, 0, 0, &hash);
ok(ret, "Failed to create hash.\n");
for (i = 0; i < h; ++i)
{
if (!(ret = CryptHashData(hash, (BYTE *)data + pitch * i, w * bpp, 0)))
break;
}
ok(ret, "Failed to hash data.\n");
i = sizeof(hash_data);
ret = CryptGetHashParam(hash, HP_HASHVAL, hash_data, &i, 0);
ok(ret, "Failed to get hash value.\n");
ok(i == sizeof(hash_data), "Got unexpected hash size %u.\n", i);
ret = CryptDestroyHash(hash);
ok(ret, "Failed to destroy hash.\n");
ret = CryptReleaseContext(provider, 0);
ok(ret, "Failed to release crypt context.\n");
for (i = 0; i < 20; ++i)
{
sha1[i * 2] = hex_chars[hash_data[i] >> 4];
sha1[i * 2 + 1] = hex_chars[hash_data[i] & 0xf];
}
sha1[40] = 0;
return !strcmp(ref_sha1, (char *)sha1);
}
static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1)
{
D3D10_MAPPED_TEXTURE2D mapped_texture;
D3D10_TEXTURE2D_DESC texture_desc;
DXGI_SURFACE_DESC surface_desc;
ID3D10Resource *src_resource;
ID3D10Texture2D *texture;
ID3D10Device *device;
HRESULT hr;
BOOL ret;
hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device);
ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource);
ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr);
hr = IDXGISurface_GetDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
texture_desc.Width = surface_desc.Width;
texture_desc.Height = surface_desc.Height;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = surface_desc.Format;
texture_desc.SampleDesc = surface_desc.SampleDesc;
texture_desc.Usage = D3D10_USAGE_STAGING;
texture_desc.BindFlags = 0;
texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
texture_desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource);
hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture);
ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4,
texture_desc.Width, texture_desc.Height, ref_sha1);
ID3D10Texture2D_Unmap(texture, 0);
ID3D10Texture2D_Release(texture);
ID3D10Resource_Release(src_resource);
ID3D10Device_Release(device);
return ret;
}
static ID3D10Device1 *create_device(void)
{
ID3D10Device1 *device;
if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
return device;
return NULL;
}
static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed)
{
IDXGISwapChain *swapchain;
DXGI_SWAP_CHAIN_DESC desc;
IDXGIDevice *dxgi_device;
IDXGIAdapter *adapter;
IDXGIFactory *factory;
HRESULT hr;
hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
IDXGIAdapter_Release(adapter);
desc.BufferDesc.Width = 640;
desc.BufferDesc.Height = 480;
desc.BufferDesc.RefreshRate.Numerator = 60;
desc.BufferDesc.RefreshRate.Denominator = 1;
desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 1;
desc.OutputWindow = window;
desc.Windowed = windowed;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.Flags = 0;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain);
ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
IDXGIFactory_Release(factory);
return swapchain;
}
static ID2D1RenderTarget *create_render_target(IDXGISurface *surface)
{
D2D1_RENDER_TARGET_PROPERTIES desc;
ID2D1RenderTarget *render_target;
ID2D1Factory *factory;
HRESULT hr;
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
desc.dpiX = 0.0f;
desc.dpiY = 0.0f;
desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &render_target);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
ID2D1Factory_Release(factory);
return render_target;
}
static void test_clip(void)
{
IDXGISwapChain *swapchain;
D2D1_MATRIX_3X2_F matrix;
D2D1_SIZE_U pixel_size;
ID2D1RenderTarget *rt;
ID3D10Device1 *device;
IDXGISurface *surface;
D2D1_POINT_2F point;
D2D1_COLOR_F color;
float dpi_x, dpi_y;
D2D1_RECT_F rect;
D2D1_SIZE_F size;
HWND window;
HRESULT hr;
static const D2D1_MATRIX_3X2_F identity =
{
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
swapchain = create_swapchain(device, window, TRUE);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
rt = create_render_target(surface);
ok(!!rt, "Failed to create render target.\n");
ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
size = ID2D1RenderTarget_GetSize(rt);
ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width);
ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height);
pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
ID2D1RenderTarget_GetTransform(rt, &matrix);
ok(!memcmp(&matrix, &identity, sizeof(matrix)),
"Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);
ID2D1RenderTarget_BeginDraw(rt);
set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f);
ID2D1RenderTarget_Clear(rt, &color);
ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
size = ID2D1RenderTarget_GetSize(rt);
ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width);
ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height);
pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
/* The effective clip rect is the intersection of all currently pushed
* clip rects. Clip rects are in DIPs. */
set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f);
ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f);
ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
ID2D1RenderTarget_Clear(rt, &color);
ID2D1RenderTarget_PopAxisAlignedClip(rt);
ID2D1RenderTarget_PopAxisAlignedClip(rt);
ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f);
ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y);
/* Transformations apply to clip rects, the effective clip rect is the
* (axis-aligned) bounding box of the transformed clip rect. */
set_point(&point, 320.0f, 240.0f);
D2D1MakeRotateMatrix(30.0f, point, &matrix);
ID2D1RenderTarget_SetTransform(rt, &matrix);
set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f);
ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f);
ID2D1RenderTarget_Clear(rt, &color);
ID2D1RenderTarget_PopAxisAlignedClip(rt);
/* Transformations are applied when pushing the clip rect, transformations
* set afterwards have no effect on the current clip rect. This includes
* SetDpi(). */
ID2D1RenderTarget_SetTransform(rt, &identity);
set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f);
ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
ID2D1RenderTarget_SetTransform(rt, &matrix);
ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f);
ID2D1RenderTarget_Clear(rt, &color);
ID2D1RenderTarget_PopAxisAlignedClip(rt);
hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n");
ID2D1RenderTarget_Release(rt);
IDXGISurface_Release(surface);
IDXGISwapChain_Release(swapchain);
ID3D10Device1_Release(device);
DestroyWindow(window);
}
START_TEST(d2d1)
{
test_clip();
}