d2d1/tests: Add a basic clipping test.
This commit is contained in:
parent
a49fbeb841
commit
e90b49e2bc
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@ -16842,6 +16842,7 @@ wine_fn_config_dll ctl3d.dll16 enable_win16
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wine_fn_config_dll ctl3d32 enable_ctl3d32 implib
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wine_fn_config_dll ctl3dv2.dll16 enable_win16
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wine_fn_config_dll d2d1 enable_d2d1 implib
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wine_fn_config_test dlls/d2d1/tests d2d1_test
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wine_fn_config_dll d3d10 enable_d3d10 implib
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wine_fn_config_test dlls/d3d10/tests d3d10_test
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wine_fn_config_dll d3d10_1 enable_d3d10_1 implib
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@ -2751,6 +2751,7 @@ WINE_CONFIG_DLL(ctl3d.dll16,enable_win16)
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WINE_CONFIG_DLL(ctl3d32,,[implib])
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WINE_CONFIG_DLL(ctl3dv2.dll16,enable_win16)
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WINE_CONFIG_DLL(d2d1,,[implib])
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WINE_CONFIG_TEST(dlls/d2d1/tests)
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WINE_CONFIG_DLL(d3d10,,[implib])
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WINE_CONFIG_TEST(dlls/d3d10/tests)
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WINE_CONFIG_DLL(d3d10_1,,[implib])
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@ -0,0 +1,5 @@
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TESTDLL = d2d1.dll
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IMPORTS = d2d1 d3d10_1 dxguid uuid user32 advapi32
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C_SRCS = \
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d2d1.c
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@ -0,0 +1,337 @@
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/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "d2d1.h"
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#include "wincrypt.h"
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#include "wine/test.h"
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static void set_point(D2D1_POINT_2F *point, float x, float y)
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{
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point->x = x;
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point->y = y;
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}
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static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, float bottom)
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{
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rect->left = left;
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rect->top = top;
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rect->right = right;
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rect->bottom = bottom;
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}
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static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
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{
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color->r = r;
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color->g = g;
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color->b = b;
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color->a = a;
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}
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static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp,
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unsigned int w, unsigned int h, const char *ref_sha1)
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{
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static const char hex_chars[] = "0123456789abcdef";
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HCRYPTPROV provider;
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BYTE hash_data[20];
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HCRYPTHASH hash;
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unsigned int i;
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char sha1[41];
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BOOL ret;
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ret = CryptAcquireContextW(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
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ok(ret, "Failed to acquire crypt context.\n");
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ret = CryptCreateHash(provider, CALG_SHA1, 0, 0, &hash);
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ok(ret, "Failed to create hash.\n");
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for (i = 0; i < h; ++i)
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{
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if (!(ret = CryptHashData(hash, (BYTE *)data + pitch * i, w * bpp, 0)))
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break;
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}
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ok(ret, "Failed to hash data.\n");
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i = sizeof(hash_data);
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ret = CryptGetHashParam(hash, HP_HASHVAL, hash_data, &i, 0);
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ok(ret, "Failed to get hash value.\n");
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ok(i == sizeof(hash_data), "Got unexpected hash size %u.\n", i);
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ret = CryptDestroyHash(hash);
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ok(ret, "Failed to destroy hash.\n");
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ret = CryptReleaseContext(provider, 0);
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ok(ret, "Failed to release crypt context.\n");
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for (i = 0; i < 20; ++i)
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{
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sha1[i * 2] = hex_chars[hash_data[i] >> 4];
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sha1[i * 2 + 1] = hex_chars[hash_data[i] & 0xf];
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}
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sha1[40] = 0;
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return !strcmp(ref_sha1, (char *)sha1);
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}
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static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1)
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{
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D3D10_MAPPED_TEXTURE2D mapped_texture;
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D3D10_TEXTURE2D_DESC texture_desc;
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DXGI_SURFACE_DESC surface_desc;
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ID3D10Resource *src_resource;
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ID3D10Texture2D *texture;
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ID3D10Device *device;
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HRESULT hr;
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BOOL ret;
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hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource);
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ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr);
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hr = IDXGISurface_GetDesc(surface, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
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texture_desc.Width = surface_desc.Width;
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texture_desc.Height = surface_desc.Height;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = surface_desc.Format;
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texture_desc.SampleDesc = surface_desc.SampleDesc;
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texture_desc.Usage = D3D10_USAGE_STAGING;
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texture_desc.BindFlags = 0;
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texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
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texture_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource);
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hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture);
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ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
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ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4,
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texture_desc.Width, texture_desc.Height, ref_sha1);
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ID3D10Texture2D_Unmap(texture, 0);
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ID3D10Texture2D_Release(texture);
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ID3D10Resource_Release(src_resource);
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ID3D10Device_Release(device);
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return ret;
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}
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static ID3D10Device1 *create_device(void)
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{
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ID3D10Device1 *device;
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if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
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return device;
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return NULL;
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}
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static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed)
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{
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IDXGISwapChain *swapchain;
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DXGI_SWAP_CHAIN_DESC desc;
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IDXGIDevice *dxgi_device;
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IDXGIAdapter *adapter;
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IDXGIFactory *factory;
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HRESULT hr;
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hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
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hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
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ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
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IDXGIDevice_Release(dxgi_device);
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hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
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ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
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IDXGIAdapter_Release(adapter);
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desc.BufferDesc.Width = 640;
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desc.BufferDesc.Height = 480;
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desc.BufferDesc.RefreshRate.Numerator = 60;
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desc.BufferDesc.RefreshRate.Denominator = 1;
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desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = 1;
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desc.OutputWindow = window;
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desc.Windowed = windowed;
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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desc.Flags = 0;
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hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain);
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ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
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IDXGIFactory_Release(factory);
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return swapchain;
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}
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static ID2D1RenderTarget *create_render_target(IDXGISurface *surface)
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{
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D2D1_RENDER_TARGET_PROPERTIES desc;
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ID2D1RenderTarget *render_target;
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ID2D1Factory *factory;
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HRESULT hr;
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hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
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ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
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desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
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desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
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desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
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desc.dpiX = 0.0f;
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desc.dpiY = 0.0f;
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desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
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desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
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hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &render_target);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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ID2D1Factory_Release(factory);
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return render_target;
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}
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static void test_clip(void)
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{
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IDXGISwapChain *swapchain;
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D2D1_MATRIX_3X2_F matrix;
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D2D1_SIZE_U pixel_size;
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ID2D1RenderTarget *rt;
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ID3D10Device1 *device;
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IDXGISurface *surface;
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D2D1_POINT_2F point;
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D2D1_COLOR_F color;
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float dpi_x, dpi_y;
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D2D1_RECT_F rect;
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D2D1_SIZE_F size;
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HWND window;
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HRESULT hr;
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static const D2D1_MATRIX_3X2_F identity =
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{
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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swapchain = create_swapchain(device, window, TRUE);
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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rt = create_render_target(surface);
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ok(!!rt, "Failed to create render target.\n");
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ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
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ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
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ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
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size = ID2D1RenderTarget_GetSize(rt);
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ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width);
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ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height);
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pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
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ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
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ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
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ID2D1RenderTarget_GetTransform(rt, &matrix);
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ok(!memcmp(&matrix, &identity, sizeof(matrix)),
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"Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
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matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);
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ID2D1RenderTarget_BeginDraw(rt);
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set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f);
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ID2D1RenderTarget_Clear(rt, &color);
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ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
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ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
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ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
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ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
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size = ID2D1RenderTarget_GetSize(rt);
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ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width);
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ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height);
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pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
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ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
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ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
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/* The effective clip rect is the intersection of all currently pushed
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* clip rects. Clip rects are in DIPs. */
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set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f);
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ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
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set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f);
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ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
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set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
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ID2D1RenderTarget_Clear(rt, &color);
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ID2D1RenderTarget_PopAxisAlignedClip(rt);
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ID2D1RenderTarget_PopAxisAlignedClip(rt);
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ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f);
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ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
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ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
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ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y);
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/* Transformations apply to clip rects, the effective clip rect is the
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* (axis-aligned) bounding box of the transformed clip rect. */
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set_point(&point, 320.0f, 240.0f);
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D2D1MakeRotateMatrix(30.0f, point, &matrix);
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ID2D1RenderTarget_SetTransform(rt, &matrix);
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set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f);
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ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
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set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f);
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ID2D1RenderTarget_Clear(rt, &color);
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ID2D1RenderTarget_PopAxisAlignedClip(rt);
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/* Transformations are applied when pushing the clip rect, transformations
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* set afterwards have no effect on the current clip rect. This includes
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* SetDpi(). */
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ID2D1RenderTarget_SetTransform(rt, &identity);
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set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f);
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ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
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ID2D1RenderTarget_SetTransform(rt, &matrix);
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ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
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set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f);
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ID2D1RenderTarget_Clear(rt, &color);
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ID2D1RenderTarget_PopAxisAlignedClip(rt);
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hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
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ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n");
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ID2D1RenderTarget_Release(rt);
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IDXGISurface_Release(surface);
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IDXGISwapChain_Release(swapchain);
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ID3D10Device1_Release(device);
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DestroyWindow(window);
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}
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START_TEST(d2d1)
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{
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test_clip();
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}
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