d2d1: Implement d2d_d3d_render_target_GetSize().
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@ -488,10 +488,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *if
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static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size)
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{
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FIXME("iface %p, size %p stub!\n", iface, size);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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size->width = 0.0f;
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size->height = 0.0f;
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TRACE("iface %p, size %p.\n", iface, size);
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size->width = render_target->pixel_size.width / (render_target->dpi_x / 96.0f);
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size->height = render_target->pixel_size.height / (render_target->dpi_y / 96.0f);
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return size;
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}
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