Commit Graph

324 Commits

Author SHA1 Message Date
Nikolay Sivov bdd3f7b1ee d2d1: Implement CreateBitmapFromDxgiSurface().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-19 17:22:09 +02:00
Nikolay Sivov 0b6c1bf5b1 d2d1: Implement newer CreateBitmapBrush() variant.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 20:59:38 +02:00
Nikolay Sivov c9b76c3a7f d2d1: Update to ID2D1BitmapBrush1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 20:59:38 +02:00
Nikolay Sivov ef6a8dc16d d2d1: Implement GetSurface() for bitmaps.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-17 15:38:28 +02:00
Nikolay Sivov 8b3a7c2581 d2d1: Update to ID2D1DrawingStateBlock1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 19:09:42 +02:00
Nikolay Sivov bccd14f2f6 d2d1: Return bitmap options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:17:14 +02:00
Henri Verbeet 364e11b0ec d2d1: Simplify the WIC render target implementation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:26 +02:00
Nikolay Sivov a7d8471638 d2d1: Properly aggregate render target implementations.
In order to expose the ID2D1DeviceContext interface for them.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:24 +02:00
Nikolay Sivov dcd530b422 d2d1: Implement matrix inversion functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:37 +02:00
Nikolay Sivov 68075cf7fb d2d1/tests: Check implicit target bitmap options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:40 +02:00
Nikolay Sivov 17df6aa5a3 d2d1/tests: Add some tests for context target handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-22 17:02:29 +02:00
Nikolay Sivov 7c4dc6699d d2d1/tests: Add some tests for ID2D1Bitmap1::GetSurface().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:21:52 +02:00
Nikolay Sivov 31cbe190f7 d2d1: Add ID2D1DeviceContext stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
Henri Verbeet e7949902c5 d2d1/tests: Run the tests in parallel.
Like d3d11.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
Nikolay Sivov 32b35f8000 d2d1: Fix scaling when rendering text in bitmap mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 15:24:36 +02:00
Michael Stefaniuc 962b31c80b include: Add a generic available ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Michael Stefaniuc 7b5668a6e7 include: Make ARRAY_SIZE() available in wine/test.h.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-25 12:09:17 +02:00
Nikolay Sivov b756609894 d2d1: Add ID2D1Bitmap1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:33 +02:00
Nikolay Sivov e202a9ea25 d2d1/tests: Add a simple test for creating d2d devices.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:29 +02:00
Lucian Poston 02603467e9 d2d1: Add ID2D1Device stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:17 +02:00
Józef Kucia 372451253c d2d1/tests: Adjust expected value for linear brush test.
Fixes the test on Linux with Nvidia.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:26 +02:00
Giovanni Mascellani abbffd2ee2 d2d1: Fix outline join drawing.
Calling d2d_outline_vertex_set(x, y, 0, 0, 0, 0) causes a normalize() to
be invoked with a zero vector in the vertex shader
vs_code_bezier_outline. This gives rise to an undefinite result, that in
some cases causes the join triangles to be dropped.

Tested on Debian unstable.

Signed-off-by: Giovanni Mascellani <g.mascellani@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:52:36 +02:00
Henri Verbeet fa4d5b6151 d2d1: Replace d2d_calloc() with a global heap_calloc() helper.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:49 +01:00
Henri Verbeet d9f4390488 d2d1: Use d2d_array_reserve() in d2d_clip_stack_push().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet fdaa6d8e2a d2d1: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet 6d8ebf1d1a d2d1: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet 8247c13aae d2d1: Introduce a registry key to limit the maximum supported factory version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 22:26:46 +01:00
Lucian Poston 9d9fbc0e4a d2d1: Implement ID2D1Factory1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 22:26:46 +01:00
Nikolay Sivov 0fa7071608 d2d1/tests: A test to show that DC is validated on BindDC().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-15 18:55:41 +01:00
Henri Verbeet 1ddbab3f27 d2d1/tests: Introduce an ARRAY_SIZE macro.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-13 20:15:38 +01:00
Nikolay Sivov 4e610f059d d2d1: Respond to ID2D1Image query.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Henri Verbeet 24dc5c7409 d2d1: Implement radial gradient brushes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:51 +02:00
Henri Verbeet 370cbf488a d2d1: Implement d2d_radial_gradient_brush_SetRadiusY().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:37 +02:00
Henri Verbeet ac4db5ebda d2d1: Implement d2d_radial_gradient_brush_SetRadiusX().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:34 +02:00
Henri Verbeet f92b291f24 d2d1: Implement d2d_radial_gradient_brush_GetRadiusY().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:28 +02:00
Henri Verbeet 8dd021fd72 d2d1: Implement d2d_radial_gradient_brush_GetRadiusX().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 17:53:21 +02:00
Henri Verbeet 48dfe437f9 d2d1: Implement d2d_radial_gradient_brush_GetGradientStopCollection().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:53 +02:00
Henri Verbeet 5aef3d6352 d2d1: Implement d2d_radial_gradient_brush_SetGradientOriginOffset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:51 +02:00
Henri Verbeet 2148545e25 d2d1: Implement d2d_radial_gradient_brush_GetGradientOriginOffset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:49 +02:00
Henri Verbeet 85c4419859 d2d1: Implement d2d_radial_gradient_brush_SetCenter().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:47 +02:00
Henri Verbeet 4482324455 d2d1: Implement d2d_radial_gradient_brush_GetCenter().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-27 09:55:46 +02:00
Henri Verbeet 7c430c5ce0 d2d1: Implement d2d_d3d_render_target_CreateRadialGradientBrush().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet e29e627064 d2d1: Implement linear gradient brushes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet 24814f8f4a d2d1: Create shader resource views for gradient stop collections.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet c1cba92cc0 d2d1: Implement d2d_linear_gradient_brush_GetOpacity().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet aa7d5a8414 d2d1: Implement d2d_linear_gradient_brush_SetOpacity().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-26 21:24:08 +02:00
Henri Verbeet 119f84099b d2d1: Use the "world" position instead of the render target position in the pixel shader.
This slightly simplifies the implementation of bitmap brushes, since the
render target transformation no longer needs to be undone. More importantly,
it does the same for gradient brushes.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:04:39 +02:00
Henri Verbeet f55960576d d2d1: Unify the outline and fill pixel shaders.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:04:37 +02:00
Henri Verbeet 2fafd92d88 d2d1: Unify the various brush pixel shaders.
Branches inside shaders aren't free, but in the long term avoiding switching
between shaders is probably worth it for D2D. As an added benefit, this makes
bitmap brushes and opacity brushes work with bezier geometry.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:03:09 +02:00
Henri Verbeet 49019368c2 d2d1/tests: Add some bitmap brush tests for skew transformations and transformed geometry.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-25 11:02:37 +02:00