d2d1: Implement d2d_linear_gradient_brush_SetOpacity().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-09-26 12:22:36 +02:00 committed by Alexandre Julliard
parent 76d46fa323
commit aa7d5a8414
1 changed files with 5 additions and 1 deletions

View File

@ -384,7 +384,11 @@ static void STDMETHODCALLTYPE d2d_linear_gradient_brush_GetFactory(ID2D1LinearGr
static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetOpacity(ID2D1LinearGradientBrush *iface, float opacity)
{
FIXME("iface %p, opacity %.8e stub!\n", iface, opacity);
struct d2d_brush *brush = impl_from_ID2D1LinearGradientBrush(iface);
TRACE("iface %p, opacity %.8e.\n", iface, opacity);
brush->opacity = opacity;
}
static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetTransform(ID2D1LinearGradientBrush *iface,