d2d1: Implement d2d_linear_gradient_brush_SetOpacity().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -384,7 +384,11 @@ static void STDMETHODCALLTYPE d2d_linear_gradient_brush_GetFactory(ID2D1LinearGr
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static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetOpacity(ID2D1LinearGradientBrush *iface, float opacity)
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{
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FIXME("iface %p, opacity %.8e stub!\n", iface, opacity);
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struct d2d_brush *brush = impl_from_ID2D1LinearGradientBrush(iface);
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TRACE("iface %p, opacity %.8e.\n", iface, opacity);
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brush->opacity = opacity;
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}
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static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetTransform(ID2D1LinearGradientBrush *iface,
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