d2d1/tests: Add some bitmap brush tests for skew transformations and transformed geometry.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -173,6 +173,19 @@ static void rotate_matrix(D2D1_MATRIX_3X2_F *matrix, float theta)
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matrix->_22 = -sin_theta * tmp_12 + cos_theta * matrix->_22;
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}
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static void skew_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y)
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{
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float tmp_11, tmp_12;
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tmp_11 = matrix->_11;
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tmp_12 = matrix->_12;
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matrix->_11 += y * matrix->_21;
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matrix->_12 += y * matrix->_22;
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matrix->_21 += x * tmp_11;
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matrix->_22 += x * tmp_12;
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}
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static void scale_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y)
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{
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matrix->_11 *= x;
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@ -1428,6 +1441,8 @@ static void test_color_brush(void)
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static void test_bitmap_brush(void)
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{
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D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
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ID2D1TransformedGeometry *transformed_geometry;
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ID2D1RectangleGeometry *rectangle_geometry;
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D2D1_MATRIX_3X2_F matrix, tmp_matrix;
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D2D1_BITMAP_PROPERTIES bitmap_desc;
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ID2D1Bitmap *bitmap, *tmp_bitmap;
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@ -1438,6 +1453,7 @@ static void test_bitmap_brush(void)
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ID2D1RenderTarget *rt;
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ID3D10Device1 *device;
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IDXGISurface *surface;
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ID2D1Factory *factory;
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D2D1_COLOR_F color;
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D2D1_SIZE_U size;
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unsigned int i;
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@ -1599,6 +1615,55 @@ static void test_bitmap_brush(void)
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match = compare_surface(surface, "b4b775afecdae2d26642001f4faff73663bb8b31");
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ok(match, "Surface does not match.\n");
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ID2D1Bitmap_Release(bitmap);
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bitmap_desc.dpiX = 96.0f / 20.0f;
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bitmap_desc.dpiY = 96.0f / 60.0f;
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hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap);
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ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
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ID2D1BitmapBrush_SetBitmap(brush, bitmap);
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ID2D1RenderTarget_BeginDraw(rt);
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ID2D1RenderTarget_Clear(rt, &color);
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set_matrix_identity(&matrix);
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translate_matrix(&matrix, 40.0f, 120.0f);
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skew_matrix(&matrix, 0.125f, 2.0f);
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ID2D1RenderTarget_SetTransform(rt, &matrix);
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set_matrix_identity(&matrix);
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ID2D1BitmapBrush_SetTransform(brush, &matrix);
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set_rect(&dst_rect, 0.0f, 0.0f, 80.0f, 240.0f);
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ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);
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ID2D1RenderTarget_GetFactory(rt, &factory);
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set_rect(&dst_rect, -1.0f, -1.0f, 1.0f, 1.0f);
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hr = ID2D1Factory_CreateRectangleGeometry(factory, &dst_rect, &rectangle_geometry);
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ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr);
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set_matrix_identity(&matrix);
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translate_matrix(&matrix, 240.0f, 720.0f);
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scale_matrix(&matrix, 40.0f, 120.0f);
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hr = ID2D1Factory_CreateTransformedGeometry(factory, (ID2D1Geometry *)rectangle_geometry,
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&matrix, &transformed_geometry);
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ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr);
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ID2D1RectangleGeometry_Release(rectangle_geometry);
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set_matrix_identity(&matrix);
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ID2D1RenderTarget_SetTransform(rt, &matrix);
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set_matrix_identity(&matrix);
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translate_matrix(&matrix, 200.0f, 600.0f);
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ID2D1BitmapBrush_SetTransform(brush, &matrix);
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ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)transformed_geometry, (ID2D1Brush *)brush, NULL);
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ID2D1TransformedGeometry_Release(transformed_geometry);
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ID2D1Factory_Release(factory);
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hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
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match = compare_surface(surface, "cf7b90ba7b139fdfbe9347e1907d635cfb4ed197");
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ok(match, "Surface does not match.\n");
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ID2D1BitmapBrush_Release(brush);
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refcount = ID2D1Bitmap_Release(bitmap);
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ok(!refcount, "Bitmap has %u references left.\n", refcount);
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