d2d1: Use d2d_array_reserve() in d2d_clip_stack_push().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -62,8 +62,8 @@ extern struct d2d_settings d2d_settings DECLSPEC_HIDDEN;
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struct d2d_clip_stack
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{
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D2D1_RECT_F *stack;
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unsigned int size;
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unsigned int count;
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size_t size;
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size_t count;
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};
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struct d2d_error_state
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@ -486,6 +486,32 @@ static inline void *d2d_calloc(size_t count, size_t size)
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return heap_alloc(s);
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}
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static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (count <= *capacity)
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return TRUE;
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max_capacity = ~(SIZE_T)0 / size;
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if (count > max_capacity)
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return FALSE;
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new_capacity = max(4, *capacity);
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while (new_capacity < count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < count)
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new_capacity = max_capacity;
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if (!(new_elements = heap_realloc(*elements, new_capacity * size)))
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return FALSE;
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*elements = new_elements;
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*capacity = new_capacity;
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return TRUE;
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}
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static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
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{
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D2D_MATRIX_3X2_F tmp = *a;
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@ -562,33 +562,6 @@ static void d2d_rect_get_bezier_segment_bounds(D2D_RECT_F *bounds, const D2D1_PO
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d2d_rect_get_bezier_bounds(bounds, &q[0], &q[1], &q[2]);
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}
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static BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return TRUE;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return FALSE;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = max_capacity;
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if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
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return FALSE;
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*elements = new_elements;
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*capacity = new_capacity;
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return TRUE;
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}
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static BOOL d2d_figure_insert_vertex(struct d2d_figure *figure, size_t idx, D2D1_POINT_2F vertex)
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{
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if (!d2d_array_reserve((void **)&figure->vertices, &figure->vertices_size,
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@ -95,21 +95,8 @@ static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F
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{
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D2D1_RECT_F r;
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if (stack->count == stack->size)
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{
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D2D1_RECT_F *new_stack;
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unsigned int new_size;
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if (stack->size > UINT_MAX / 2)
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return FALSE;
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new_size = stack->size * 2;
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if (!(new_stack = heap_realloc(stack->stack, new_size * sizeof(*stack->stack))))
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return FALSE;
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stack->stack = new_stack;
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stack->size = new_size;
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}
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if (!d2d_array_reserve((void **)&stack->stack, &stack->size, stack->count + 1, sizeof(*stack->stack)))
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return FALSE;
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r = *rect;
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if (stack->count)
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