d2d1: Implement d2d_d3d_render_target_SetTransform().
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@ -316,7 +316,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
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const D2D1_MATRIX_3X2_F *transform)
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{
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FIXME("iface %p, transform %p stub!\n", iface, transform);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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TRACE("iface %p, transform %p.\n", iface, transform);
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render_target->transform = *transform;
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
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