d2d1: Implement d2d_d3d_render_target_SetTransform().

This commit is contained in:
Henri Verbeet 2014-07-22 08:44:22 +02:00 committed by Alexandre Julliard
parent 952b2575fd
commit 7976da345a
1 changed files with 5 additions and 1 deletions

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@ -316,7 +316,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
const D2D1_MATRIX_3X2_F *transform)
{
FIXME("iface %p, transform %p stub!\n", iface, transform);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
render_target->transform = *transform;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,