Stefan Dösinger
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c9c622f083
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d3d8/tests: Port test_flip to d3d8.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
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2015-10-06 19:23:44 +09:00 |
Stefan Dösinger
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6b8564d629
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d3d8: Accept D3DSWAPEFFECT_COPY_VSYNC.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
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2015-10-02 15:37:38 +09:00 |
Andrey Gusev
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f0c52fe0f5
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d3d8: TRACE fixes.
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2015-09-18 14:57:35 +02:00 |
Gerald Pfeifer
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604c2c1da0
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d3d8: Avoid shift overflow in render_state_test_data_init.
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2015-09-08 21:59:17 +09:00 |
Stefan Dösinger
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2936e4ac54
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wined3d: Remove wined3d_backbuffer_type.
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2015-09-08 21:59:16 +09:00 |
Stefan Dösinger
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9d29be2800
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d3d8/tests: Test D3DBACKBUFFER_TYPE.
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2015-09-08 21:59:16 +09:00 |
Stefan Dösinger
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fa0041954f
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wined3d: Return a texture from the swapchain resource creation callback.
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2015-09-04 20:01:05 +09:00 |
Stefan Dösinger
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76c43d8177
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d3d8/tests: Add more GetBackBuffer error handling tests.
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2015-09-03 21:11:08 +09:00 |
Stefan Dösinger
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feb35006f5
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wined3d: Remove wined3d_device_get_back_buffer.
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2015-09-03 21:11:08 +09:00 |
Stefan Dösinger
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f010e5d88a
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wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
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2015-09-03 21:11:07 +09:00 |
Stefan Dösinger
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93ed5d3ba3
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d3d8/tests: Test presentation parameter combinations.
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2015-08-27 21:43:47 +09:00 |
Stefan Dösinger
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8c91443f9d
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d3d8: Validate swap effect and backbuffer count.
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2015-08-27 21:43:47 +09:00 |
Francois Gouget
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f8a7d6ed74
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Assorted spelling fixes.
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2015-08-07 23:50:48 +09:00 |
Henri Verbeet
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1e439a5ed1
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d3d8/tests: Port test_get_set_texture() to d3d8.
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2015-08-04 12:21:58 +02:00 |
Matteo Bruni
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b2eac3a51d
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d3d8/tests: Add a test for UpdateTexture.
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2015-07-09 17:18:23 +09:00 |
Matteo Bruni
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170dca7741
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wined3d: Handle per-vertex point size in the GLSL FFP replacement.
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2015-06-17 20:01:19 +09:00 |
Matteo Bruni
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92a2cef7a8
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d3d8/tests: Port part of the fixed function attributes test to D3D8.
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2015-06-12 21:23:12 +09:00 |
Matteo Bruni
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ddefb49a30
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d3d8/tests: Port the vertex shader input test to D3D8.
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2015-06-12 21:23:12 +09:00 |
Michael Müller
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002446b1e7
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d3d8: Mark one more function as hotpatchable.
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2015-06-11 19:35:05 +09:00 |
Matteo Bruni
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db1bee5b9e
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d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
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2015-06-11 19:34:56 +09:00 |
Stefan Dösinger
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e09f980c83
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d3d8: Reject FBs with mismatching multisample settings.
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2015-06-10 23:25:05 +09:00 |
Matteo Bruni
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53ff3279e4
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d3d8/tests: Port the point size test to D3D8.
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2015-06-05 16:53:06 +09:00 |
Nikolay Sivov
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3d6ee7e5b9
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d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity).
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2015-06-03 19:29:49 +09:00 |
Matteo Bruni
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67bdfd3d8e
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d3d8/tests: Add a specular lighting test.
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2015-04-29 17:02:20 +09:00 |
Stefan Dösinger
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7109bebd02
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wined3d: Move volume DXTn handling to apply_format_fixups.
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2015-04-27 15:07:42 +09:00 |
Matteo Bruni
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b963c73abb
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wined3d: Introduce D3D7+ normal matrix computation.
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2015-04-24 19:07:52 +09:00 |
Matteo Bruni
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589f1072df
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d3d8/tests: Add a lighting test with non-affine worldview matrix.
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2015-04-22 23:24:06 +09:00 |
Henri Verbeet
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69047ed4f7
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d3d8: Update the BackBufferCount after a successful reset.
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2015-04-14 17:26:46 +09:00 |
Henri Verbeet
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549f7b8a9c
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d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
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2015-04-14 17:26:40 +09:00 |
Henri Verbeet
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94967c28b9
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wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
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2015-03-30 19:10:29 +09:00 |
Matteo Bruni
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848991fc11
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d3d8/tests: Add more lighting tests.
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2015-03-27 20:40:38 +09:00 |
Henri Verbeet
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1b08196c5a
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
Francois Gouget
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f505e6fb4a
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Assorted spelling fixes.
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2015-03-19 21:54:14 +09:00 |
Stefan Dösinger
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b003cefe9e
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d3d8/tests: oFog is not initialized on r200.
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2015-03-13 22:28:29 +09:00 |
Stefan Dösinger
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a46cad41b3
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d3d8/tests: Add a test for signed formats.
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2015-03-11 22:09:09 +09:00 |
Francois Gouget
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ae7dfe274f
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d3d8: Remove unneeded NONAMELESSXXX directives.
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2015-03-10 15:18:23 +09:00 |
Stefan Dösinger
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3b2cf06b91
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d3d8/tests: Extend the FPU setup test.
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2015-02-27 21:53:46 +09:00 |
Matteo Bruni
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04fa54fc44
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d3d8/tests: Move a Present out of the loops in fog_with_shader_test().
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2015-02-25 20:35:27 +09:00 |
Michael Stefaniuc
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dd2dbde625
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d3d8/tests: Test the return value of CreateVolumeTexture (PVS-Studio).
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2015-02-23 15:26:01 +09:00 |
Matteo Bruni
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d49d2a5d47
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d3d8/tests: Allow more alternative results in the ATI1N test.
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2015-02-19 17:51:32 +09:00 |
Stefan Dösinger
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f75d1b0c2f
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d3d/tests: Geforce8+ GPUs abs() table fog.
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2015-02-13 22:37:07 +09:00 |
Stefan Dösinger
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f460db7c80
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d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
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2015-02-12 22:19:58 +09:00 |
Stefan Dösinger
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77eb58b54e
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d3d8/tests: Test rhw table fog z vs rhw.
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2015-02-12 22:19:09 +09:00 |
Stefan Dösinger
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63d52c7317
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d3d/tests: Show that WM_SYSCOMMAND(SC_RESTORE) is delivered only once.
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2015-01-28 11:06:56 +01:00 |
Stefan Dösinger
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3ef1d6bcd9
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wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
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2015-01-28 11:06:48 +01:00 |
Axel Davy
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c5d420b35a
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d3d8/tests: Fix test_3dc_formats getPixelColor check.
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2015-01-13 19:53:56 +01:00 |
Axel Davy
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58083dfb12
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d3d8/tests: Fix volume_dxt5_test getPixelColor check.
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
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2015-01-13 19:53:53 +01:00 |
Henri Verbeet
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ea534c9ab4
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
Henri Verbeet
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1a28c7c5cc
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d3d8: Calculate texture levels in d3d8 instead of wined3d.
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2014-12-10 19:32:14 +01:00 |
Stefan Dösinger
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19c860499a
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |