d3d8/tests: Test rhw table fog z vs rhw.

This commit is contained in:
Stefan Dösinger 2015-02-12 10:58:43 +01:00 committed by Alexandre Julliard
parent 3b2c642163
commit 77eb58b54e
1 changed files with 122 additions and 0 deletions

View File

@ -5515,6 +5515,127 @@ static void test_negative_fixedfunction_fog(void)
DestroyWindow(window);
}
static void test_table_fog_zw(void)
{
HRESULT hr;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
D3DCOLOR color;
D3DCAPS8 caps;
static struct
{
struct vec4 position;
D3DCOLOR diffuse;
}
quad[] =
{
{{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
{{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
{{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
{{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
};
static const D3DMATRIX identity =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}}};
static const struct
{
float z, w;
D3DZBUFFERTYPE z_test;
D3DCOLOR color;
}
tests[] =
{
{0.7f, 0.0f, D3DZB_TRUE, 0x004cb200},
{0.7f, 0.0f, D3DZB_FALSE, 0x004cb200},
{0.7f, 0.3f, D3DZB_TRUE, 0x004cb200},
{0.7f, 0.3f, D3DZB_FALSE, 0x004cb200},
{0.7f, 3.0f, D3DZB_TRUE, 0x004cb200},
{0.7f, 3.0f, D3DZB_FALSE, 0x004cb200},
{0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00},
{0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00},
};
unsigned int i;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE))
{
skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n");
goto done;
}
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0x0000ff00);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
/* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */
hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &identity);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
quad[0].position.z = tests[i].z;
quad[1].position.z = tests[i].z;
quad[2].position.z = tests[i].z;
quad[3].position.z = tests[i].z;
quad[0].position.w = tests[i].w;
quad[1].position.w = tests[i].w;
quad[2].position.w = tests[i].w;
quad[3].position.w = tests[i].w;
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, tests[i].z_test);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, tests[i].color, 2),
"Got unexpected color 0x%08x, expected 0x%08x, case %u.\n", color, tests[i].color, i);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
}
done:
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@ -5567,4 +5688,5 @@ START_TEST(visual)
test_3dc_formats();
test_fog_interpolation();
test_negative_fixedfunction_fog();
test_table_fog_zw();
}