Stefan Dösinger
c4e4647ca5
d3d9: Validate swap effect and backbuffer count.
2015-08-27 21:43:46 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Stefan Dösinger
40c5303b62
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
Sebastian Lackner
1f2a443cb4
server: Implement support for FileLinkInformation class in NtSetInformationFile.
2015-08-21 14:36:02 +09:00
Sebastian Lackner
857d436784
ntdll: Implement FileRenameInformation support.
2015-08-20 18:34:13 +09:00
Sebastian Lackner
0fabfe7d6b
server: Add support for setting file disposition information.
...
Based on a patch by Dmitry Timoshkov.
2015-08-19 20:19:57 +09:00
Henri Verbeet
62a02a047f
d3d10core: Implement d3d10_device_UpdateSubresource().
2015-08-18 18:28:47 +09:00
Henri Verbeet
fca2d19423
dxgi: Implement dxgi_swapchain_ResizeBuffers().
2015-08-07 23:44:19 +09:00
Henri Verbeet
4a843f2826
dxgi: Implement dxgi_surface_GetDesc() on top of wined3d.
2015-08-06 23:36:01 +09:00
Henri Verbeet
7f416ff339
wined3d: Validate "data" in buffer_init().
2015-07-31 12:08:53 +02:00
Sebastian Lackner
845164004b
ntdll: Implement ThreadQuerySetWin32StartAddress info class in NtQueryInformationThread.
2015-07-29 21:44:03 +02:00
Sebastian Lackner
6ab494ceb5
ntdll: Implement ThreadQuerySetWin32StartAddress info class in NtSetInformationThread.
2015-07-29 21:44:03 +02:00
Sebastian Lackner
6156cf3134
server: Use a separate wineserver call to fetch thread times.
2015-07-29 21:44:03 +02:00
Henri Verbeet
e2c0c611d4
d3d10core: Implement d3d10_device_CopySubresourceRegion().
2015-07-20 11:50:27 +02:00
Alexandre Julliard
bf26950194
server: Pass the file instead of the device pointer in all IRP requests.
2015-07-09 14:48:34 +09:00
Alexandre Julliard
13499a3d11
ntoskrnl: Implement creation and destruction of file objects.
2015-07-09 14:48:14 +09:00
Alexandre Julliard
350ee62ab4
server: Queue an IRP_MJ_CLOSE request on file destruction.
2015-07-09 14:38:18 +09:00
Alexandre Julliard
b1fd5955c9
server: Queue an IRP_MJ_CREATE request on file creation.
2015-07-09 14:38:18 +09:00
Alexandre Julliard
d087ea6798
server: Pass the device client pointer as part of the IRP parameters.
2015-07-09 14:38:18 +09:00
Alexandre Julliard
3d7aa246d5
server: Add a request to empty the clipboard.
2015-06-09 22:09:56 +09:00
Qian Hong
71080cc081
ntdll: Implemenent ObjectTypeInformation class support in NtQueryObject.
2015-06-05 14:32:01 +09:00
Grazvydas Ignotas
af6066c288
port.h: Make use of compiler support for pointer atomic ops.
2015-05-12 15:45:06 +09:00
Grazvydas Ignotas
ae8408f147
port.h: Make use of compiler support for 64bit atomic ops.
2015-05-12 15:45:01 +09:00
Grazvydas Ignotas
4419edd79c
port.h: Make use of compiler support for 32bit atomic ops.
2015-05-12 15:44:56 +09:00
Alexandre Julliard
311f786286
server: Add a common structure to store irp parameters.
2015-05-06 17:16:16 +09:00
Alexandre Julliard
41ea55294e
server: Add read and write requests on file objects.
2015-05-06 17:16:15 +09:00
Alexandre Julliard
860091d2fd
server: Add an async structure to the flush request to follow the common pattern.
2015-05-06 17:16:15 +09:00
Alexandre Julliard
fc4a94c0e2
server: Return irp size separately from the output data.
2015-05-06 08:44:30 +09:00
Alexandre Julliard
165dd1ff36
server: Rename ioctl to irp to allow supporting various types of I/O requests.
2015-05-06 08:44:29 +09:00
Matteo Bruni
e35f82665c
include: Fix comments about the availability of D3D light types.
2015-05-01 15:44:54 +09:00
Alexandre Julliard
247275aec3
server: Return a valid position also in posted messages.
2015-04-27 18:04:59 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
6c6f92ee42
opengl32: Update to the current OpenGL spec.
2015-04-22 14:07:53 +09:00
Dmitry Timoshkov
c0e876cb9e
server: GetQueueStatus should clear only checked queue changed bits.
2015-04-21 17:32:53 +09:00
Andrew Cook
1d359a5827
server: Implement TerminateJobObject.
2015-04-07 23:15:47 +09:00
Sebastian Lackner
61b8a189c5
include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified.
2015-04-06 12:06:12 +09:00
Andrew Cook
5d85f57814
server: Track handle count of objects.
2015-04-03 17:07:37 +09:00
Andrew Cook
47ffeaee74
server: Implement io completion messages for job objects.
2015-04-03 00:33:29 +09:00
Andrew Cook
ecd41d1de7
server: Implement job limit flags.
2015-04-03 00:33:29 +09:00
Andrew Cook
3affd63b34
server: Implement IsProcessInJob.
2015-04-01 22:34:19 +09:00
Andrew Cook
98132f0364
server: Implement AssignProcessToJobObject.
2015-04-01 22:34:18 +09:00
Andrew Cook
0e78b0248d
server: Implement CreateJobObject.
2015-04-01 17:05:44 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Alexandre Julliard
9fc48b2866
server: Fix the string type in traces for I/O completion names.
2015-03-25 20:30:48 +09:00
Henri Verbeet
010ff106dd
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
Henri Verbeet
a33d3ad41b
wined3d: Add support for SV_InstanceID.
2015-03-24 17:41:12 +09:00
Henri Verbeet
f9fafb3686
wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION.
2015-03-24 17:41:09 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
...
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet
ba396e4212
wined3d: Simplify the wined3d_matrix structure.
2015-03-20 21:32:46 +09:00
Alexandre Julliard
ecf7ed6650
server: Add a request to store the results of an ioctl asynchronously.
2015-03-11 22:45:51 +09:00
Nikolay Sivov
ebbb8fa5da
services: Fix GetNotifyResults() prototype.
2015-03-05 21:17:56 +09:00
Nikolay Sivov
bcd8b6f4ee
include: Fix null pointer dereference while tracing.
2015-03-03 17:13:52 +09:00
Alexandre Julliard
8843bc144d
server: Allow passing an argument for the user APC async I/O callbacks.
2015-03-03 17:02:03 +09:00
Francois Gouget
8d52f09646
advapi32: Avoid defining SECURITY_INFORMATION multiple times.
2015-03-02 13:51:07 +09:00
Nikolay Sivov
5bd6b569cd
include/debug.h: Support tracing of VT_BSTR|VT_BYREF.
2015-03-02 13:47:42 +09:00
Nikolay Sivov
0f80d4b619
services: Make RPC interface compatible with native.
2015-02-27 14:20:24 +09:00
Nikolay Sivov
c0b0d3b4e2
services: Pass resume index to server.
2015-02-25 20:35:23 +09:00
Nikolay Sivov
3c186a65d3
services: Make ChangeServiceConfig2W() rpc call compatible with native one.
2015-02-25 20:35:23 +09:00
Henri Verbeet
849149d5d3
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Alistair Leslie-Hughes
f3c34daaeb
dplay: Add missing defines.
2015-01-23 11:15:09 +01:00
Henri Verbeet
525696fe6c
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
2015-01-19 14:31:53 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Matteo Bruni
d6450cfad5
opengl32: Update to GL 4.5.
2015-01-15 22:12:57 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
André Hentschel
25f24f2b00
Update copyright info for 2015.
2015-01-06 19:30:13 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
06328e91f7
wined3d: Add new D3DCREATE flags.
2014-11-13 20:35:46 +09:00
Hans Leidekker
b31ed58b96
server: Set the security descriptor of named pipe objects.
2014-11-12 21:09:50 +09:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
810977446a
dxgi: Call wined3d_device_init_3d() on device creation.
2014-09-15 12:12:51 +02:00
Henri Verbeet
72aaaac486
dxgi: Get rid of IWineDXGIFactory.
2014-09-15 12:12:43 +02:00
Henri Verbeet
22abd896fa
dxgi: Get rid of IWineDXGIAdapter.
2014-09-15 12:12:41 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Sebastian Lackner
82ce3fdcfd
server: Implement set_named_pipe_info wineserver call for NtSetInformationFile/FilePipeInformation.
...
Based on a patch by Adam Martinson.
2014-08-20 19:40:07 +02:00
Henri Verbeet
9020ef9675
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
2014-08-04 14:23:40 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Thomas Faber
4ea1f35777
strmbase: Separate BasePin destructors from Release.
2014-07-28 17:23:06 -05:00
Jacek Caban
d2886a05f9
wine/debug.h: Added debugstr_variant and debugstr_vt aliases and removed all duplicated implementations.
2014-07-24 17:05:55 +02:00
Jacek Caban
e18ef3cf4c
wine/debug.h: Added wine_dbgstr_variant and wine_dbgstr_vt implementations.
2014-07-24 17:05:51 +02:00
Thomas Faber
992f5345ed
strmbase: Separate BaseFilter destructor from Release.
2014-07-21 11:49:53 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Stefan Dösinger
086545cdd3
wined3d: Remove wined3d_volume_set/get_priority.
2014-07-16 16:09:56 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Sebastian Lackner
9696ea5063
server: Get rid of RIP_EVENT union elements.
2014-06-23 10:20:19 +02:00
Sebastian Lackner
2f9fdec310
server: Remove output_debug_string request.
2014-06-20 16:30:52 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
fc25510fad
wined3d: Remove wined3d_surface_get_palette.
2014-05-12 21:24:59 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Dmitry Timoshkov
9b9b07e4cd
schedsvc: Add some tests for SchRpcGetTaskInfo.
2014-04-09 13:16:23 +02:00
Dmitry Timoshkov
c22cdeea29
schrpc.idl: Add missing [string] attribute to an array of strings being returned by SchRpcEnumFolders/SchRpcEnumTasks.
2014-04-03 11:11:08 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Stefan Dösinger
51c3203e49
wined3d: Free old data after addrefing the new one.
2014-03-14 18:54:59 +01:00
Stefan Dösinger
6a34d4b40f
wined3d: Decouple private data from the resource structure.
2014-03-14 18:54:48 +01:00
Dmitry Timoshkov
88df368868
schedsvc: Add Task Scheduler service.
2014-03-13 20:22:21 +01:00
Martin Storsjo
171529106b
wined3d: Add support for NV12 textures.
2014-02-17 20:16:29 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy
9134a24e87
include: Make wine_dbgstr_guid available in test.h for all tests.
2014-01-28 11:43:49 +01:00
Henri Verbeet
3d28b01916
dxgi: Implement IDXGIFactory1.
2014-01-28 10:53:50 +01:00
Henri Verbeet
ac84e9b726
dxgi: Implement IDXGIAdapter1.
2014-01-28 10:53:48 +01:00
Frédéric Delanoy
e46796e7a4
wine/test.h: Fix a typo in comment.
2014-01-17 11:01:42 +01:00
Henri Verbeet
51cdeeacd4
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
2014-01-10 12:06:09 +01:00
Henri Verbeet
4710c4b51a
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Jacek Caban
289bdc4f45
strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs.
2014-01-06 20:47:02 +01:00
Alexandre Julliard
0ae7b5ff8f
Update copyright info for 2014.
2014-01-01 20:45:33 +01:00
Dmitry Timoshkov
bfb4f28dc5
ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation.
2013-12-26 16:51:07 +01:00
Henri Verbeet
4e7b62a46d
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
Henri Verbeet
f27bb660b3
wined3d: Explicitly pass the palette size to wined3d_palette_create().
2013-12-13 12:36:11 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Henri Verbeet
bf7f80f4b3
ddraw: Store the palette flags in the ddraw palette.
2013-12-12 12:08:23 +01:00
Henri Verbeet
1f0bb534ec
ddraw: Keep a reference to the palette in the surface.
2013-12-12 12:08:16 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Francois Gouget
6f22057c21
libport: Fix the detection of isfinite().
2013-12-05 12:40:57 +01:00
Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Francois Gouget
e4856dbb70
libport: Add an isfinite() implementation for Solaris.
2013-11-29 17:58:40 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Piotr Caban
5c8339df4a
strmbase: Add structure size parameter in BaseInputPin_Construct function.
2013-11-25 16:28:14 +01:00
Alexandre Julliard
1e78c99388
kernel32: Validate the architecture of newly created processes on the server side.
2013-11-22 12:32:48 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Dmitry Timoshkov
a890d0f030
server: Make it possible for WaitCommEvent to detect recursive requests.
2013-11-13 11:21:28 +01:00
Qian Hong
f7835dea2d
user32: Implement OpenInputDesktop.
2013-11-08 16:29:44 +01:00
Rico Schüller
2fa9b7ebb5
opengl32: Use opengl xml registry files.
2013-11-05 20:38:21 +01:00