opengl32: Update to the current OpenGL spec.

This commit is contained in:
Matteo Bruni 2015-04-21 15:11:17 +02:00 committed by Alexandre Julliard
parent a9ae8dbf14
commit 6c6f92ee42
4 changed files with 275 additions and 59 deletions

View File

@ -14,7 +14,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
const int extension_registry_size = 2516;
const int extension_registry_size = 2533;
static void WINAPI glAccumxOES( GLenum op, GLfixed value ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
@ -802,6 +802,12 @@ static void WINAPI glBufferSubDataARB( GLenum target, GLintptrARB offset, GLsize
funcs->ext.p_glBufferSubDataARB( target, offset, size, data );
}
static void WINAPI glCallCommandListNV( GLuint list ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", list );
funcs->ext.p_glCallCommandListNV( list );
}
static GLenum WINAPI glCheckFramebufferStatus( GLenum target ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", target );
@ -934,9 +940,9 @@ static void WINAPI glClearNamedBufferDataEXT( GLuint buffer, GLenum internalform
funcs->ext.p_glClearNamedBufferDataEXT( buffer, internalformat, format, type, data );
}
static void WINAPI glClearNamedBufferSubData( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void* data ) {
static void WINAPI glClearNamedBufferSubData( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %ld, %d, %d, %d, %p)\n", buffer, internalformat, offset, size, format, type, data );
TRACE("(%d, %d, %ld, %ld, %d, %d, %p)\n", buffer, internalformat, offset, size, format, type, data );
funcs->ext.p_glClearNamedBufferSubData( buffer, internalformat, offset, size, format, type, data );
}
@ -1300,6 +1306,18 @@ static void WINAPI glCombinerStageParameterfvNV( GLenum stage, GLenum pname, con
funcs->ext.p_glCombinerStageParameterfvNV( stage, pname, params );
}
static void WINAPI glCommandListSegmentsNV( GLuint list, GLuint segments ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d)\n", list, segments );
funcs->ext.p_glCommandListSegmentsNV( list, segments );
}
static void WINAPI glCompileCommandListNV( GLuint list ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", list );
funcs->ext.p_glCompileCommandListNV( list );
}
static void WINAPI glCompileShader( GLuint shader ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", shader );
@ -1660,9 +1678,9 @@ static void WINAPI glCopyMultiTexSubImage3DEXT( GLenum texunit, GLenum target, G
funcs->ext.p_glCopyMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height );
}
static void WINAPI glCopyNamedBufferSubData( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size ) {
static void WINAPI glCopyNamedBufferSubData( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %ld, %ld, %d)\n", readBuffer, writeBuffer, readOffset, writeOffset, size );
TRACE("(%d, %d, %ld, %ld, %ld)\n", readBuffer, writeBuffer, readOffset, writeOffset, size );
funcs->ext.p_glCopyNamedBufferSubData( readBuffer, writeBuffer, readOffset, writeOffset, size );
}
@ -1798,6 +1816,12 @@ static void WINAPI glCreateBuffers( GLsizei n, GLuint* buffers ) {
funcs->ext.p_glCreateBuffers( n, buffers );
}
static void WINAPI glCreateCommandListsNV( GLsizei n, GLuint* lists ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, lists );
funcs->ext.p_glCreateCommandListsNV( n, lists );
}
static void WINAPI glCreateFramebuffers( GLsizei n, GLuint* framebuffers ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, framebuffers );
@ -1870,6 +1894,12 @@ static GLuint WINAPI glCreateShaderProgramv( GLenum type, GLsizei count, const G
return funcs->ext.p_glCreateShaderProgramv( type, count, strings );
}
static void WINAPI glCreateStatesNV( GLsizei n, GLuint* states ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, states );
funcs->ext.p_glCreateStatesNV( n, states );
}
static GLsync WINAPI glCreateSyncFromCLeventARB( void* context, void* event, GLbitfield flags ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%p, %p, %d)\n", context, event, flags );
@ -2008,6 +2038,12 @@ static void WINAPI glDeleteBuffersARB( GLsizei n, const GLuint* buffers ) {
funcs->ext.p_glDeleteBuffersARB( n, buffers );
}
static void WINAPI glDeleteCommandListsNV( GLsizei n, const GLuint* lists ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, lists );
funcs->ext.p_glDeleteCommandListsNV( n, lists );
}
static void WINAPI glDeleteFencesAPPLE( GLsizei n, const GLuint* fences ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, fences );
@ -2146,6 +2182,12 @@ static void WINAPI glDeleteShader( GLuint shader ) {
funcs->ext.p_glDeleteShader( shader );
}
static void WINAPI glDeleteStatesNV( GLsizei n, const GLuint* states ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p)\n", n, states );
funcs->ext.p_glDeleteStatesNV( n, states );
}
static void WINAPI glDeleteSync( GLsync sync ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%p)\n", sync );
@ -2398,6 +2440,30 @@ static void WINAPI glDrawBuffersATI( GLsizei n, const GLenum* bufs ) {
funcs->ext.p_glDrawBuffersATI( n, bufs );
}
static void WINAPI glDrawCommandsAddressNV( GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p, %p, %d)\n", primitiveMode, indirects, sizes, count );
funcs->ext.p_glDrawCommandsAddressNV( primitiveMode, indirects, sizes, count );
}
static void WINAPI glDrawCommandsNV( GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %p, %p, %d)\n", primitiveMode, buffer, indirects, sizes, count );
funcs->ext.p_glDrawCommandsNV( primitiveMode, buffer, indirects, sizes, count );
}
static void WINAPI glDrawCommandsStatesAddressNV( const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%p, %p, %p, %p, %d)\n", indirects, sizes, states, fbos, count );
funcs->ext.p_glDrawCommandsStatesAddressNV( indirects, sizes, states, fbos, count );
}
static void WINAPI glDrawCommandsStatesNV( GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %p, %p, %p, %p, %d)\n", buffer, indirects, sizes, states, fbos, count );
funcs->ext.p_glDrawCommandsStatesNV( buffer, indirects, sizes, states, fbos, count );
}
static void WINAPI glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d)\n", mode, first, count );
@ -2818,9 +2884,9 @@ static void WINAPI glFlushMappedBufferRangeAPPLE( GLenum target, GLintptr offset
funcs->ext.p_glFlushMappedBufferRangeAPPLE( target, offset, size );
}
static void WINAPI glFlushMappedNamedBufferRange( GLuint buffer, GLintptr offset, GLsizei length ) {
static void WINAPI glFlushMappedNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %ld, %d)\n", buffer, offset, length );
TRACE("(%d, %ld, %ld)\n", buffer, offset, length );
funcs->ext.p_glFlushMappedNamedBufferRange( buffer, offset, length );
}
@ -3664,6 +3730,12 @@ static void WINAPI glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname,
funcs->ext.p_glGetCombinerStageParameterfvNV( stage, pname, params );
}
static GLuint WINAPI glGetCommandHeaderNV( GLenum tokenID, GLuint size ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d)\n", tokenID, size );
return funcs->ext.p_glGetCommandHeaderNV( tokenID, size );
}
static void WINAPI glGetCompressedMultiTexImageEXT( GLenum texunit, GLenum target, GLint lod, void* img ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d, %p)\n", texunit, target, lod, img );
@ -4312,9 +4384,9 @@ static void WINAPI glGetNamedBufferPointervEXT( GLuint buffer, GLenum pname, voi
funcs->ext.p_glGetNamedBufferPointervEXT( buffer, pname, params );
}
static void WINAPI glGetNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizei size, void* data ) {
static void WINAPI glGetNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizeiptr size, void* data ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %ld, %d, %p)\n", buffer, offset, size, data );
TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data );
funcs->ext.p_glGetNamedBufferSubData( buffer, offset, size, data );
}
@ -5014,6 +5086,12 @@ static void WINAPI glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
funcs->ext.p_glGetSharpenTexFuncSGIS( target, points );
}
static GLushort WINAPI glGetStageIndexNV( GLenum shadertype ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", shadertype );
return funcs->ext.p_glGetStageIndexNV( shadertype );
}
const GLubyte* WINAPI glGetStringi( GLenum name, GLuint index ) DECLSPEC_HIDDEN;
static GLuint WINAPI glGetSubroutineIndex( GLuint program, GLenum shadertype, const GLchar* name ) {
@ -6084,6 +6162,12 @@ static GLboolean WINAPI glIsBufferResidentNV( GLenum target ) {
return funcs->ext.p_glIsBufferResidentNV( target );
}
static GLboolean WINAPI glIsCommandListNV( GLuint list ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", list );
return funcs->ext.p_glIsCommandListNV( list );
}
static GLboolean WINAPI glIsEnabledIndexedEXT( GLenum target, GLuint index ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d)\n", target, index );
@ -6240,6 +6324,12 @@ static GLboolean WINAPI glIsShader( GLuint shader ) {
return funcs->ext.p_glIsShader( shader );
}
static GLboolean WINAPI glIsStateNV( GLuint state ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d)\n", state );
return funcs->ext.p_glIsStateNV( state );
}
static GLboolean WINAPI glIsSync( GLsync sync ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%p)\n", sync );
@ -6354,6 +6444,12 @@ static void WINAPI glLinkProgramARB( GLhandleARB programObj ) {
funcs->ext.p_glLinkProgramARB( programObj );
}
static void WINAPI glListDrawCommandsStatesClientNV( GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %p, %p, %p, %p, %d)\n", list, segment, indirects, sizes, states, fbos, count );
funcs->ext.p_glListDrawCommandsStatesClientNV( list, segment, indirects, sizes, states, fbos, count );
}
static void WINAPI glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %f)\n", list, pname, param );
@ -6576,9 +6672,9 @@ static void* WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access ) {
return funcs->ext.p_glMapNamedBufferEXT( buffer, access );
}
static void* WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access ) {
static void* WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %ld, %d, %d)\n", buffer, offset, length, access );
TRACE("(%d, %ld, %ld, %d)\n", buffer, offset, length, access );
return funcs->ext.p_glMapNamedBufferRange( buffer, offset, length, access );
}
@ -7938,9 +8034,9 @@ static void WINAPI glMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint
funcs->ext.p_glMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
}
static void WINAPI glNamedBufferData( GLuint buffer, GLsizei size, const void* data, GLenum usage ) {
static void WINAPI glNamedBufferData( GLuint buffer, GLsizeiptr size, const void* data, GLenum usage ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %p, %d)\n", buffer, size, data, usage );
TRACE("(%d, %ld, %p, %d)\n", buffer, size, data, usage );
funcs->ext.p_glNamedBufferData( buffer, size, data, usage );
}
@ -7962,9 +8058,9 @@ static void WINAPI glNamedBufferPageCommitmentEXT( GLuint buffer, GLintptr offse
funcs->ext.p_glNamedBufferPageCommitmentEXT( buffer, offset, size, commit );
}
static void WINAPI glNamedBufferStorage( GLuint buffer, GLsizei size, const void* data, GLbitfield flags ) {
static void WINAPI glNamedBufferStorage( GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %p, %d)\n", buffer, size, data, flags );
TRACE("(%d, %ld, %p, %d)\n", buffer, size, data, flags );
funcs->ext.p_glNamedBufferStorage( buffer, size, data, flags );
}
@ -7974,9 +8070,9 @@ static void WINAPI glNamedBufferStorageEXT( GLuint buffer, GLsizeiptr size, cons
funcs->ext.p_glNamedBufferStorageEXT( buffer, size, data, flags );
}
static void WINAPI glNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizei size, const void* data ) {
static void WINAPI glNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %ld, %d, %p)\n", buffer, offset, size, data );
TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data );
funcs->ext.p_glNamedBufferSubData( buffer, offset, size, data );
}
@ -10668,6 +10764,12 @@ static void WINAPI glStartInstrumentsSGIX( void ) {
funcs->ext.p_glStartInstrumentsSGIX( );
}
static void WINAPI glStateCaptureNV( GLuint state, GLenum mode ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d)\n", state, mode );
funcs->ext.p_glStateCaptureNV( state, mode );
}
static void WINAPI glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d)\n", stencilTagBits, stencilClearTag );
@ -11304,10 +11406,10 @@ static void WINAPI glTexImage4DSGIS( GLenum target, GLint level, GLenum internal
funcs->ext.p_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
}
static void WINAPI glTexPageCommitmentARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident ) {
static void WINAPI glTexPageCommitmentARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, resident );
funcs->ext.p_glTexPageCommitmentARB( target, level, xoffset, yoffset, zoffset, width, height, depth, resident );
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, commit );
funcs->ext.p_glTexPageCommitmentARB( target, level, xoffset, yoffset, zoffset, width, height, depth, commit );
}
static void WINAPI glTexParameterIiv( GLenum target, GLenum pname, const GLint* params ) {
@ -11442,9 +11544,9 @@ static void WINAPI glTextureBufferEXT( GLuint texture, GLenum target, GLenum int
funcs->ext.p_glTextureBufferEXT( texture, target, internalformat, buffer );
}
static void WINAPI glTextureBufferRange( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size ) {
static void WINAPI glTextureBufferRange( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d, %ld, %d)\n", texture, internalformat, buffer, offset, size );
TRACE("(%d, %d, %d, %ld, %ld)\n", texture, internalformat, buffer, offset, size );
funcs->ext.p_glTextureBufferRange( texture, internalformat, buffer, offset, size );
}
@ -11520,10 +11622,10 @@ static void WINAPI glTextureNormalEXT( GLenum mode ) {
funcs->ext.p_glTextureNormalEXT( mode );
}
static void WINAPI glTexturePageCommitmentEXT( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident ) {
static void WINAPI glTexturePageCommitmentEXT( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, level, xoffset, yoffset, zoffset, width, height, depth, resident );
funcs->ext.p_glTexturePageCommitmentEXT( texture, level, xoffset, yoffset, zoffset, width, height, depth, resident );
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, level, xoffset, yoffset, zoffset, width, height, depth, commit );
funcs->ext.p_glTexturePageCommitmentEXT( texture, level, xoffset, yoffset, zoffset, width, height, depth, commit );
}
static void WINAPI glTextureParameterIiv( GLuint texture, GLenum pname, const GLint* params ) {
@ -11736,9 +11838,9 @@ static void WINAPI glTransformFeedbackBufferBase( GLuint xfb, GLuint index, GLui
funcs->ext.p_glTransformFeedbackBufferBase( xfb, index, buffer );
}
static void WINAPI glTransformFeedbackBufferRange( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size ) {
static void WINAPI glTransformFeedbackBufferRange( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) {
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
TRACE("(%d, %d, %d, %ld, %d)\n", xfb, index, buffer, offset, size );
TRACE("(%d, %d, %d, %ld, %ld)\n", xfb, index, buffer, offset, size );
funcs->ext.p_glTransformFeedbackBufferRange( xfb, index, buffer, offset, size );
}
@ -14982,7 +15084,7 @@ static void WINAPI glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum ou
funcs->ext.p_glWriteMaskEXT( res, in, outX, outY, outZ, outW );
}
const OpenGL_extension extension_registry[2516] = {
const OpenGL_extension extension_registry[2533] = {
{ "glAccumxOES", "GL_OES_fixed_point", glAccumxOES },
{ "glActiveProgramEXT", "GL_EXT_separate_shader_objects", glActiveProgramEXT },
{ "glActiveShaderProgram", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glActiveShaderProgram },
@ -15021,12 +15123,12 @@ const OpenGL_extension extension_registry[2516] = {
{ "glBindAttribLocationARB", "GL_ARB_vertex_shader", glBindAttribLocationARB },
{ "glBindBuffer", "GL_VERSION_1_5", glBindBuffer },
{ "glBindBufferARB", "GL_ARB_vertex_buffer_object", glBindBufferARB },
{ "glBindBufferBase", "GL_VERSION_3_0", glBindBufferBase },
{ "glBindBufferBase", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glBindBufferBase },
{ "glBindBufferBaseEXT", "GL_EXT_transform_feedback", glBindBufferBaseEXT },
{ "glBindBufferBaseNV", "GL_NV_transform_feedback", glBindBufferBaseNV },
{ "glBindBufferOffsetEXT", "GL_EXT_transform_feedback", glBindBufferOffsetEXT },
{ "glBindBufferOffsetNV", "GL_NV_transform_feedback", glBindBufferOffsetNV },
{ "glBindBufferRange", "GL_VERSION_3_0", glBindBufferRange },
{ "glBindBufferRange", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glBindBufferRange },
{ "glBindBufferRangeEXT", "GL_EXT_transform_feedback", glBindBufferRangeEXT },
{ "glBindBufferRangeNV", "GL_NV_transform_feedback", glBindBufferRangeNV },
{ "glBindBuffersBase", "GL_ARB_multi_bind GL_VERSION_4_4", glBindBuffersBase },
@ -15114,6 +15216,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glBufferStorage", "GL_ARB_buffer_storage GL_VERSION_4_4", glBufferStorage },
{ "glBufferSubData", "GL_VERSION_1_5", glBufferSubData },
{ "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", glBufferSubDataARB },
{ "glCallCommandListNV", "GL_NV_command_list", glCallCommandListNV },
{ "glCheckFramebufferStatus", "GL_ARB_framebuffer_object GL_VERSION_3_0", glCheckFramebufferStatus },
{ "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", glCheckFramebufferStatusEXT },
{ "glCheckNamedFramebufferStatus", "GL_ARB_direct_state_access GL_VERSION_4_5", glCheckNamedFramebufferStatus },
@ -15197,6 +15300,8 @@ const OpenGL_extension extension_registry[2516] = {
{ "glCombinerParameteriNV", "GL_NV_register_combiners", glCombinerParameteriNV },
{ "glCombinerParameterivNV", "GL_NV_register_combiners", glCombinerParameterivNV },
{ "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", glCombinerStageParameterfvNV },
{ "glCommandListSegmentsNV", "GL_NV_command_list", glCommandListSegmentsNV },
{ "glCompileCommandListNV", "GL_NV_command_list", glCompileCommandListNV },
{ "glCompileShader", "GL_VERSION_2_0", glCompileShader },
{ "glCompileShaderARB", "GL_ARB_shader_objects", glCompileShaderARB },
{ "glCompileShaderIncludeARB", "GL_ARB_shading_language_include", glCompileShaderIncludeARB },
@ -15280,6 +15385,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glCoverageModulationNV", "GL_NV_framebuffer_mixed_samples", glCoverageModulationNV },
{ "glCoverageModulationTableNV", "GL_NV_framebuffer_mixed_samples", glCoverageModulationTableNV },
{ "glCreateBuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateBuffers },
{ "glCreateCommandListsNV", "GL_NV_command_list", glCreateCommandListsNV },
{ "glCreateFramebuffers", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateFramebuffers },
{ "glCreatePerfQueryINTEL", "GL_INTEL_performance_query", glCreatePerfQueryINTEL },
{ "glCreateProgram", "GL_VERSION_2_0", glCreateProgram },
@ -15292,6 +15398,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glCreateShaderObjectARB", "GL_ARB_shader_objects", glCreateShaderObjectARB },
{ "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects", glCreateShaderProgramEXT },
{ "glCreateShaderProgramv", "GL_ARB_separate_shader_objects GL_VERSION_4_1", glCreateShaderProgramv },
{ "glCreateStatesNV", "GL_NV_command_list", glCreateStatesNV },
{ "glCreateSyncFromCLeventARB", "GL_ARB_cl_event", glCreateSyncFromCLeventARB },
{ "glCreateTextures", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateTextures },
{ "glCreateTransformFeedbacks", "GL_ARB_direct_state_access GL_VERSION_4_5", glCreateTransformFeedbacks },
@ -15315,6 +15422,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glDeleteBufferRegion", "GL_KTX_buffer_region", glDeleteBufferRegion },
{ "glDeleteBuffers", "GL_VERSION_1_5", glDeleteBuffers },
{ "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", glDeleteBuffersARB },
{ "glDeleteCommandListsNV", "GL_NV_command_list", glDeleteCommandListsNV },
{ "glDeleteFencesAPPLE", "GL_APPLE_fence", glDeleteFencesAPPLE },
{ "glDeleteFencesNV", "GL_NV_fence", glDeleteFencesNV },
{ "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", glDeleteFragmentShaderATI },
@ -15338,6 +15446,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", glDeleteRenderbuffersEXT },
{ "glDeleteSamplers", "GL_ARB_sampler_objects GL_VERSION_3_3", glDeleteSamplers },
{ "glDeleteShader", "GL_VERSION_2_0", glDeleteShader },
{ "glDeleteStatesNV", "GL_NV_command_list", glDeleteStatesNV },
{ "glDeleteSync", "GL_ARB_sync GL_VERSION_3_2", glDeleteSync },
{ "glDeleteTexturesEXT", "GL_EXT_texture_object", glDeleteTexturesEXT },
{ "glDeleteTransformFeedbacks", "GL_ARB_transform_feedback2 GL_VERSION_4_0", glDeleteTransformFeedbacks },
@ -15380,6 +15489,10 @@ const OpenGL_extension extension_registry[2516] = {
{ "glDrawBuffers", "GL_VERSION_2_0", glDrawBuffers },
{ "glDrawBuffersARB", "GL_ARB_draw_buffers", glDrawBuffersARB },
{ "glDrawBuffersATI", "GL_ATI_draw_buffers", glDrawBuffersATI },
{ "glDrawCommandsAddressNV", "GL_NV_command_list", glDrawCommandsAddressNV },
{ "glDrawCommandsNV", "GL_NV_command_list", glDrawCommandsNV },
{ "glDrawCommandsStatesAddressNV", "GL_NV_command_list", glDrawCommandsStatesAddressNV },
{ "glDrawCommandsStatesNV", "GL_NV_command_list", glDrawCommandsStatesNV },
{ "glDrawElementArrayAPPLE", "GL_APPLE_element_array", glDrawElementArrayAPPLE },
{ "glDrawElementArrayATI", "GL_ATI_element_array", glDrawElementArrayATI },
{ "glDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex GL_VERSION_3_2", glDrawElementsBaseVertex },
@ -15591,6 +15704,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", glGetCombinerOutputParameterfvNV },
{ "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", glGetCombinerOutputParameterivNV },
{ "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", glGetCombinerStageParameterfvNV },
{ "glGetCommandHeaderNV", "GL_NV_command_list", glGetCommandHeaderNV },
{ "glGetCompressedMultiTexImageEXT", "GL_EXT_direct_state_access", glGetCompressedMultiTexImageEXT },
{ "glGetCompressedTexImage", "GL_VERSION_1_3", glGetCompressedTexImage },
{ "glGetCompressedTexImageARB", "GL_ARB_texture_compression", glGetCompressedTexImageARB },
@ -15651,7 +15765,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glGetInteger64i_v", "GL_VERSION_3_2", glGetInteger64i_v },
{ "glGetInteger64v", "GL_ARB_sync GL_VERSION_3_2", glGetInteger64v },
{ "glGetIntegerIndexedvEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glGetIntegerIndexedvEXT },
{ "glGetIntegeri_v", "GL_VERSION_3_0", glGetIntegeri_v },
{ "glGetIntegeri_v", "GL_ARB_uniform_buffer_object GL_VERSION_3_0", glGetIntegeri_v },
{ "glGetIntegerui64i_vNV", "GL_NV_vertex_buffer_unified_memory", glGetIntegerui64i_vNV },
{ "glGetIntegerui64vNV", "GL_NV_shader_buffer_load", glGetIntegerui64vNV },
{ "glGetInternalformatSampleivNV", "GL_NV_internalformat_sample_query", glGetInternalformatSampleivNV },
@ -15816,6 +15930,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glGetShaderSourceARB", "GL_ARB_shader_objects", glGetShaderSourceARB },
{ "glGetShaderiv", "GL_VERSION_2_0", glGetShaderiv },
{ "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", glGetSharpenTexFuncSGIS },
{ "glGetStageIndexNV", "GL_NV_command_list", glGetStageIndexNV },
{ "glGetStringi", "GL_VERSION_3_0", glGetStringi },
{ "glGetSubroutineIndex", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetSubroutineIndex },
{ "glGetSubroutineUniformLocation", "GL_ARB_shader_subroutine GL_VERSION_4_0", glGetSubroutineUniformLocation },
@ -15995,6 +16110,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glIsBuffer", "GL_VERSION_1_5", glIsBuffer },
{ "glIsBufferARB", "GL_ARB_vertex_buffer_object", glIsBufferARB },
{ "glIsBufferResidentNV", "GL_NV_shader_buffer_load", glIsBufferResidentNV },
{ "glIsCommandListNV", "GL_NV_command_list", glIsCommandListNV },
{ "glIsEnabledIndexedEXT", "GL_EXT_direct_state_access GL_EXT_draw_buffers2", glIsEnabledIndexedEXT },
{ "glIsEnabledi", "GL_VERSION_3_0", glIsEnabledi },
{ "glIsFenceAPPLE", "GL_APPLE_fence", glIsFenceAPPLE },
@ -16021,6 +16137,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", glIsRenderbufferEXT },
{ "glIsSampler", "GL_ARB_sampler_objects GL_VERSION_3_3", glIsSampler },
{ "glIsShader", "GL_VERSION_2_0", glIsShader },
{ "glIsStateNV", "GL_NV_command_list", glIsStateNV },
{ "glIsSync", "GL_ARB_sync GL_VERSION_3_2", glIsSync },
{ "glIsTextureEXT", "GL_EXT_texture_object", glIsTextureEXT },
{ "glIsTextureHandleResidentARB", "GL_ARB_bindless_texture", glIsTextureHandleResidentARB },
@ -16040,6 +16157,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glLineWidthxOES", "GL_OES_fixed_point", glLineWidthxOES },
{ "glLinkProgram", "GL_VERSION_2_0", glLinkProgram },
{ "glLinkProgramARB", "GL_ARB_shader_objects", glLinkProgramARB },
{ "glListDrawCommandsStatesClientNV", "GL_NV_command_list", glListDrawCommandsStatesClientNV },
{ "glListParameterfSGIX", "GL_SGIX_list_priority", glListParameterfSGIX },
{ "glListParameterfvSGIX", "GL_SGIX_list_priority", glListParameterfvSGIX },
{ "glListParameteriSGIX", "GL_SGIX_list_priority", glListParameteriSGIX },
@ -16759,6 +16877,7 @@ const OpenGL_extension extension_registry[2516] = {
{ "glSpriteParameteriSGIX", "GL_SGIX_sprite", glSpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", "GL_SGIX_sprite", glSpriteParameterivSGIX },
{ "glStartInstrumentsSGIX", "GL_SGIX_instruments", glStartInstrumentsSGIX },
{ "glStateCaptureNV", "GL_NV_command_list", glStateCaptureNV },
{ "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", glStencilClearTagEXT },
{ "glStencilFillPathInstancedNV", "GL_NV_path_rendering", glStencilFillPathInstancedNV },
{ "glStencilFillPathNV", "GL_NV_path_rendering", glStencilFillPathNV },

View File

@ -3493,6 +3493,7 @@ static GLuint null_glBufferRegionEnabled( void ) { return 0; }
static void null_glBufferStorage( GLenum target, GLsizeiptr size, const void* data, GLbitfield flags ) { }
static void null_glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void* data ) { }
static void null_glBufferSubDataARB( GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data ) { }
static void null_glCallCommandListNV( GLuint list ) { }
static GLenum null_glCheckFramebufferStatus( GLenum target ) { return 0; }
static GLenum null_glCheckFramebufferStatusEXT( GLenum target ) { return 0; }
static GLenum null_glCheckNamedFramebufferStatus( GLuint framebuffer, GLenum target ) { return 0; }
@ -3515,7 +3516,7 @@ static void null_glClearDepthfOES( GLclampf depth ) { }
static void null_glClearDepthxOES( GLfixed depth ) { }
static void null_glClearNamedBufferData( GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data ) { }
static void null_glClearNamedBufferDataEXT( GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data ) { }
static void null_glClearNamedBufferSubData( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void* data ) { }
static void null_glClearNamedBufferSubData( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data ) { }
static void null_glClearNamedBufferSubDataEXT( GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data ) { }
static void null_glClearNamedFramebufferfi( GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil ) { }
static void null_glClearNamedFramebufferfv( GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value ) { }
@ -3576,6 +3577,8 @@ static void null_glCombinerParameterfvNV( GLenum pname, const GLfloat* params )
static void null_glCombinerParameteriNV( GLenum pname, GLint param ) { }
static void null_glCombinerParameterivNV( GLenum pname, const GLint* params ) { }
static void null_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat* params ) { }
static void null_glCommandListSegmentsNV( GLuint list, GLuint segments ) { }
static void null_glCompileCommandListNV( GLuint list ) { }
static void null_glCompileShader( GLuint shader ) { }
static void null_glCompileShaderARB( GLhandleARB shaderObj ) { }
static void null_glCompileShaderIncludeARB( GLuint shader, GLsizei count, const GLchar*const* path, const GLint* length ) { }
@ -3636,7 +3639,7 @@ static void null_glCopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint
static void null_glCopyMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { }
static void null_glCopyMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { }
static void null_glCopyMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { }
static void null_glCopyNamedBufferSubData( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size ) { }
static void null_glCopyNamedBufferSubData( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) { }
static void null_glCopyPathNV( GLuint resultPath, GLuint srcPath ) { }
static void null_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { }
static void null_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { }
@ -3659,6 +3662,7 @@ static void null_glCoverStrokePathNV( GLuint path, GLenum coverMode ) { }
static void null_glCoverageModulationNV( GLenum components ) { }
static void null_glCoverageModulationTableNV( GLsizei n, const GLfloat* v ) { }
static void null_glCreateBuffers( GLsizei n, GLuint* buffers ) { }
static void null_glCreateCommandListsNV( GLsizei n, GLuint* lists ) { }
static void null_glCreateFramebuffers( GLsizei n, GLuint* framebuffers ) { }
static void null_glCreatePerfQueryINTEL( GLuint queryId, GLuint* queryHandle ) { }
static GLuint null_glCreateProgram( void ) { return 0; }
@ -3671,6 +3675,7 @@ static GLuint null_glCreateShader( GLenum type ) { return 0; }
static GLhandleARB null_glCreateShaderObjectARB( GLenum shaderType ) { return 0; }
static GLuint null_glCreateShaderProgramEXT( GLenum type, const GLchar* string ) { return 0; }
static GLuint null_glCreateShaderProgramv( GLenum type, GLsizei count, const GLchar*const* strings ) { return 0; }
static void null_glCreateStatesNV( GLsizei n, GLuint* states ) { }
static GLsync null_glCreateSyncFromCLeventARB( void* context, void* event, GLbitfield flags ) { return 0; }
static void null_glCreateTextures( GLenum target, GLsizei n, GLuint* textures ) { }
static void null_glCreateTransformFeedbacks( GLsizei n, GLuint* ids ) { }
@ -3694,6 +3699,7 @@ static void null_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { }
static void null_glDeleteBufferRegion( GLenum region ) { }
static void null_glDeleteBuffers( GLsizei n, const GLuint* buffers ) { }
static void null_glDeleteBuffersARB( GLsizei n, const GLuint* buffers ) { }
static void null_glDeleteCommandListsNV( GLsizei n, const GLuint* lists ) { }
static void null_glDeleteFencesAPPLE( GLsizei n, const GLuint* fences ) { }
static void null_glDeleteFencesNV( GLsizei n, const GLuint* fences ) { }
static void null_glDeleteFragmentShaderATI( GLuint id ) { }
@ -3717,6 +3723,7 @@ static void null_glDeleteRenderbuffers( GLsizei n, const GLuint* renderbuffers )
static void null_glDeleteRenderbuffersEXT( GLsizei n, const GLuint* renderbuffers ) { }
static void null_glDeleteSamplers( GLsizei count, const GLuint* samplers ) { }
static void null_glDeleteShader( GLuint shader ) { }
static void null_glDeleteStatesNV( GLsizei n, const GLuint* states ) { }
static void null_glDeleteSync( GLsync sync ) { }
static void null_glDeleteTexturesEXT( GLsizei n, const GLuint* textures ) { }
static void null_glDeleteTransformFeedbacks( GLsizei n, const GLuint* ids ) { }
@ -3759,6 +3766,10 @@ static void null_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei wi
static void null_glDrawBuffers( GLsizei n, const GLenum* bufs ) { }
static void null_glDrawBuffersARB( GLsizei n, const GLenum* bufs ) { }
static void null_glDrawBuffersATI( GLsizei n, const GLenum* bufs ) { }
static void null_glDrawCommandsAddressNV( GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count ) { }
static void null_glDrawCommandsNV( GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count ) { }
static void null_glDrawCommandsStatesAddressNV( const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) { }
static void null_glDrawCommandsStatesNV( GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) { }
static void null_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) { }
static void null_glDrawElementArrayATI( GLenum mode, GLsizei count ) { }
static void null_glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex ) { }
@ -3829,7 +3840,7 @@ static void null_glFinishObjectAPPLE( GLenum object, GLint name ) { }
static void null_glFinishTextureSUNX( void ) { }
static void null_glFlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length ) { }
static void null_glFlushMappedBufferRangeAPPLE( GLenum target, GLintptr offset, GLsizeiptr size ) { }
static void null_glFlushMappedNamedBufferRange( GLuint buffer, GLintptr offset, GLsizei length ) { }
static void null_glFlushMappedNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length ) { }
static void null_glFlushMappedNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length ) { }
static void null_glFlushPixelDataRangeNV( GLenum target ) { }
static void null_glFlushRasterSGIX( void ) { }
@ -3970,6 +3981,7 @@ static void null_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion,
static void null_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { }
static void null_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { }
static void null_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { }
static GLuint null_glGetCommandHeaderNV( GLenum tokenID, GLuint size ) { return 0; }
static void null_glGetCompressedMultiTexImageEXT( GLenum texunit, GLenum target, GLint lod, void* img ) { }
static void null_glGetCompressedTexImage( GLenum target, GLint level, void* img ) { }
static void null_glGetCompressedTexImageARB( GLenum target, GLint level, void* img ) { }
@ -4078,7 +4090,7 @@ static void null_glGetNamedBufferParameterivEXT( GLuint buffer, GLenum pname, GL
static void null_glGetNamedBufferParameterui64vNV( GLuint buffer, GLenum pname, GLuint64EXT* params ) { }
static void null_glGetNamedBufferPointerv( GLuint buffer, GLenum pname, void** params ) { }
static void null_glGetNamedBufferPointervEXT( GLuint buffer, GLenum pname, void** params ) { }
static void null_glGetNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizei size, void* data ) { }
static void null_glGetNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizeiptr size, void* data ) { }
static void null_glGetNamedBufferSubDataEXT( GLuint buffer, GLintptr offset, GLsizeiptr size, void* data ) { }
static void null_glGetNamedFramebufferAttachmentParameteriv( GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params ) { }
static void null_glGetNamedFramebufferAttachmentParameterivEXT( GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params ) { }
@ -4195,6 +4207,7 @@ static void null_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* len
static void null_glGetShaderSourceARB( GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source ) { }
static void null_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) { }
static void null_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { }
static GLushort null_glGetStageIndexNV( GLenum shadertype ) { return 0; }
static const GLubyte* null_glGetStringi( GLenum name, GLuint index ) { return 0; }
static GLuint null_glGetSubroutineIndex( GLuint program, GLenum shadertype, const GLchar* name ) { return 0; }
static GLint null_glGetSubroutineUniformLocation( GLuint program, GLenum shadertype, const GLchar* name ) { return 0; }
@ -4374,6 +4387,7 @@ static GLboolean null_glIsAsyncMarkerSGIX( GLuint marker ) { return 0; }
static GLboolean null_glIsBuffer( GLuint buffer ) { return 0; }
static GLboolean null_glIsBufferARB( GLuint buffer ) { return 0; }
static GLboolean null_glIsBufferResidentNV( GLenum target ) { return 0; }
static GLboolean null_glIsCommandListNV( GLuint list ) { return 0; }
static GLboolean null_glIsEnabledIndexedEXT( GLenum target, GLuint index ) { return 0; }
static GLboolean null_glIsEnabledi( GLenum target, GLuint index ) { return 0; }
static GLboolean null_glIsFenceAPPLE( GLuint fence ) { return 0; }
@ -4400,6 +4414,7 @@ static GLboolean null_glIsRenderbuffer( GLuint renderbuffer ) { return 0; }
static GLboolean null_glIsRenderbufferEXT( GLuint renderbuffer ) { return 0; }
static GLboolean null_glIsSampler( GLuint sampler ) { return 0; }
static GLboolean null_glIsShader( GLuint shader ) { return 0; }
static GLboolean null_glIsStateNV( GLuint state ) { return 0; }
static GLboolean null_glIsSync( GLsync sync ) { return 0; }
static GLboolean null_glIsTextureEXT( GLuint texture ) { return 0; }
static GLboolean null_glIsTextureHandleResidentARB( GLuint64 handle ) { return 0; }
@ -4419,6 +4434,7 @@ static void null_glLightxvOES( GLenum light, GLenum pname, const GLfixed* params
static void null_glLineWidthxOES( GLfixed width ) { }
static void null_glLinkProgram( GLuint program ) { }
static void null_glLinkProgramARB( GLhandleARB programObj ) { }
static void null_glListDrawCommandsStatesClientNV( GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count ) { }
static void null_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { }
static void null_glListParameterfvSGIX( GLuint list, GLenum pname, const GLfloat* params ) { }
static void null_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { }
@ -4456,7 +4472,7 @@ static void null_glMapGrid1xOES( GLint n, GLfixed u1, GLfixed u2 ) { }
static void null_glMapGrid2xOES( GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2 ) { }
static void* null_glMapNamedBuffer( GLuint buffer, GLenum access ) { return 0; }
static void* null_glMapNamedBufferEXT( GLuint buffer, GLenum access ) { return 0; }
static void* null_glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access ) { return 0; }
static void* null_glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) { return 0; }
static void* null_glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) { return 0; }
static void* null_glMapObjectBufferATI( GLuint buffer ) { return 0; }
static void null_glMapParameterfvNV( GLenum target, GLenum pname, const GLfloat* params ) { }
@ -4683,13 +4699,13 @@ static void null_glMultiTexRenderbufferEXT( GLenum texunit, GLenum target, GLuin
static void null_glMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels ) { }
static void null_glMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels ) { }
static void null_glMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels ) { }
static void null_glNamedBufferData( GLuint buffer, GLsizei size, const void* data, GLenum usage ) { }
static void null_glNamedBufferData( GLuint buffer, GLsizeiptr size, const void* data, GLenum usage ) { }
static void null_glNamedBufferDataEXT( GLuint buffer, GLsizeiptr size, const void* data, GLenum usage ) { }
static void null_glNamedBufferPageCommitmentARB( GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit ) { }
static void null_glNamedBufferPageCommitmentEXT( GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit ) { }
static void null_glNamedBufferStorage( GLuint buffer, GLsizei size, const void* data, GLbitfield flags ) { }
static void null_glNamedBufferStorage( GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags ) { }
static void null_glNamedBufferStorageEXT( GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags ) { }
static void null_glNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizei size, const void* data ) { }
static void null_glNamedBufferSubData( GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data ) { }
static void null_glNamedBufferSubDataEXT( GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data ) { }
static void null_glNamedCopyBufferSubDataEXT( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) { }
static void null_glNamedFramebufferDrawBuffer( GLuint framebuffer, GLenum buf ) { }
@ -5138,6 +5154,7 @@ static void null_glSpriteParameterfvSGIX( GLenum pname, const GLfloat* params )
static void null_glSpriteParameteriSGIX( GLenum pname, GLint param ) { }
static void null_glSpriteParameterivSGIX( GLenum pname, const GLint* params ) { }
static void null_glStartInstrumentsSGIX( void ) { }
static void null_glStateCaptureNV( GLuint state, GLenum mode ) { }
static void null_glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) { }
static void null_glStencilFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues ) { }
static void null_glStencilFillPathNV( GLuint path, GLenum fillMode, GLuint mask ) { }
@ -5244,7 +5261,7 @@ static void null_glTexImage3DEXT( GLenum target, GLint level, GLenum internalfor
static void null_glTexImage3DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) { }
static void null_glTexImage3DMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) { }
static void null_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void* pixels ) { }
static void null_glTexPageCommitmentARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident ) { }
static void null_glTexPageCommitmentARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ) { }
static void null_glTexParameterIiv( GLenum target, GLenum pname, const GLint* params ) { }
static void null_glTexParameterIivEXT( GLenum target, GLenum pname, const GLint* params ) { }
static void null_glTexParameterIuiv( GLenum target, GLenum pname, const GLuint* params ) { }
@ -5267,7 +5284,7 @@ static void null_glTextureBarrier( void ) { }
static void null_glTextureBarrierNV( void ) { }
static void null_glTextureBuffer( GLuint texture, GLenum internalformat, GLuint buffer ) { }
static void null_glTextureBufferEXT( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer ) { }
static void null_glTextureBufferRange( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size ) { }
static void null_glTextureBufferRange( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) { }
static void null_glTextureBufferRangeEXT( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) { }
static void null_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { }
static void null_glTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels ) { }
@ -5280,7 +5297,7 @@ static void null_glTextureImage3DMultisampleNV( GLuint texture, GLenum target, G
static void null_glTextureLightEXT( GLenum pname ) { }
static void null_glTextureMaterialEXT( GLenum face, GLenum mode ) { }
static void null_glTextureNormalEXT( GLenum mode ) { }
static void null_glTexturePageCommitmentEXT( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident ) { }
static void null_glTexturePageCommitmentEXT( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ) { }
static void null_glTextureParameterIiv( GLuint texture, GLenum pname, const GLint* params ) { }
static void null_glTextureParameterIivEXT( GLuint texture, GLenum target, GLenum pname, const GLint* params ) { }
static void null_glTextureParameterIuiv( GLuint texture, GLenum pname, const GLuint* params ) { }
@ -5316,7 +5333,7 @@ static void null_glTextureView( GLuint texture, GLenum target, GLuint origtextur
static void null_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) { }
static void null_glTransformFeedbackAttribsNV( GLsizei count, const GLint* attribs, GLenum bufferMode ) { }
static void null_glTransformFeedbackBufferBase( GLuint xfb, GLuint index, GLuint buffer ) { }
static void null_glTransformFeedbackBufferRange( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size ) { }
static void null_glTransformFeedbackBufferRange( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) { }
static void null_glTransformFeedbackStreamAttribsNV( GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode ) { }
static void null_glTransformFeedbackVaryings( GLuint program, GLsizei count, const GLchar*const* varyings, GLenum bufferMode ) { }
static void null_glTransformFeedbackVaryingsEXT( GLuint program, GLsizei count, const GLchar*const* varyings, GLenum bufferMode ) { }
@ -6363,6 +6380,7 @@ struct opengl_funcs null_opengl_funcs =
null_glBufferStorage,
null_glBufferSubData,
null_glBufferSubDataARB,
null_glCallCommandListNV,
null_glCheckFramebufferStatus,
null_glCheckFramebufferStatusEXT,
null_glCheckNamedFramebufferStatus,
@ -6446,6 +6464,8 @@ struct opengl_funcs null_opengl_funcs =
null_glCombinerParameteriNV,
null_glCombinerParameterivNV,
null_glCombinerStageParameterfvNV,
null_glCommandListSegmentsNV,
null_glCompileCommandListNV,
null_glCompileShader,
null_glCompileShaderARB,
null_glCompileShaderIncludeARB,
@ -6529,6 +6549,7 @@ struct opengl_funcs null_opengl_funcs =
null_glCoverageModulationNV,
null_glCoverageModulationTableNV,
null_glCreateBuffers,
null_glCreateCommandListsNV,
null_glCreateFramebuffers,
null_glCreatePerfQueryINTEL,
null_glCreateProgram,
@ -6541,6 +6562,7 @@ struct opengl_funcs null_opengl_funcs =
null_glCreateShaderObjectARB,
null_glCreateShaderProgramEXT,
null_glCreateShaderProgramv,
null_glCreateStatesNV,
null_glCreateSyncFromCLeventARB,
null_glCreateTextures,
null_glCreateTransformFeedbacks,
@ -6564,6 +6586,7 @@ struct opengl_funcs null_opengl_funcs =
null_glDeleteBufferRegion,
null_glDeleteBuffers,
null_glDeleteBuffersARB,
null_glDeleteCommandListsNV,
null_glDeleteFencesAPPLE,
null_glDeleteFencesNV,
null_glDeleteFragmentShaderATI,
@ -6587,6 +6610,7 @@ struct opengl_funcs null_opengl_funcs =
null_glDeleteRenderbuffersEXT,
null_glDeleteSamplers,
null_glDeleteShader,
null_glDeleteStatesNV,
null_glDeleteSync,
null_glDeleteTexturesEXT,
null_glDeleteTransformFeedbacks,
@ -6629,6 +6653,10 @@ struct opengl_funcs null_opengl_funcs =
null_glDrawBuffers,
null_glDrawBuffersARB,
null_glDrawBuffersATI,
null_glDrawCommandsAddressNV,
null_glDrawCommandsNV,
null_glDrawCommandsStatesAddressNV,
null_glDrawCommandsStatesNV,
null_glDrawElementArrayAPPLE,
null_glDrawElementArrayATI,
null_glDrawElementsBaseVertex,
@ -6840,6 +6868,7 @@ struct opengl_funcs null_opengl_funcs =
null_glGetCombinerOutputParameterfvNV,
null_glGetCombinerOutputParameterivNV,
null_glGetCombinerStageParameterfvNV,
null_glGetCommandHeaderNV,
null_glGetCompressedMultiTexImageEXT,
null_glGetCompressedTexImage,
null_glGetCompressedTexImageARB,
@ -7065,6 +7094,7 @@ struct opengl_funcs null_opengl_funcs =
null_glGetShaderSourceARB,
null_glGetShaderiv,
null_glGetSharpenTexFuncSGIS,
null_glGetStageIndexNV,
null_glGetStringi,
null_glGetSubroutineIndex,
null_glGetSubroutineUniformLocation,
@ -7244,6 +7274,7 @@ struct opengl_funcs null_opengl_funcs =
null_glIsBuffer,
null_glIsBufferARB,
null_glIsBufferResidentNV,
null_glIsCommandListNV,
null_glIsEnabledIndexedEXT,
null_glIsEnabledi,
null_glIsFenceAPPLE,
@ -7270,6 +7301,7 @@ struct opengl_funcs null_opengl_funcs =
null_glIsRenderbufferEXT,
null_glIsSampler,
null_glIsShader,
null_glIsStateNV,
null_glIsSync,
null_glIsTextureEXT,
null_glIsTextureHandleResidentARB,
@ -7289,6 +7321,7 @@ struct opengl_funcs null_opengl_funcs =
null_glLineWidthxOES,
null_glLinkProgram,
null_glLinkProgramARB,
null_glListDrawCommandsStatesClientNV,
null_glListParameterfSGIX,
null_glListParameterfvSGIX,
null_glListParameteriSGIX,
@ -8008,6 +8041,7 @@ struct opengl_funcs null_opengl_funcs =
null_glSpriteParameteriSGIX,
null_glSpriteParameterivSGIX,
null_glStartInstrumentsSGIX,
null_glStateCaptureNV,
null_glStencilClearTagEXT,
null_glStencilFillPathInstancedNV,
null_glStencilFillPathNV,

View File

@ -161,6 +161,7 @@ typedef void GLvoid;
#define GL_ALPHA_MAX_SGIX 0x8321
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_REF_COMMAND_NV 0x000F
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_SNORM 0x9010
#define GL_ALPHA_TEST 0x0BC0
@ -220,6 +221,7 @@ typedef void GLvoid;
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ATTENUATION_EXT 0x834D
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
@ -265,6 +267,7 @@ typedef void GLvoid;
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_COLOR_COMMAND_NV 0x000B
#define GL_BLEND_COLOR_EXT 0x8005
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_DST_ALPHA 0x80CA
@ -324,6 +327,7 @@ typedef void GLvoid;
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
#define GL_BUFFER_KHR 0x82E0
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAPPED_ARB 0x88BC
@ -339,6 +343,7 @@ typedef void GLvoid;
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define GL_BUFFER_USAGE 0x8765
@ -384,8 +389,10 @@ typedef void GLvoid;
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
@ -1171,6 +1178,9 @@ typedef void GLvoid;
#define GL_DOUBLE_VEC3_EXT 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_VEC4_EXT 0x8FFE
#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER0_ARB 0x8825
@ -1253,6 +1263,9 @@ typedef void GLvoid;
#define GL_DRAW_BUFFER9_EXT 0x882E
#define GL_DRAW_BUFFER9_NV 0x882E
#define GL_DRAW_BUFFER_EXT 0x0C01
#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
@ -1315,6 +1328,7 @@ typedef void GLvoid;
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
@ -1332,6 +1346,7 @@ typedef void GLvoid;
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define GL_ELEMENT_ARRAY_ATI 0x8768
@ -1413,6 +1428,7 @@ typedef void GLvoid;
#define GL_FIELD_UPPER_NV 0x9022
#define GL_FILE_NAME_NV 0x9074
#define GL_FILL 0x1B02
#define GL_FILL_NV 0x1B02
#define GL_FILL_RECTANGLE_NV 0x933C
#define GL_FILTER 0x829A
#define GL_FILTER4_SGIS 0x8146
@ -1690,6 +1706,7 @@ typedef void GLvoid;
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_FACE_COMMAND_NV 0x0012
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_FULL_RANGE_EXT 0x87E1
@ -2148,6 +2165,7 @@ typedef void GLvoid;
#define GL_LINES_ADJACENCY_OES 0x000A
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_NV 0x1B01
#define GL_LINE_QUALITY_HINT_SGIX 0x835B
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
@ -2163,6 +2181,7 @@ typedef void GLvoid;
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_TO_NV 0x04
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_COMMAND_NV 0x000D
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINK_STATUS 0x8B82
@ -2319,6 +2338,7 @@ typedef void GLvoid;
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_COHERENT_BIT_EXT 0x0080
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
@ -2327,6 +2347,7 @@ typedef void GLvoid;
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_READ_BIT_EXT 0x0001
#define GL_MAP_STENCIL 0x0D11
@ -2675,10 +2696,13 @@ typedef void GLvoid;
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
#define GL_MAX_SUBROUTINES 0x8DE7
@ -2967,6 +2991,7 @@ typedef void GLvoid;
#define GL_NONE 0
#define GL_NONE_OES 0
#define GL_NOOP 0x1505
#define GL_NOP_COMMAND_NV 0x0001
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMALIZED_RANGE_EXT 0x87E0
@ -3018,8 +3043,10 @@ typedef void GLvoid;
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
@ -3178,7 +3205,7 @@ typedef void GLvoid;
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B
#define GL_PACK_RESAMPLE_OML 0x8984
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_PACK_RESAMPLE_SGIX 0x842E
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_PACK_ROW_LENGTH 0x0D02
@ -3384,6 +3411,7 @@ typedef void GLvoid;
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_POINT_NV 0x1B00
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
@ -3412,14 +3440,18 @@ typedef void GLvoid;
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_MODE_NV 0x0B40
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
@ -3538,6 +3570,7 @@ typedef void GLvoid;
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
@ -3863,9 +3896,9 @@ typedef void GLvoid;
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define GL_RESCALE_NORMAL 0x803A
#define GL_RESCALE_NORMAL_EXT 0x803A
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
@ -4063,6 +4096,7 @@ typedef void GLvoid;
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#define GL_SAMPLER_KHR 0x82E6
#define GL_SAMPLER_OBJECT_AMD 0x9155
@ -4124,6 +4158,7 @@ typedef void GLvoid;
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_COMMAND_NV 0x0011
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_SCREEN_KHR 0x9295
@ -4287,6 +4322,7 @@ typedef void GLvoid;
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPOT_CUTOFF 0x1206
@ -4300,6 +4336,7 @@ typedef void GLvoid;
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SQUARE_NV 0x90A3
#define GL_SR8_EXT 0x8FBD
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
@ -4315,6 +4352,7 @@ typedef void GLvoid;
#define GL_SRC_NV 0x9286
#define GL_SRC_OUT_NV 0x928C
#define GL_SRC_OVER_NV 0x9288
#define GL_SRG8_EXT 0x8FBE
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
@ -4391,6 +4429,7 @@ typedef void GLvoid;
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_REF_COMMAND_NV 0x000C
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
@ -4467,6 +4506,7 @@ typedef void GLvoid;
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
@ -4608,7 +4648,6 @@ typedef void GLvoid;
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_BINDING 0x82EB
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
@ -4868,6 +4907,7 @@ typedef void GLvoid;
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_TEXTURE_SPARSE_EXT 0x91A6
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
@ -5019,6 +5059,7 @@ typedef void GLvoid;
#define GL_UNDEFINED_VERTEX_EXT 0x8260
#define GL_UNDEFINED_VERTEX_OES 0x8260
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNIFORM_BARRIER_BIT 0x00000004
@ -5073,7 +5114,7 @@ typedef void GLvoid;
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_UNPACK_RESAMPLE_SGIX 0x842F
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
@ -5413,6 +5454,7 @@ typedef void GLvoid;
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_EXT 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
#define GL_VIEWPORT_COMMAND_NV 0x0010
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
@ -5437,12 +5479,16 @@ typedef void GLvoid;
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_WAIT_FAILED 0x911D

View File

@ -7,7 +7,7 @@
#define WINE_GLAPI
#endif
#define WINE_WGL_DRIVER_VERSION 12
#define WINE_WGL_DRIVER_VERSION 13
struct wgl_context;
struct wgl_pbuffer;
@ -501,6 +501,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glBufferStorage)(GLenum,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glBufferSubData)(GLenum,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glBufferSubDataARB)(GLenum,GLintptrARB,GLsizeiptrARB,const void*);
void (WINE_GLAPI *p_glCallCommandListNV)(GLuint);
GLenum (WINE_GLAPI *p_glCheckFramebufferStatus)(GLenum);
GLenum (WINE_GLAPI *p_glCheckFramebufferStatusEXT)(GLenum);
GLenum (WINE_GLAPI *p_glCheckNamedFramebufferStatus)(GLuint,GLenum);
@ -523,7 +524,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glClearDepthxOES)(GLfixed);
void (WINE_GLAPI *p_glClearNamedBufferData)(GLuint,GLenum,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glClearNamedBufferDataEXT)(GLuint,GLenum,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glClearNamedBufferSubData)(GLuint,GLenum,GLintptr,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glClearNamedBufferSubData)(GLuint,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glClearNamedBufferSubDataEXT)(GLuint,GLenum,GLsizeiptr,GLsizeiptr,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glClearNamedFramebufferfi)(GLuint,GLenum,const GLfloat,GLint);
void (WINE_GLAPI *p_glClearNamedFramebufferfv)(GLuint,GLenum,GLint,const GLfloat*);
@ -584,6 +585,8 @@ struct opengl_funcs
void (WINE_GLAPI *p_glCombinerParameteriNV)(GLenum,GLint);
void (WINE_GLAPI *p_glCombinerParameterivNV)(GLenum,const GLint*);
void (WINE_GLAPI *p_glCombinerStageParameterfvNV)(GLenum,GLenum,const GLfloat*);
void (WINE_GLAPI *p_glCommandListSegmentsNV)(GLuint,GLuint);
void (WINE_GLAPI *p_glCompileCommandListNV)(GLuint);
void (WINE_GLAPI *p_glCompileShader)(GLuint);
void (WINE_GLAPI *p_glCompileShaderARB)(GLhandleARB);
void (WINE_GLAPI *p_glCompileShaderIncludeARB)(GLuint,GLsizei,const GLchar*const*,const GLint*);
@ -644,7 +647,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glCopyMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei);
void (WINE_GLAPI *p_glCopyMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
void (WINE_GLAPI *p_glCopyMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
void (WINE_GLAPI *p_glCopyNamedBufferSubData)(GLuint,GLuint,GLintptr,GLintptr,GLsizei);
void (WINE_GLAPI *p_glCopyNamedBufferSubData)(GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glCopyPathNV)(GLuint,GLuint);
void (WINE_GLAPI *p_glCopyTexImage1DEXT)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
void (WINE_GLAPI *p_glCopyTexImage2DEXT)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
@ -667,6 +670,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glCoverageModulationNV)(GLenum);
void (WINE_GLAPI *p_glCoverageModulationTableNV)(GLsizei,const GLfloat*);
void (WINE_GLAPI *p_glCreateBuffers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateCommandListsNV)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateFramebuffers)(GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreatePerfQueryINTEL)(GLuint,GLuint*);
GLuint (WINE_GLAPI *p_glCreateProgram)(void);
@ -679,6 +683,7 @@ struct opengl_funcs
GLhandleARB (WINE_GLAPI *p_glCreateShaderObjectARB)(GLenum);
GLuint (WINE_GLAPI *p_glCreateShaderProgramEXT)(GLenum,const GLchar*);
GLuint (WINE_GLAPI *p_glCreateShaderProgramv)(GLenum,GLsizei,const GLchar*const*);
void (WINE_GLAPI *p_glCreateStatesNV)(GLsizei,GLuint*);
GLsync (WINE_GLAPI *p_glCreateSyncFromCLeventARB)(void*,void*,GLbitfield);
void (WINE_GLAPI *p_glCreateTextures)(GLenum,GLsizei,GLuint*);
void (WINE_GLAPI *p_glCreateTransformFeedbacks)(GLsizei,GLuint*);
@ -702,6 +707,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDeleteBufferRegion)(GLenum);
void (WINE_GLAPI *p_glDeleteBuffers)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteBuffersARB)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteCommandListsNV)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteFencesAPPLE)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteFencesNV)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteFragmentShaderATI)(GLuint);
@ -725,6 +731,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDeleteRenderbuffersEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteSamplers)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteShader)(GLuint);
void (WINE_GLAPI *p_glDeleteStatesNV)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteSync)(GLsync);
void (WINE_GLAPI *p_glDeleteTexturesEXT)(GLsizei,const GLuint*);
void (WINE_GLAPI *p_glDeleteTransformFeedbacks)(GLsizei,const GLuint*);
@ -767,6 +774,10 @@ struct opengl_funcs
void (WINE_GLAPI *p_glDrawBuffers)(GLsizei,const GLenum*);
void (WINE_GLAPI *p_glDrawBuffersARB)(GLsizei,const GLenum*);
void (WINE_GLAPI *p_glDrawBuffersATI)(GLsizei,const GLenum*);
void (WINE_GLAPI *p_glDrawCommandsAddressNV)(GLenum,const GLuint64*,const GLsizei*,GLuint);
void (WINE_GLAPI *p_glDrawCommandsNV)(GLenum,GLuint,const GLintptr*,const GLsizei*,GLuint);
void (WINE_GLAPI *p_glDrawCommandsStatesAddressNV)(const GLuint64*,const GLsizei*,const GLuint*,const GLuint*,GLuint);
void (WINE_GLAPI *p_glDrawCommandsStatesNV)(GLuint,const GLintptr*,const GLsizei*,const GLuint*,const GLuint*,GLuint);
void (WINE_GLAPI *p_glDrawElementArrayAPPLE)(GLenum,GLint,GLsizei);
void (WINE_GLAPI *p_glDrawElementArrayATI)(GLenum,GLsizei);
void (WINE_GLAPI *p_glDrawElementsBaseVertex)(GLenum,GLsizei,GLenum,const void*,GLint);
@ -837,7 +848,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glFinishTextureSUNX)(void);
void (WINE_GLAPI *p_glFlushMappedBufferRange)(GLenum,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glFlushMappedBufferRangeAPPLE)(GLenum,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glFlushMappedNamedBufferRange)(GLuint,GLintptr,GLsizei);
void (WINE_GLAPI *p_glFlushMappedNamedBufferRange)(GLuint,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glFlushMappedNamedBufferRangeEXT)(GLuint,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glFlushPixelDataRangeNV)(GLenum);
void (WINE_GLAPI *p_glFlushRasterSGIX)(void);
@ -978,6 +989,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetCombinerOutputParameterfvNV)(GLenum,GLenum,GLenum,GLfloat*);
void (WINE_GLAPI *p_glGetCombinerOutputParameterivNV)(GLenum,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetCombinerStageParameterfvNV)(GLenum,GLenum,GLfloat*);
GLuint (WINE_GLAPI *p_glGetCommandHeaderNV)(GLenum,GLuint);
void (WINE_GLAPI *p_glGetCompressedMultiTexImageEXT)(GLenum,GLenum,GLint,void*);
void (WINE_GLAPI *p_glGetCompressedTexImage)(GLenum,GLint,void*);
void (WINE_GLAPI *p_glGetCompressedTexImageARB)(GLenum,GLint,void*);
@ -1086,7 +1098,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetNamedBufferParameterui64vNV)(GLuint,GLenum,GLuint64EXT*);
void (WINE_GLAPI *p_glGetNamedBufferPointerv)(GLuint,GLenum,void**);
void (WINE_GLAPI *p_glGetNamedBufferPointervEXT)(GLuint,GLenum,void**);
void (WINE_GLAPI *p_glGetNamedBufferSubData)(GLuint,GLintptr,GLsizei,void*);
void (WINE_GLAPI *p_glGetNamedBufferSubData)(GLuint,GLintptr,GLsizeiptr,void*);
void (WINE_GLAPI *p_glGetNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,void*);
void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameteriv)(GLuint,GLenum,GLenum,GLint*);
void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint,GLenum,GLenum,GLint*);
@ -1203,6 +1215,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glGetShaderSourceARB)(GLhandleARB,GLsizei,GLsizei*,GLcharARB*);
void (WINE_GLAPI *p_glGetShaderiv)(GLuint,GLenum,GLint*);
void (WINE_GLAPI *p_glGetSharpenTexFuncSGIS)(GLenum,GLfloat*);
GLushort (WINE_GLAPI *p_glGetStageIndexNV)(GLenum);
const GLubyte* (WINE_GLAPI *p_glGetStringi)(GLenum,GLuint);
GLuint (WINE_GLAPI *p_glGetSubroutineIndex)(GLuint,GLenum,const GLchar*);
GLint (WINE_GLAPI *p_glGetSubroutineUniformLocation)(GLuint,GLenum,const GLchar*);
@ -1382,6 +1395,7 @@ struct opengl_funcs
GLboolean (WINE_GLAPI *p_glIsBuffer)(GLuint);
GLboolean (WINE_GLAPI *p_glIsBufferARB)(GLuint);
GLboolean (WINE_GLAPI *p_glIsBufferResidentNV)(GLenum);
GLboolean (WINE_GLAPI *p_glIsCommandListNV)(GLuint);
GLboolean (WINE_GLAPI *p_glIsEnabledIndexedEXT)(GLenum,GLuint);
GLboolean (WINE_GLAPI *p_glIsEnabledi)(GLenum,GLuint);
GLboolean (WINE_GLAPI *p_glIsFenceAPPLE)(GLuint);
@ -1408,6 +1422,7 @@ struct opengl_funcs
GLboolean (WINE_GLAPI *p_glIsRenderbufferEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsSampler)(GLuint);
GLboolean (WINE_GLAPI *p_glIsShader)(GLuint);
GLboolean (WINE_GLAPI *p_glIsStateNV)(GLuint);
GLboolean (WINE_GLAPI *p_glIsSync)(GLsync);
GLboolean (WINE_GLAPI *p_glIsTextureEXT)(GLuint);
GLboolean (WINE_GLAPI *p_glIsTextureHandleResidentARB)(GLuint64);
@ -1427,6 +1442,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glLineWidthxOES)(GLfixed);
void (WINE_GLAPI *p_glLinkProgram)(GLuint);
void (WINE_GLAPI *p_glLinkProgramARB)(GLhandleARB);
void (WINE_GLAPI *p_glListDrawCommandsStatesClientNV)(GLuint,GLuint,const void**,const GLsizei*,const GLuint*,const GLuint*,GLuint);
void (WINE_GLAPI *p_glListParameterfSGIX)(GLuint,GLenum,GLfloat);
void (WINE_GLAPI *p_glListParameterfvSGIX)(GLuint,GLenum,const GLfloat*);
void (WINE_GLAPI *p_glListParameteriSGIX)(GLuint,GLenum,GLint);
@ -1464,7 +1480,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMapGrid2xOES)(GLint,GLfixed,GLfixed,GLfixed,GLfixed);
void* (WINE_GLAPI *p_glMapNamedBuffer)(GLuint,GLenum);
void* (WINE_GLAPI *p_glMapNamedBufferEXT)(GLuint,GLenum);
void* (WINE_GLAPI *p_glMapNamedBufferRange)(GLuint,GLintptr,GLsizei,GLbitfield);
void* (WINE_GLAPI *p_glMapNamedBufferRange)(GLuint,GLintptr,GLsizeiptr,GLbitfield);
void* (WINE_GLAPI *p_glMapNamedBufferRangeEXT)(GLuint,GLintptr,GLsizeiptr,GLbitfield);
void* (WINE_GLAPI *p_glMapObjectBufferATI)(GLuint);
void (WINE_GLAPI *p_glMapParameterfvNV)(GLenum,GLenum,const GLfloat*);
@ -1691,13 +1707,13 @@ struct opengl_funcs
void (WINE_GLAPI *p_glMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*);
void (WINE_GLAPI *p_glNamedBufferData)(GLuint,GLsizei,const void*,GLenum);
void (WINE_GLAPI *p_glNamedBufferData)(GLuint,GLsizeiptr,const void*,GLenum);
void (WINE_GLAPI *p_glNamedBufferDataEXT)(GLuint,GLsizeiptr,const void*,GLenum);
void (WINE_GLAPI *p_glNamedBufferPageCommitmentARB)(GLuint,GLintptr,GLsizeiptr,GLboolean);
void (WINE_GLAPI *p_glNamedBufferPageCommitmentEXT)(GLuint,GLintptr,GLsizeiptr,GLboolean);
void (WINE_GLAPI *p_glNamedBufferStorage)(GLuint,GLsizei,const void*,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferStorage)(GLuint,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferStorageEXT)(GLuint,GLsizeiptr,const void*,GLbitfield);
void (WINE_GLAPI *p_glNamedBufferSubData)(GLuint,GLintptr,GLsizei,const void*);
void (WINE_GLAPI *p_glNamedBufferSubData)(GLuint,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,const void*);
void (WINE_GLAPI *p_glNamedCopyBufferSubDataEXT)(GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glNamedFramebufferDrawBuffer)(GLuint,GLenum);
@ -2146,6 +2162,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glSpriteParameteriSGIX)(GLenum,GLint);
void (WINE_GLAPI *p_glSpriteParameterivSGIX)(GLenum,const GLint*);
void (WINE_GLAPI *p_glStartInstrumentsSGIX)(void);
void (WINE_GLAPI *p_glStateCaptureNV)(GLuint,GLenum);
void (WINE_GLAPI *p_glStencilClearTagEXT)(GLsizei,GLuint);
void (WINE_GLAPI *p_glStencilFillPathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLenum,GLuint,GLenum,const GLfloat*);
void (WINE_GLAPI *p_glStencilFillPathNV)(GLuint,GLenum,GLuint);
@ -2275,7 +2292,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glTextureBarrierNV)(void);
void (WINE_GLAPI *p_glTextureBuffer)(GLuint,GLenum,GLuint);
void (WINE_GLAPI *p_glTextureBufferEXT)(GLuint,GLenum,GLenum,GLuint);
void (WINE_GLAPI *p_glTextureBufferRange)(GLuint,GLenum,GLuint,GLintptr,GLsizei);
void (WINE_GLAPI *p_glTextureBufferRange)(GLuint,GLenum,GLuint,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glTextureBufferRangeEXT)(GLuint,GLenum,GLenum,GLuint,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glTextureColorMaskSGIS)(GLboolean,GLboolean,GLboolean,GLboolean);
void (WINE_GLAPI *p_glTextureImage1DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*);
@ -2324,7 +2341,7 @@ struct opengl_funcs
void (WINE_GLAPI *p_glTrackMatrixNV)(GLenum,GLuint,GLenum,GLenum);
void (WINE_GLAPI *p_glTransformFeedbackAttribsNV)(GLsizei,const GLint*,GLenum);
void (WINE_GLAPI *p_glTransformFeedbackBufferBase)(GLuint,GLuint,GLuint);
void (WINE_GLAPI *p_glTransformFeedbackBufferRange)(GLuint,GLuint,GLuint,GLintptr,GLsizei);
void (WINE_GLAPI *p_glTransformFeedbackBufferRange)(GLuint,GLuint,GLuint,GLintptr,GLsizeiptr);
void (WINE_GLAPI *p_glTransformFeedbackStreamAttribsNV)(GLsizei,const GLint*,GLsizei,const GLint*,GLenum);
void (WINE_GLAPI *p_glTransformFeedbackVaryings)(GLuint,GLsizei,const GLchar*const*,GLenum);
void (WINE_GLAPI *p_glTransformFeedbackVaryingsEXT)(GLuint,GLsizei,const GLchar*const*,GLenum);