276 Commits

Author SHA1 Message Date
Józef Kucia
9fef0c4910 wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Fixes a regression introduced by commit
e3a8cd20ced9f33db64a35f60bc8487ae8173e47.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:54 +01:00
Józef Kucia
61fef3bd1e wined3d: Use buffer_bind() in buffer_conversion_upload().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:15 +02:00
Józef Kucia
6454242009 wined3d: Introduce buffer_conversion_upload() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:07 +02:00
Józef Kucia
4a23e91462 wined3d: Replace wined3d_buffer_load_sysmem() calls with wined3d_buffer_load_location().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:05 +02:00
Józef Kucia
6ced2a8293 wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:59 +02:00
Józef Kucia
2e15ae85a1 wined3d: Introduce wined3d_buffer_get_memory().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
4e7ef680e3 wined3d: Implement wined3d_buffer_prepare_location() for WINED3D_LOCATION_BUFFER.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
8db3b5512e wined3d: Move buffer_get_memory() under wined3d_buffer_load_sysmem().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
3c847a20c1 wined3d: Do not assume that WINED3D_LOCATION_SYSMEM is always valid for double buffered buffers.
We now have API that allows invalidating locations for buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
645d3cac14 wined3d: Introduce wined3d_buffer_load_location().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
171e272f85 wined3d: Introduce wined3d_buffer_prepapre_location().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:55 +02:00
Józef Kucia
2a385e420a wined3d: Explicitly track locations for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:50 -07:00
Józef Kucia
fc866d88f3 wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:48 -07:00
Józef Kucia
5f86ef7b1e wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:46 -07:00
Józef Kucia
e3a8cd20ce wined3d: Clean up buffer_internal_preload().
The conversion should never be performed for buffers with
buffer_type_hint other than GL_ARRAY_BUFFER.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:43 -07:00
Józef Kucia
b1cc82a29f wined3d: Let buffer_direct_upload() invalidate STATE_INDEXBUFFER if needed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:38 -07:00
Matteo Bruni
b877d4177f wined3d: Fix doublebuffer mode trace.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-27 21:43:23 +09:00
Henri Verbeet
84db05620f wined3d: Implement the initial buffer data upload on top of wined3d_device_update_sub_resource().
Mostly for consistency with the initial texture data upload.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:40 +09:00
Henri Verbeet
8232f371d8 wined3d: Sanitise resource map flags in wined3d_resource_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:27:28 +09:00
Henri Verbeet
4987ef49bd d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:27:22 +09:00
Henri Verbeet
53165034ba wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Henri Verbeet
0072830804 wined3d: Invalidate STATE_STREAMSRC in buffer_unload() if needed.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:50 -05:00
Matteo Bruni
b62f4139ed wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:38 -05:00
Matteo Bruni
dcaf944e35 wined3d: Check BLENDWEIGHT and BLENDINDICES FFP attributes for fixups.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:49:57 +09:00
Józef Kucia
8c0ddf9827 wined3d: Store vertex attribute size instead of component size in wined3d_format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-19 19:59:31 +09:00
Henri Verbeet
cc9c18a46d wined3d: Synchronise resource destruction with the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:02 +09:00
Henri Verbeet
b21f3c930e wined3d: Send buffer destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:02 +09:00
Józef Kucia
0572f8ad9e wined3d: Introduce wined3d_buffer_drop_bo() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-23 22:04:18 +09:00
Józef Kucia
aa0cdc5146 wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:10:05 +09:00
Józef Kucia
0dcf255b51 wined3d: Do not call wined3d_buffer_map() before "buffer->maps" is initialized.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:10:01 +09:00
Józef Kucia
d39560f33f wined3d: Simplify buffer_is_fully_dirty().
The buffer_invalidate_bo_range() ensures that if the whole buffer was
invalidated the dirty areas array contains exactly one element.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:09:58 +09:00
Henri Verbeet
8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Stefan Dösinger
d3f8efe546 wined3d: Get rid of WINED3D_BUFFER_FLUSH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:27 +09:00
Henri Verbeet
d85706381c wined3d: Merge drawStridedFast() and drawStridedInstanced().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:36 +09:00
Henri Verbeet
f3c155cc56 wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Józef Kucia
4affb95ebb wined3d: Introduce helper function for binding buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Józef Kucia
446ee50b90 wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:29 +09:00
Józef Kucia
94039385f9 wined3d: Implement copying of buffer resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Henri Verbeet
e6e0c22783 wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:22 +01:00
Józef Kucia
62658ec5b8 wined3d: Add support for buffers in wined3d_device_update_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:01 +01:00
Alex Henrie
32d73eab5c wined3d: Avoid double initialization.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:41 +01:00
Józef Kucia
7b9d06b494 wined3d: Introduce wined3d_resource_unmap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
535b3fe029 wined3d: Introduce wined3d_resource_map().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Andrey Gusev
3c8635c8d7 wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
Henri Verbeet
2773b27bb1 wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Henri Verbeet
7f416ff339 wined3d: Validate "data" in buffer_init(). 2015-07-31 12:08:53 +02:00
Stefan Dösinger
c8d1a70804 wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
Stefan Dösinger
3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Stefan Dösinger
da5041eb4b wined3d: Check the d3d buffer to find converted attributes.
This fixes some tests with ARB shaders that were broken since
1360af6adcbc5c77a7b3c5e32f3c886e450456f5. When buffer_internal_preload
is called by context_update_stream_info, si->elements[i].data is not yet
set.
2015-02-06 22:20:26 +09:00
Matteo Bruni
79a0dece8b wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00