wined3d: Introduce wined3d_buffer_load_location().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
171e272f85
commit
645d3cac14
|
@ -564,25 +564,67 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
|
|||
}
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
|
||||
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
|
||||
/* Heap_memory exists if the buffer is double buffered or has no buffer object at all. */
|
||||
if (buffer->resource.heap_memory)
|
||||
return buffer->resource.heap_memory;
|
||||
TRACE("buffer %p, context %p, location %s.\n",
|
||||
buffer, context, wined3d_debug_location(location));
|
||||
|
||||
if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_SYSMEM))
|
||||
return NULL;
|
||||
if (buffer->locations & location)
|
||||
{
|
||||
TRACE("Location (%#x) is already up to date.\n", location);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
buffer_bind(buffer, context);
|
||||
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory));
|
||||
checkGLcall("buffer download");
|
||||
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
|
||||
if (!buffer->locations)
|
||||
{
|
||||
ERR("Buffer %p does not have any up to date location.\n", buffer);
|
||||
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_DISCARDED);
|
||||
return wined3d_buffer_load_location(buffer, context, location);
|
||||
}
|
||||
|
||||
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
|
||||
TRACE("Current buffer location %s.\n", wined3d_debug_location(buffer->locations));
|
||||
|
||||
if (!wined3d_buffer_prepare_location(buffer, context, location))
|
||||
return FALSE;
|
||||
|
||||
if (buffer->locations & WINED3D_LOCATION_DISCARDED)
|
||||
{
|
||||
TRACE("Buffer previously discarded, nothing to do.\n");
|
||||
wined3d_buffer_validate_location(buffer, location);
|
||||
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
switch (location)
|
||||
{
|
||||
case WINED3D_LOCATION_SYSMEM:
|
||||
buffer_bind(buffer, context);
|
||||
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size,
|
||||
buffer->resource.heap_memory));
|
||||
checkGLcall("buffer download");
|
||||
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
|
||||
break;
|
||||
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
FIXME("Not implemented yet.\n");
|
||||
return FALSE;
|
||||
|
||||
default:
|
||||
ERR("Invalid location %s.\n", wined3d_debug_location(location));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
wined3d_buffer_validate_location(buffer, location);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
|
||||
{
|
||||
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
|
||||
return buffer->resource.heap_memory;
|
||||
}
|
||||
|
||||
|
|
|
@ -3185,6 +3185,8 @@ void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
|
|||
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
|
||||
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
DWORD location) DECLSPEC_HIDDEN;
|
||||
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
|
||||
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue