Józef Kucia
89eaa4aa37
wined3d: Do not validate texture type in resolve_depth_buffer().
...
It's validated in wined3d_texture_blt().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:52 +01:00
Józef Kucia
f2e614b1f8
wined3d: Implement ld2dms instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:50 +01:00
Józef Kucia
780ec0c1f9
wined3d: Add support for multisample samplers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:48 +01:00
Józef Kucia
fea8cf8b36
wined3d: Add ARB_texture_storage_multisample extension.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:46 +01:00
Józef Kucia
416f8d2e86
wined3d: Add ARB_texture_multisample extension.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:44 +01:00
Henri Verbeet
c0f92bd318
wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
1377e7a608
wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
8623bd3b6b
wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet
916c13c6c1
wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:42 +01:00
Henri Verbeet
def8363476
wined3d: Use the resource access flags in texture_resource_sub_resource_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:40 +01:00
Henri Verbeet
2420d37a9d
wined3d: Use the resource access flags in wined3d_texture_unload().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:37 +01:00
Henri Verbeet
e6909c8f50
wined3d: Use the resource access flags in wined3d_texture_set_lod().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:34 +01:00
Henri Verbeet
bfc0f3bdf1
wined3d: Use more resource access flags in wined3d_texture_use_pbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:35 +01:00
Henri Verbeet
74c97c9a56
wined3d: Use the resource access flags in wined3d_surface_blt().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:33 +01:00
Henri Verbeet
4928e38c0a
wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:31 +01:00
Henri Verbeet
15e466690a
wined3d: Use the resource access flags in surface_blt_special().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet
51b9a9bb6b
wined3d: Use the resource access flags in wined3d_resource_set_priority().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet
d099e45e46
wined3d: Use the resource access flags in resource_cleanup().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet
7ef8b31965
wined3d: Use the resource access flags in resource_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:54 +01:00
Józef Kucia
0735c53138
wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:07 +01:00
Henri Verbeet
0bf0e0d3ae
wined3d: Use the resource access flags in wined3d_device_evict_managed_resources().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet
72a2f02486
wined3d: Use the resource access flags in wined3d_device_update_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet
c26c9badc4
wined3d: Use the resource access flags in buffer_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet
b7496ebacc
wined3d: Use the resource access flags in ffp_blit_supported().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
36f20ec5d1
wined3d: Use the resource access flags in fbo_blitter_supported().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
a3b6f8ceb9
wined3d: Use the resource access flags in arbfp_blit_supported().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
798504700b
wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
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In order to distinguish between resources that exist purely in CPU memory and
resources that exist in GPU memory but can be mapped.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:28:59 +01:00
Józef Kucia
4701425f3c
wined3d: Add buffer usage to wined3d_swapchain_desc.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-25 16:27:10 +01:00
Józef Kucia
b0415bbc22
wined3d: Fix linestrips output for geometry shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-10 23:16:09 +01:00
Józef Kucia
ca11278067
wined3d: Load buffer before applying state for indirect dispatches.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:32:22 +01:00
Józef Kucia
6280926e3b
wined3d: Load buffer before applying state for indirect draws.
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wined3d_load_buffer() might invalidate the current state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:32:19 +01:00
Henri Verbeet
bc75bec270
wined3d: Add a download function for WINED3DFMT_X8D24_UNORM.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 19:20:34 +01:00
Henri Verbeet
63ed42ac39
wined3d: Ignore WINED3D_MAP_DISCARD when used together with WINED3D_MAP_NOOVERWRITE.
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This fixes a performance issue exposed by commit
afb2aa2512
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-03 17:46:56 +01:00
Józef Kucia
d38076fd57
wined3d: Consider CPU blitter when clearing discarded textures.
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In order to avoid invalidating system memory for "converted" surfaces.
Fixes a regression introduced by commit 56128d18d4
("wined3d: Drop the
special case for "converted" surfaces in wined3d_surface_blt().").
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-21 16:06:02 +01:00
Józef Kucia
4a55ddce47
wined3d: Recognize SM5 eval_sample_index instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:15 +01:00
Józef Kucia
6e5df50ac8
wined3d: Fix device format support checks for multiple usages.
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We can return WINED3DOK_NOAUTOGEN only when all other resource usages
are supported.
Fixes 25a8773d21
("wined3d: Advertise AUTOGENMIPMAP only for
renderable and filterable formats."). The problem was present before
25a8773d21
, but the mentioned commit made it much worse. Previously,
it was an issue only for OpenGL implementations which do not support
the GL_SGIS_generate_mipmap extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:09 +01:00
Józef Kucia
9673a36727
wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
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Eliminates possible GL errors when core contexts are used.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:18 +01:00
Matteo Bruni
83a30fad0a
wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:08 +01:00
Matteo Bruni
1162d62164
wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:05 +01:00
Henri Verbeet
62651d65f4
wined3d: Raise the default max_gl_version for specific cases.
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Effectively, this will enable Direct3D 11 by default on AMD and Intel
hardware.
Yes, this patch is awful.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:53 +01:00
Józef Kucia
0879b1730e
wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
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The context_acquire() function does that.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:40 +01:00
Józef Kucia
198340ff67
wined3d: Do not modify depth test state in wined3d_device_reset().
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For consistency with wined3d_device_init_3d().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:35 +01:00
Józef Kucia
72ecfb0ae4
wined3d: Fix relative addressing for SM4+ vertex shader inputs.
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Relative addressing doesn't necessarily work for SM3.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:11 +01:00
Józef Kucia
15824c0704
wined3d: Do not modify depth test state in wined3d_device_init_3d().
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We do not want to automagically disable depth test for D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:01:06 +01:00
Józef Kucia
5d2a3ad310
wined3d: Add support for D3D10+ depth bias.
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Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
Matteo Bruni
592a03afe7
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:53 +01:00
Matteo Bruni
5fb50c9a1c
wined3d: Detect depth bias scale value per format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:50 +01:00
Józef Kucia
9c8e781df1
wined3d: Add support for WINED3DFMT_BC4_SNORM format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:48 +01:00